`SvSctOb` is not written by direct calls. Every update goes through an event bus: a
driver notifies the root object with an integer id, the root fans the delivery out to
every child, and each delivery is two steps -- a generic handler that takes the id, then
one event-specific vtable slot that does not. The id -> slot map is a 33-entry jump table
in the image, so which class reacts to which event is recovered and exhaustive rather than
inferred from what the saves happen to show. Five of the 33 rows are not in slot order,
including two the tail sends.
Three handlers write the eight leaves that diverged:
* the slavers' difficulty tier, on the tail's end-of-turn delivery -- a three-record
stack table scanned against the frame, boundaries 1/50/100, stored only on a change,
and at frame 100 and above the scan runs off the end and stores nothing, so the tier
can never reach 2;
* the refugees' one-shot latch, on the turn-begin delivery, with a design instantiation
behind the same latch that nothing here can do;
* the swarm queen's hives, also at turn begin, registered on the systems carrying the
SWARM's scenario tag (the queen's constructor stores 3 for that and 10 for its own
encounter id) and then ticked -- and the tick is the whole explanation of a target
turn that reads 31 after one turn and 32 after the next. It is not re-rolled; it slips
forward by one every turn the spawn gates stay shut.
New host phase H03 for the turn-begin delivery, run right after the frame counter where
the original sends it, and tail phase T20 implemented. Rules are pure in game/sim.
Measured on CT111, closed and regressed stated separately:
default turn1->turn2 209 -> 126 (was 128) closed 83, regressed 0
turn2->turn3 108 -> 67 (was 69) closed 41, regressed 0
--commit-blocked=H03 turn1->turn2 209 -> 124 closed 87, regressed 2
turn2->turn3 108 -> 67 closed 41, regressed 0
Registering a hive closes the four leaves that say which systems have hives and that they
have no queens, and opens two carrying a target turn known to be wrong: the original draws
it from the strategic generator inside the turn-begin step, outside both turn drivers, and
neither the two data-file constants nor the generator's position there is settled. That
trade is a flag, not a default.
The prediction in docs/SV-script-objects.md was committed before the build, and P5 was
wrong: it called the second pair a null control, and the second pair is where the slip
rule is tested EXACTLY -- two hives, two target turns, both landing on the oracle with no
draw and no fitting.
Gates run separately: clean-room OK, host ctest 51/51, CT111 shim cross-build clean.
The prediction text is unchanged; only the decompiler-style identifier is replaced with the name
lane E3 had already recorded for it. Rule 13's gate did exactly its job on a doc that had been
committed before the build.
Second mode in lane W2's watchpoint module. No second hook: only different arithmetic on the S the
ApplyAllTurnCommands detour already holds.
- picks the target system by predicate at arm time (AFlags == 0, NVO non-empty) and logs all 28
systems, so the choice is auditable rather than a hard-coded pointer;
- probes both candidate ServerSystem bases and logs how many systems validate under each, which
settled a documentation dispute (+0x274: 9, +0x26c: 0) by measurement;
- prints the trade-route and spy-program vector triples, which is the workload-confirmation
instrument two earlier lanes lacked.
Rule 19 control passed: the armed run reproduced the determinism oracle byte for byte.
Closed 2 on the reference pair and 4 on pair 2, regressed 0, with no operator
input. Measured, both pairs, never netted.
- S00 stamps PvSav from Sav on every live player, before any phase can move it.
0 closed on pair 1 (a no-op there), 2 on pair 2.
- T31 recovers the per-player difficulty column by recomputing BnkEl from the
colony state the input save was written from and comparing against the BnkEl
the save carries. That removes the --ai-player flag as a blocker and turns the
phase's self-check into a real one: it used to compare its POST-turn result
against the PRE-turn stored value, so its 6-of-8 only ever covered the six
players whose limit does not move. The load-time check passes for every live
player of all eleven corpus saves. T31 Blocked -> Partial; BnkPr still needs
the tuning constant.
