The strategic layer does not search for a route: the player or the AI picks the
destinations and the engine classifies each consecutive pair, deciding the waypoint
kind and whether the order is legal. This models that classifier as pure functions.
The waypoint kind of any leg that is neither a gate transit nor a node route is a
pure function of the owning species -- which is the whole answer to why kind 2 has
never been observed. Kind 2 is the Liir drive; the two node-drive races are Human
and Zuul, both of which map to kind 3, and every observation so far was taken on
one of those two.
Also modelled: the three refusal bits versus the nine advisory ones, the gate
transit that waives the grounded-fleet refusal, the projection radius that splits
gate-to-gate from gate-to-gateless, the single-hop node line lookup and bore, and
the fuel check whose range is squared at full precision while the distance is
narrowed -- the one floating-point asymmetry here that flips a decision.
The leading-destination drop is reproduced with its original off-by-one behind an
explicit flag rather than silently fixed.
120 hand-computed checks. Host ctest 43/43; clean-room check OK.
Reads the whole colony output chain off the instruction stream (every range
disassembled to the next function start) and compares two of its functions
against the running game.
The population -> output law is linear and is carried by the executable:
output points per head are typeOutputModifier x 1.8 / 500000, and the
three-row population-type table is built in code rather than loaded, so the
imperial (1.0) and civilian (0.33f) modifiers are facts about the binary.
A system's total output is a SUM of three terms, not one multiplicative
chain. The station bonus scales only the imperial term and morale only the
civilian one, so OutputModifiers no longer carries either; they belong to
GroupOutputInputs. The function previously described as the base-output term
is the over-harvest RESOURCE demand, and it is corrected in place.
Live on VM140, both hooks in compare mode over two species and two workloads:
GroupOutput 13,105 calls / 0 divergences; ComputeTotalOutput 11,252 calls /
1 divergence of one ulp, in a value its caller rounds to an integer. Both
functions declare a whole-object Guard: 0 undeclared writes in 24,357 calls,
which is what makes the side-effect-free claim a measurement.
sim::Narrow forces the double rounding a 32-bit x87 build otherwise skips;
without it every civilian row came out one ulp low.
Also fixes ComputeBankruptcyLimits' elimination divisor, which was the
decimal -0.15 rather than the image's widened float -0.15000000596046448.
The two disagree for every maximum income divisible by 3 and for essentially
every empire above ~3,000,000.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
The strategic half of a battle: where beaten fleets go, which fleets split,
which are left empty, and who learns the system they were beaten at. Draw-free
end to end -- the whole sub-tree contains no random draw -- so this is a pure
function of its inputs and needs no generator.
What is modelled:
* the destination search: three independent nearest-system passes (owned /
no hostile presence / anything), each with its own best-so-far, over
squared float32 distances with a strict comparison. The independence is
load-bearing: a nearer system rejected by one predicate must not spoil
that pass's best, and a single-loop version gets it wrong.
* the hostility mask, including the rule that a system captured on the
current turn loses its owner's ceasefire cover.
* per-ship eligibility: already-departed, encounter-faction exclusions (one
hard-coded id plus a data-driven bitmask), and the dead-drive gate, which
tests against a single-precision epsilon rather than zero and which the
gate species skips because it does not fly out.
* grouping on all four key words (owner, destination, mode, variant).
* whole-versus-partial: a fleet runs whole only when every one of its ships
is in the group; otherwise the group gets one new fleet and the leftover
ships move into it, while ships of a wholly-retreating fleet stay put.
* the emptied-fleet list, which matters because destroying a fleet aborts
every intercept aimed at it.
Deliberately NOT modelled: applying the plan. Creating a fleet mints an object
id from a monotonic counter and appends to the master fleet list, and both of
those are saved state; that belongs above this layer, where the object store
lives. Keeping the decision separate is what makes it host-testable.
53 hand-computed checks. ctest 42/42, clean-room check OK.
The trade-raid block is 16 of a measured turn's 18-22 generator words and it is the
first thing the standalone can model as a COUNT rather than as a formula: two chance
rolls per entry of the player vector, neither site inside a back edge, both
probabilities strictly inside (0,1) so neither early-out fires. src/app/trade_raid
implements it with the word cost reported rather than assumed, so a tuning table that
pushes an odds value to 0 or 1 removes the draw and the ledger says so.
Against lane Z's two calibrated oracle pairs the standalone now consumes 16 words and
lands 4 and 2 short, which is exactly the per-call-site ledger's split for those two
turns. It does NOT match the oracle's state, and the report says which sites are
missing instead of netting them off the total.
The tail's last phase -- the per-player turn record -- is modelled for the six fields
that are recoverable from the wire, and self-checked every run against the record the
input save already carries for its own turn: 480 fields over 80 player-records across
the corpus, 0 mismatches. It is not committed. Under --commit-blocked it closes 24
container-shaped divergences on the reference pair and opens 17 leaf-shaped ones, all
of them in the five fields the model does not hold, so the block is a measurement now
rather than an argument.
phases 14/44 of the two turn drivers (8 committed), 3/37 of the tail.
divergence unchanged: 209->204 and 108->103, 5 closed / 0 regressed on both.
The boundary ledger says which phase spends a turn's words; this says which
call site. Each entry point is detoured with its verified prototype and records
__builtin_return_address(0) plus the word cost from left before/after -- two
4-byte reads, no record per draw, since NextFloat alone has 109 call sites.
Each draw is tagged with WHICH generator it came from. That is not a detail:
the first build counted every Mars::RNG instance in the process and reported 44
words against a bracket of 18. The StrategyClient's generator at +0x134 draws 8
times a turn and must not be in the strategic total.
Also hooks EncounterDetect::AssignContacts, lane I's one inlined-draw site in
ProcessTurn's closure -- invisible to both a call-graph sweep and to the entry-
point detours, so only a boundary hook can see it. It did not fire on this
workload, which is consistent with the site sums reconciling exactly.
`sots_turn` loads a save through the engine's own reader, walks the published
phase order of all three turn drivers, runs what we hold, prints what we do
not, and writes the result back through the engine's own writer.
The phase catalog carries all 32 + 12 + 37 phases whether or not they are
implemented, so an unimplemented phase is a named no-op that appears in the run
log rather than a silent absence. 14 of the 44 turn-driver phases are modelled,
7 commit anything, 2 of the 37 tail phases are modelled.
Modelled but NOT committed is a first-class state. A phase whose formula we hold
and whose inputs we do not is evaluated, reported, and left unwritten unless
--commit-blocked is passed. That distinction was earned: committing phase 31's
player-status restore regressed two leaves that had agreed with the oracle
before the turn, because the phase writes 1 and the file carries 4.
Measured against the game's own post-turn saves, leaves localised by
state_checksum.py with coverage proved by re-serialisation:
turn1-state -> turn2-state 209 -> 204 diverging, closed 5, regressed 0
turn2-state -> turn3-state 108 -> 103 diverging, closed 5, regressed 0
Two tests: app_catalog (the tables stay complete and nothing claims to be
verified against a live game) and app_turn (11 saves driven; an untouched load
re-serialises byte-identically, a turn leaves the file re-readable, and no
blocked or stub phase writes anything). Skips cleanly without SOTS_SAVES_DIR.
ctest 38/38, clean-room OK. src/shim untouched. docs/S-standalone.md has the
full gap list.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
The turn-54 End Turn stopped on a Von Neumann encounter at Gallandro. That is
the workload the finding says does not exist and lane J asks for: every
encounter measured so far had the no-battle flag set, so the combat resolver
has never run under an instrument.
Three falsifications, and the interesting one is the third: a non-zero cost
that does not appear under ApplyEncounterResult means combat proper is drawing,
which nothing hooks, and the bracket residual goes positive for the first time.