- BANKRUPTCY_PROTECTION_LIMIT_FACTOR is multiplied in as fmul dword ptr, so it
is a float32 in the image; the engine narrows it now. Zero leaves move on this
corpus -- all seven of its BnkPr records land where the two constants agree --
and three hand-written test expectations moved (rule 23).
docs/PL-players-residual.md carries the decomposition, the predictions written
before the build, where they were wrong, and the ranked remainder.
Reference pair turn1->turn2: 81 leaves closed, 0 regressed (was 78/0).
Pair turn2->turn3: 39 closed, 0 regressed (was 36/0). With
--commit-blocked=T31 --ai-player 1: 83/0 and 41/0.
game/sim/colony: GrowCivilianPopulations models ServerSystem's civilian
growth sub-pass. The whole system's delta is clamped to 20,000,000 -- an
int64 column of the population-type table, built in the executable from
its own literals -- and on both reference pairs that clamp, not the growth
curve and not any carrying capacity, is what decides the value: the
uncapped delta is 7.5x it and the capacity headroom 25x it. So the pass
commits with no tuning table loaded, and says by how much each unmodelled
input would have to be wrong before it mattered.
The one input genuinely off the wire is the per-species civilian capacity
factor. It is handled by running the pass twice, once with the modelled
capacity and once with the system's own wire-known dcs limit, and
committing only when the two agree. Imperial growth is deliberately NOT
committed: it is a no-op on this corpus and would need a capacity the
corpus can bound from below but not from above.
game/sim/economy: both interest rates in ComputeBudget are WIDENED FLOAT
literals, (double)0.01f and (double)0.15f, and are then truncated -- so a
treasury of exactly 50,000 earns 499, not 500. This module used the exact
decimals, which left the human's savings one money high on the first
reference pair and exact on the second. Sixteen hand-computed test
expectations moved by one; they were derived from the model, not measured.
The live ComputeBudget compare (4,437 calls, 0 divergences) did not catch
this because it presented only 20 distinct states and none sat on a
rounding boundary.
game/sim/colony: ShipRepairCost, the last unmodelled input of the output
turn path. The demand is still 0 -- its two design fields are cached stats
the save does not carry -- but the zero is now evidenced rather than
silent: S13 reports the candidate set, and the independent colony keeps a
ten-ship fleet over a colony whose savings close exactly at zero demand.
Gates run as separate commands: clean-room OK, host ctest 49/49, and the
CT111 shim cross-build exit 0 (required: game/sim is compiled into the
shim). The host build and report were also re-run on CT111 and produced
identical numbers.
docs/G3-civilian-growth.md; notes repo
findings/subsystems/population-growth.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
The engine has modelled the event log since lane E, but the standalone never wrote
any of it into the save it produces. This wires the two together for the one event
on the reference pair the standalone can compute, and corrects the condition.
What a turn actually posts, measured over all eleven saves: two events on
turn1 -> turn2 and three on turn2 -> turn3, and only two players in the whole
corpus ever hold an event at all. Order is readable off the ids -- the build pass
posts before the research pass. See docs/EV-events.md section 1.
The condition had two of the original's three tests. The missing one is "no tech
finished on this turn or later", and it is what keeps the event off the turn a tech
lands; zuul-turn23 exercises it. The third input, whether the player holds a target
at the moment of the check, is not on the wire -- three of the four real players
acquire one during the turn, which is AI research selection -- so the operator's
--ai-player roster stands in for it as a stated hypothesis and the phase stays
blocked without it.
No prose in the engine: the record's text is resolved through a caller-supplied
lookup over the operator's own installed string table, and a run without a data
root posts nothing rather than writing a record it cannot fill.
Measured (CT111 host build, real data root), closed and regressed never netted:
turn1 -> turn2 209 -> 127 closed 82 (+4 this lane), regressed 0
turn2 -> turn3 108 -> 69 closed 39 (+3 this lane), regressed 0
The posted record agrees with the oracle on all eight of its fields. Controls: with
the roster withheld the phase over-fires and regresses 16 leaves on pair 1; with the
string table withheld it posts nothing and regresses none.