A per-turn RNG budget is only as good as the entry-point table, and ours had
three of the seven. Adds the two that are modellable and documents the rest.
float_range(lo, hi) exactly one word. Narrows TWICE -- the scaled product
is stored to a 4-byte float before lo is added, and the
sum is stored again. Evaluating in double and narrowing
once disagrees on a measurable fraction of words, and the
test asserts the two models are distinguishable so the
shortcut cannot creep back.
int_range_bell(lo, hi) AT LEAST TWO words. Triangular, not uniform: the span is
split into h/2 and h - h/2 (truncating toward zero) and
each half drawn inclusively, first half first. The bounds
reach the draw as unsigned, so an inverted range yields a
huge first bound rather than an empty one; reproduced, not
corrected.
Documented but deliberately not modelled: a truncated-normal integer range built
on rejection sampling around a Box-Muller pair. It costs TWO WORDS PER ATTEMPT
and the attempt count is unbounded, and predicting its stream position needs log,
sqrt and cos to agree bit for bit with the original CRT. Nothing in the strategic
turn reaches it. It is recorded so a ledger that meets it does not score its two
words as one draw.
Also recorded in docs/mars-rng.md, because each is a way a word budget goes wrong:
* two calling conventions for one generator -- three entry points take the state
block (the object plus four bytes) and four take the object itself, and one
caller uses both within forty bytes of itself;
* two different divisors in the same image, 1/(2^32 - 1) for the unit draw and
2^-32 (with a +0.5 offset on the word) for the normal path;
* the unit draw is inlined at twenty-eight sites across eleven functions, so any
budget assembled by counting calls is a LOWER BOUND. Exactly one of those
eleven is reachable from the strategic turn driver.
Host ctest 36/36 and tools/clean_room_check.sh run as separate commands, both
clean. No src/shim change, so no cross-build is implicated.
Written with the run in flight at turn 34. min_life is decrementing by exactly
1 per turn (43 down to 30), so the traffic term contributes nothing on this map
and the oldest mortal line expires 30 turns out.
Four ways it can be wrong, each with its own symptom. Every prediction this
lane has made so far compared 0 against 0; this one does not.
Eight End Turns across two saves. A turn costs 18-22 generator words, all of
it inside StrategyServer::ProcessTurn; the tail costs 0; the residual outside
the two drivers is exactly 0 on every complete bracket. The generator does not
move between turns at all, so the interval a standalone has to reproduce is
closed at both ends.
Checked against the save files, not just against itself: the turn-6 autosave
pair gives 18 words read from the two Sim.RNG blobs, with twists == 0 -- so
that number never passes through a twist implementation and the agreement is
about the game rather than about two copies of one algorithm.
P6 was wrong. S+0x8 advances 12-14 times per turn, not twice; both drivers are
hooked so the other increments come from somewhere unidentified. Lane K's 'at
least twice' was right and its conclusion is strengthened.
Node-line decay still has not fired, and the hook now says how far away it is
rather than that it did not happen: 51 of 53 lines are permanent, the mortal
ones are dug ~1/turn by the Zuul, and each is ~40 turns from expiry.
The turn's RNG cost has never been measured end to end. combat-done-tail.md
found two draw sites in OnAllCombatDone_Tail that nothing models and that both
run before the autosave, so a reimplementation that reproduces both ProcessTurn
functions exactly still diverges the first turn a node line expires.
RngLedger recovers an ABSOLUTE WORD POSITION from (mt[624], left) alone, by
indexing the forward-only chain of blocks the twist generates. Word deltas
between any two observations are then exact -- across twists, across NextInt
rejection loops, and across draws nobody hooked. That last point is not
theoretical: the image has four draw entry points, one of which (NextUInt
0x004f7670) appears in no previous lane's primitive set, plus inlined draws in
twelve functions. A primitive-counting hook would have undercounted silently.
Six nested trace hooks bracket one End Turn between the two autosaves and
attribute the words: the two turn drivers, the two tail phases that can draw,
and ProcessNodeSpaceTravel because it runs twice a turn. NodeLineDecay carries
a real model -- one word per expired node line under NodePath::RemainingLife --
so compare mode checks the count rather than reporting it.