Gates run separately: tools/clean_room_check.sh OK; host ctest 50/50; CT111 shim
cross-build OK (exports 66 names identical to binkw32.dll, staged in
/srv/re-lab/shim/dist-ev); CT111 host ctest 50/50.
209 -> 158 (closed 51, regressed 0) and 108 -> 87 (closed 21, regressed 0), identical to the
pre-lane baseline, measured on CT111. Falsification hypotheses 1 and 2 refuted by measurement
(three empty BQ frames per reference save, every hbq false, the one command block empty);
hypothesis 3 refuted by the corpus oracle; hypothesis 4 stands as a labelled hypothesis.
construction.h also carries the ship/fleet birth shape as read but NOT implemented, with the
reason stated: the newborn hull copies four cached stat words the engine does not yet compute.
Written before any code (earned rule 2). Both reference saves carry three BQ frames with
zero orders, every hbq false and the only TurnCommands_v5 block empty, so the pass has
nothing to advance; the archived destroyer is created inside the turn by the AI. Includes
the falsification list and names the oracle pair the campaign already owns.
The spine's fourth phase, read byte-for-byte and implemented:
almem[i] = (1 << i) | (ALid != -1 ? AL : 0)
with i the player's POSITION IN THE PLAYER VECTOR, not its index field. Both
inputs are on the wire and so is the output, through the turn-record archive,
so the phase is checkable against bytes the original wrote:
app_turn_record: 11 saves, 80 player-records, 560 fields, 0 mismatches
(was 480 fields over six fields; almem is the seventh)
The eight zero masks of the corpus's earliest archived turn are PREDICTED, not
excluded: the archiving phase also runs on load, and the load path does not run
the spine. BuildTurnRecord takes spineRan and models it, so all 80 records are
compared.
Three parts of the rule the corpus cannot separate -- the bit index, the OR,
and the ALid guard -- are pinned in app_alliance with the separating inputs no
save provides, and app_turn_record prints that it could not separate them.
Divergence, closed and regressed reported separately:
turn1->turn2 default 209 -> 204 closed 5, regressed 0
turn1->turn2 --commit-blocked 209 -> 189 closed 29, regressed 9 (was 17)
turn2->turn3 default 108 -> 103 closed 5, regressed 0
turn2->turn3 --commit-blocked 108 -> 106 closed 13, regressed 11 (was 19)
T36 stays blocked: nine leaves would still be wrong (inc x3, sav x3 behind the
budget; three census leaves behind the design catalogue). It now closes all 24
turnstats leaves on the reference pair, so it becomes a clean +24 once those
two land.
Prediction and falsification committed first in 49ae628.
Gates run separately: clean-room OK; host ctest 43/43. No src/shim touched.
Reads the whole colony output chain off the instruction stream (every range
disassembled to the next function start) and compares two of its functions
against the running game.
The population -> output law is linear and is carried by the executable:
output points per head are typeOutputModifier x 1.8 / 500000, and the
three-row population-type table is built in code rather than loaded, so the
imperial (1.0) and civilian (0.33f) modifiers are facts about the binary.
A system's total output is a SUM of three terms, not one multiplicative
chain. The station bonus scales only the imperial term and morale only the
civilian one, so OutputModifiers no longer carries either; they belong to
GroupOutputInputs. The function previously described as the base-output term
is the over-harvest RESOURCE demand, and it is corrected in place.
Live on VM140, both hooks in compare mode over two species and two workloads:
GroupOutput 13,105 calls / 0 divergences; ComputeTotalOutput 11,252 calls /
1 divergence of one ulp, in a value its caller rounds to an integer. Both
functions declare a whole-object Guard: 0 undeclared writes in 24,357 calls,
which is what makes the side-effect-free claim a measurement.
sim::Narrow forces the double rounding a 32-bit x87 build otherwise skips;
without it every civilian row came out one ulp low.
Also fixes ComputeBankruptcyLimits' elimination divisor, which was the
decimal -0.15 rather than the image's widened float -0.15000000596046448.
The two disagree for every maximum income divisible by 3 and for essentially
every empire above ~3,000,000.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
`sots_turn` loads a save through the engine's own reader, walks the published
phase order of all three turn drivers, runs what we hold, prints what we do
not, and writes the result back through the engine's own writer.
The phase catalog carries all 32 + 12 + 37 phases whether or not they are
implemented, so an unimplemented phase is a named no-op that appears in the run
log rather than a silent absence. 14 of the 44 turn-driver phases are modelled,
7 commit anything, 2 of the 37 tail phases are modelled.
Modelled but NOT committed is a first-class state. A phase whose formula we hold
and whose inputs we do not is evaluated, reported, and left unwritten unless
--commit-blocked is passed. That distinction was earned: committing phase 31's
player-status restore regressed two leaves that had agreed with the oracle
before the turn, because the phase writes 1 and the file carries 4.
Measured against the game's own post-turn saves, leaves localised by
state_checksum.py with coverage proved by re-serialisation:
turn1-state -> turn2-state 209 -> 204 diverging, closed 5, regressed 0
turn2-state -> turn3-state 108 -> 103 diverging, closed 5, regressed 0
Two tests: app_catalog (the tables stay complete and nothing claims to be
verified against a live game) and app_turn (11 saves driven; an untouched load
re-serialises byte-identically, a turn leaves the file re-readable, and no
blocked or stub phase writes anything). Skips cleanly without SOTS_SAVES_DIR.
ctest 38/38, clean-room OK. src/shim untouched. docs/S-standalone.md has the
full gap list.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
The turn-54 End Turn stopped on a Von Neumann encounter at Gallandro. That is
the workload the finding says does not exist and lane J asks for: every
encounter measured so far had the no-battle flag set, so the combat resolver
has never run under an instrument.
Three falsifications, and the interesting one is the third: a non-zero cost
that does not appear under ApplyEncounterResult means combat proper is drawing,
which nothing hooks, and the bracket residual goes positive for the first time.
A per-turn RNG budget is only as good as the entry-point table, and ours had
three of the seven. Adds the two that are modellable and documents the rest.
float_range(lo, hi) exactly one word. Narrows TWICE -- the scaled product
is stored to a 4-byte float before lo is added, and the
sum is stored again. Evaluating in double and narrowing
once disagrees on a measurable fraction of words, and the
test asserts the two models are distinguishable so the
shortcut cannot creep back.
int_range_bell(lo, hi) AT LEAST TWO words. Triangular, not uniform: the span is
split into h/2 and h - h/2 (truncating toward zero) and
each half drawn inclusively, first half first. The bounds
reach the draw as unsigned, so an inverted range yields a
huge first bound rather than an empty one; reproduced, not
corrected.
Documented but deliberately not modelled: a truncated-normal integer range built
on rejection sampling around a Box-Muller pair. It costs TWO WORDS PER ATTEMPT
and the attempt count is unbounded, and predicting its stream position needs log,
sqrt and cos to agree bit for bit with the original CRT. Nothing in the strategic
turn reaches it. It is recorded so a ledger that meets it does not score its two
words as one draw.
Also recorded in docs/mars-rng.md, because each is a way a word budget goes wrong:
* two calling conventions for one generator -- three entry points take the state
block (the object plus four bytes) and four take the object itself, and one
caller uses both within forty bytes of itself;
* two different divisors in the same image, 1/(2^32 - 1) for the unit draw and
2^-32 (with a +0.5 offset on the word) for the normal path;
* the unit draw is inlined at twenty-eight sites across eleven functions, so any
budget assembled by counting calls is a LOWER BOUND. Exactly one of those
eleven is reachable from the strategic turn driver.
Host ctest 36/36 and tools/clean_room_check.sh run as separate commands, both
clean. No src/shim change, so no cross-build is implicated.
Written with the run in flight at turn 34. min_life is decrementing by exactly
1 per turn (43 down to 30), so the traffic term contributes nothing on this map
and the oldest mortal line expires 30 turns out.
Four ways it can be wrong, each with its own symptom. Every prediction this
lane has made so far compared 0 against 0; this one does not.
Eight End Turns across two saves. A turn costs 18-22 generator words, all of
it inside StrategyServer::ProcessTurn; the tail costs 0; the residual outside
the two drivers is exactly 0 on every complete bracket. The generator does not
move between turns at all, so the interval a standalone has to reproduce is
closed at both ends.
Checked against the save files, not just against itself: the turn-6 autosave
pair gives 18 words read from the two Sim.RNG blobs, with twists == 0 -- so
that number never passes through a twist implementation and the agreement is
about the game rather than about two copies of one algorithm.
P6 was wrong. S+0x8 advances 12-14 times per turn, not twice; both drivers are
hooked so the other increments come from somewhere unidentified. Lane K's 'at
least twice' was right and its conclusion is strengthened.
Node-line decay still has not fired, and the hook now says how far away it is
rather than that it did not happen: 51 of 53 lines are permanent, the mortal
ones are dug ~1/turn by the Zuul, and each is ~40 turns from expiry.
The turn's RNG cost has never been measured end to end. combat-done-tail.md
found two draw sites in OnAllCombatDone_Tail that nothing models and that both
run before the autosave, so a reimplementation that reproduces both ProcessTurn
functions exactly still diverges the first turn a node line expires.
RngLedger recovers an ABSOLUTE WORD POSITION from (mt[624], left) alone, by
indexing the forward-only chain of blocks the twist generates. Word deltas
between any two observations are then exact -- across twists, across NextInt
rejection loops, and across draws nobody hooked. That last point is not
theoretical: the image has four draw entry points, one of which (NextUInt
0x004f7670) appears in no previous lane's primitive set, plus inlined draws in
twelve functions. A primitive-counting hook would have undercounted silently.
Six nested trace hooks bracket one End Turn between the two autosaves and
attribute the words: the two turn drivers, the two tail phases that can draw,
and ProcessNodeSpaceTravel because it runs twice a turn. NodeLineDecay carries
a real model -- one word per expired node line under NodePath::RemainingLife --
so compare mode checks the count rather than reporting it.
Corrections from the instruction stream, both load-bearing:
* StrategyHost::Autosave is ret 8, not ret 4, and returns the std::string* in
EAX. A void-returning hook would have dropped it at both call sites.
* node-line decay's 0x20000-fleet skip runs AFTER the Chance(0.5f) call, not
before, so it cannot change the draw count -- combat-done-tail.md reads as
if it gated the roll.
fpu.sample_turn releases StrategyServer::ProcessTurn, which the fpu sampler and
this ledger both want and MinHook grants to one of them. Default on: no
existing run changes behaviour.
Host ctest 37/37; shim cross-built on CT111; clean-room check OK.
Six nested trace hooks bracket one End Turn between the two autosaves and
attribute every word the strategic generator consumes to a phase. Position is
recovered from (mt[624], left) alone via a forward-only block chain, so word
deltas are exact across twists and across NextInt rejection loops.
Eight predictions with their falsifications, including the two that matter:
the tail runs on a no-combat turn (lane K inferred it), and a quiet turn's
residual outside the two drivers is zero.
Descriptor + pure adapter + host tests for the per-player turn driver. Not
deployed; the WIN32 half is unbuilt here (no cross-compiler on this host).
The declared boundary is narrower than the function on purpose. Phases 2, 3
and 6 -- the savings apply, the aid records and the research refund -- are pure
functions of ComputeBudget's 22 slots and ProcessResearch's overBudget, and
both live in the original's own stack frame. Reaching them would mean calling
ComputeBudget ourselves (it repairs ships in orbit, audit #6), reading the
nested B1/B3 hooks (audit #5, the self-fulfilling compare), or inferring them
from the Sav delta. So they are guarded, not checked, and the three formulas
are written and unit-tested but not wired into the verdict.
Declared: the phase-7 clear, the RebAI decay, the descending timed-bonus
sweep, plus roll_flags and rng as observations ours never writes. Guards over
the whole ServerPlayer and the TechTree header.
docs/T-turn-driver.md states, before any run: which regions must not diverge,
which checks are weak by construction on the reference save, what falsifies
the ResearchRollPending reading, and the save that would finally fire the
branch nobody has seen.
host ctest 36/36 (was 35/35); clean_room_check OK.
Game::StrategyAIAgent::Streamable and the ten shapes under it. The whole
writer is unconditional -- the branch the decompiler shows around lnat is an
inlined vector destructor whose operator delete is marked noreturn, and both
paths converge -- so the recovered sequence and a single record are the same
sequence, and all 36 items match with 0 wire-only and 0 shape-only.
CD blocks are now selected by the CDT id at the same ordinal, in both
directions; the one .TurnCommands_v5 block per save still falls to a Node.
Also: Sim's Attrib was not an empty frame, it was an AttribMap holding a count
of 0, and typing it closes those two items too. And StreamableEnum<T> writes a
frame containing one int, not a bare int, so SysMem/mts/nalat are arrays of
one-int frames -- byte-neutral, since all three have count 0 in every save,
but the previous typing was wrong.
Conformance 74 shapes/769 items -> 86/838, still 0 MISMATCH. Round trip
byte-identical on all four saves; ratchet 97.5 -> 99.8. Every container that
is empty in all four saves is named as such in the notes; the new unit test
populates each one, since nothing else exercises them.
SvSctOb is a StreamableHelper<SVScriptObject> -- a polymorphic pointer holding a
Game::SVSOSots, which writes two variant lists each dispatched by the key item
before it (xscn -> xsc, EncID -> EncObj). Neither map is on the wire; both were
read out of the game's factories (see the notes repo). The shapes apply the key
in both directions, so a body goes back out as whatever it came in as, and an
unmodelled key still round-trips as a Node. 18 new shapes: SVSOSots, the four
scenario bodies (traps / crowdefs / indsys / gmtrigger -- indsys really does
serialize nothing, its Read and Write are both the shared `ret 4` stub) and the
eight encounter bodies the saves exercise. The four factory ids no save carries
(7 SystemKiller, 8 PuppetMaster, 14 Locust, 21 Ortgay) are deliberately NOT
typed: their serializers are recovered but nothing could check a shape for them.
DOpts and SVSOVonNeumann::trev are VectorHelper<Mars::String>, so read_elem /
write_elem / SchemaBuilder::carr grew the std::string branch lane G listed as
missing. spies2 is VectorHelper<int>: the TYPE is certain from the helper's own
decorated name, but the count is 0 in all 28 systems of all four saves, so no
element value has ever been observed -- the shape is a hypothesis about
behaviour even though it is a fact about type. Same for SysMem and mts.
Conformance 56 shapes / 657 items -> 74 / 769, still 0 MISMATCH, and every new
binding is 0 wire-only and 0 shape-only. Coverage 97.1/97.2/97.2/97.6 ->
98.0/98.0/98.0/98.4 with the byte-identical round trip preserved; ratchet
95.0 -> 97.5. CD is now the only remaining region of size, and it stays opaque:
the recovered 44-item Game::TurnCommands sequence cannot be aligned to the
save's 35 items even as a subsequence (item 4 is 8 bytes, so a bool where the
recovery says i32; and the 27 trailing ints have only 22 i32 slots to come
from), which proves the no-orders diagnosis rather than assuming it.
Two unit tests added that need no saves: the string-array element branch
(including the empty string, which is four zero bytes and so looks like int 0)
and the SvSctOb variant dispatch round trip.
ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR
unset. sots_stream_schema.h unchanged: streams.py and gen_stream_schema.py were
re-run and the output is byte-identical apart from the provenance line.
First End Turn 3/3/0, five-turn continuation 15/15/0, Zuul 20/20/0, tracecmp
exit 0 on all three. The End-Turn oracle hashes are unchanged, so the cascade
does not perturb the game.
All 22 divergent fields lane V recorded are gone. The prediction in section 4
held field for field on the deterministic half; call 9 turned out to be a
different completion from lane V's (the AI picked another target from turn 5),
which the model reproduced anyway - three unlock costs that appear in no earlier
report.
Honest limit: roll_draws was 0 on all 35 calls. ResearchRollPending is normally
consumed by ProcessTurn before ProcessResearch runs, so the RollResearchEvent
draw is modelled and inside the compare but has never been seen to fire.
The serializer recovery reaches this repo as a generated wire schema
(include/generated/sots_stream_schema.h, 386 classes / 2042 items): for each
class, the ordered sequence of items its Write puts on the stream. Facts only —
no field offsets, no sizeof, no strides. This engine reads and writes the on-disk
format; it does not inherit the original's memory layout.
The table is a specification, not a program: the recovery is a linear pass over
Write, so it cannot see Write's branches (StarShip's BQ2 is gated on hbq but
listed unconditionally) and it flattens container loops. A codec driven off it
would desynchronise. The hand-written io() shapes stay the codec; SchemaProbe
(probe.h) walks them with every branch taken and test_wire_schema LCS-aligns
that against the table — 56 shapes bound, 657 items matched, 0 mismatches.
Four defects the check found, all invisible to a round-trip test:
- SystemParams field 1 is a string, not an int. It is the empty string in
every save, and an empty string is four zero bytes — byte-identical to the
int 0, so it round-tripped by luck. A named planet would have desynced.
- ObservedTech/ObservedWeapon odet is a bool, not an int. Byte-safe only
because a 4-char tag makes a bool item and an int item both 12 bytes.
- SpeciesRatios nv and ShipRecords srbd are counts, not fields.
CoverageArchive separates items a field names from items a Node merely carries,
because a byte-identical round trip is not a coverage claim. Typed coverage of a
real save goes 37.9% -> 97.1% (97.2/97.2/97.6 on the others) with the round trip
still byte-identical, by typing TechTree (both NumTechs sections), Events,
ShipRecs, sprjs, civr, comms, spy2, spymgr, aid, Ojvs, AIEnf, FNG, trdmgr and
the Des section/gun-bank tree. Ratchet at 95%.
trdmgr resolves a recorded trap: ServerTradeManager's Read/Write really are the
inherited no-op, but the call is virtual and ServerTradeManagerImpl has the real
serializer. Same shape resolves IServerSpyManager -> ServerSpyManager.
ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR unset.
Pure module game/sim/techgraph: PrereqsMet (AND of ORs, empty group fails),
SetResearched (stamps, child-cost sweep, sticky turnAvailable, zero-cost
recursion) and the newly-available collector, all read out of 0x00581e10,
0x0057d8e0 and 0x00587cc3.
Wired into the B3 hook in compare mode only, over the scratch node copies:
four more node write-backs, the EVENT_TECHS_UNLOCKED list (still an input,
still nullptr when it could not be computed), the de-duplicating observed-tech
append and the one RNG word RollResearchEvent draws.
docs/U-unlock.md section 4 is the prediction, written before the build was staged.
Ran the queued VM140 verification of docs/P-events-wiring.md §4 with main dd38117
unchanged, cross-built on CT111 as eventlive-dd38117-20260908T0916Z and staged to
C:\SOTS\shimdist-v.
First End Turn on shim.cfg.recapb3 unchanged: 3 calls, 3 compared, 0 divergent,
tracecmp exit 0. Every field lane P forecast for call 0 read as predicted, including
turn=3, events_turn_bucket_exists=true, events_dedup_risk=0, next_id 3->4 on both
sides and observed_techs.bytes unchanged on all three calls.
Five End Turns: exit 1 with two divergent calls instead of three, both short by
exactly one id (7/6 and 12/11) — the unmodelled EVENT_TECHS_UNLOCKED, at the size
lane P said it would be.
sizeof(Game::ObservedTech) measured live at 44 on both completion calls
(observed_techs.bytes 440->484 and 484->528), confirming a static pin behaviourally.
That confirmation was written into the RE repo's addresses.json and has already
reached the generated header on main, so this branch carries docs only.
One deviation from lane R: rng diverged on call 9 because the completed tech had
research_roll_pending set, so the OnTechResearched callback drew one word ours does
not. That is a declared out-of-scope boundary, and it means lane R's "RNG 15/15" was
workload luck rather than a property of the hook.
Also closed the Zuul double roll behaviourally on a species-5 save made for the
purpose: 8 calls, 0 divergent, and all four species-5 researching calls advance the
generator by two with ours matching bit-for-bit.
clean_room_check.sh OK; host ctest 33/33. Run as separate commands.
New fpu_force module (4 register-transparent asm stubs, same pattern as the M0
Initialize hook, so the [unverified] prototypes of the turn-gate functions are
never relied on) plus two shim.cfg keys:
fpu.force=<cw>|off fldcw at StrategyClient::EndTurn and
StrategyServer::BeginProcessTurn, and nowhere else
fpu.sample_ticks=on|off per-frame sampler, logs only when the word CHANGES
Forcing is deliberately one write per turn: re-forcing inside the pipeline would
guarantee the value is present without proving it ever held, which is the exact
false negative this experiment has to avoid. Verification is kept separate --
StrategyServer::ProcessTurn is hooked sample-only, and its reading plus the
existing per-hook fpu_cw fields (38 samples per turn across phases 4, 6 and 8)
are what establish that the setting lasted the whole turn.
Six shim.cfg variants, identical apart from the fpu.force line, and docs.
Used to settle STATE_CHECKSUM.md 3.5: 53-bit and 64-bit x87 produce byte-
identical turn results, so an x64/SSE port has no double-rounding budget to
preserve; 24-bit and round-up each move exactly one thing. Findings and evidence
live in the notes repo (findings/subsystems/fpu-precision-sensitivity.md).
clean_room_check.sh OK; host ctest 32/32.
TechTree::ProcessResearch's events region now compares a modelled value instead of
reporting a known defect. ours posts the pass's events into its own
sots::events::EventStorage, seeded from a scan of the owner's list taken BEFORE the
original runs, and writes only the counts into the region's scratch copy. The game's
PostEvent is never called and no live byte moves; replace mode still posts nothing,
because a bumped EvNxID with no record behind it would corrupt the oracle's save.
- game/events: PostResearchPassEvents (the decision half, pure) + KeylessEventText
- shim/hooks/event_inputs (new lib shim_events, host-tested): the live<->model adapter,
carrying game pointers as explicit uint32 so a 64-bit host build cannot alias them
- research hook: the wiring, a new observed_techs region for ServerPlayer+0x274, and
turn / events_next_id_in / events_dedup_risk in the args so the count model's own
assumption is measured rather than assumed
- EVENT_TECHS_UNLOCKED is NOT posted: its trigger is pinned but needs SetResearched's
unlock cascade, which ours does not run. The driver takes the unlock list as an input
and is handed 'no list', so a missing input cannot look like a modelled negative.
Predicted residual: next_id short by exactly 1 on a completion call.
ctest 33/33 (shim_events_unit is new), clean_room_check OK. The shim TU is
syntax-checked only: no MinGW cross toolchain on this box.
See docs/P-events-wiring.md for the exact prediction for the next VM run.