Corrections from the instruction stream, both load-bearing:
* StrategyHost::Autosave is ret 8, not ret 4, and returns the std::string* in
EAX. A void-returning hook would have dropped it at both call sites.
* node-line decay's 0x20000-fleet skip runs AFTER the Chance(0.5f) call, not
before, so it cannot change the draw count -- combat-done-tail.md reads as
if it gated the roll.
fpu.sample_turn releases StrategyServer::ProcessTurn, which the fpu sampler and
this ledger both want and MinHook grants to one of them. Default on: no
existing run changes behaviour.
Host ctest 37/37; shim cross-built on CT111; clean-room check OK.
The last opaque block of the save format. Reconciles lane W's provable negative
against lane O's issued-order saves: the two disagreed because three different
things were being compared as one.
Read out of Game::TurnCommands::Write (0x00842540, 764 bytes, no loops of its
own). Two halves:
* a PROLOGUE of six flag-gated groups. Each is a WriteBool on a member,
followed only when set by that command's payload. Write order is NOT offset
order -- each gate sits after its payload in the struct -- so the class is
one of the 89 whose offset-sorted layout view cannot be aligned to the wire.
That, not a branch, is why the sorted view showed an i32 where the save has
a bool at item 4.
* TWENTY-SEVEN std::list<T> members (0x70..0x1a8, stride 0xc, allocator-last),
each written by its own helper as WriteInt(size) then size element records.
All 27 are always written, so an empty list still costs one zero int.
So the recovered 44 items are 17 member writes plus ONE ITEM PER CONTAINER CALL
SITE: the linear recovery keeps the call site, guesses its kind from an element
field it could resolve, and drops the count word. 44 - 17 = 27 = the number of
lists. The "27 trailing ints with only 22 i32 slots" objection is that same 27
seen from both sides -- a kind mismatch in the table, not a structural
impossibility. And 8 prologue items + 27 zero counts = the 35-item block every
no-orders save carries bit-identically.
Item arithmetic closes to the unit on all five distinct workloads (35/38/41/61/
123). One correction to the provisional layout: the fleet-move element ends in a
COUNTED route vector {fleetId, nHops, nHops x systemId}, not a fixed quadruple --
with a four-item element the writer would need 26 lists on one save and 28 on
another, and it has 27.
Conformance: the generic check cannot be used here. Every tag is "." so the LCS
degenerates to a strict positional compare in which any primitive disagreement is
fatal, and the table's tail describes elements where the wire has counts. A
dedicated check states what is checkable instead: the 17-item prologue item for
item (17/17, and SchemaProbe takes every branch, so this is real evidence that
the conditional structure read from the instruction stream is the one the
recovery flattened) and the tail count (27 lists vs 27 table items). The tail is
reported as wire-only, never claimed as matched.
86 shapes / 838 items -> 87 / 856, still 0 MISMATCH.
Twenty-two of the 27 lists are HYPOTHESES: the scalar sequence comes straight off
the helper, but no save exercises them. Nested element bodies not otherwise
modelled here (ShipDesignDef, FleetLayout, WeaponGroups, DefenceLayout,
RaidTargets) are carried as opaque Nodes rather than guessed at, so a wrong body
cannot desynchronise a reader. select() matches the exact ".TurnCommands_v5"
suffix, so a future _v6 falls back to the carried Node.
SECOND DEFECT, present at main and unrelated to this block: zuul-turn23-fleet23
is the first save with a non-empty NVs list, and its element's leading id was
typed positionally as "." where the real tag is PID. The typed round trip on that
save differed at 0x89c14. Rule 6 exactly -- a path no save exercised was a
hypothesis flying as a fact. Fixed, and independently corroborated: the recovered
table for Game::ServerSystem names that item PID, and the Sys row moves from
102 matched / 1 wire-only / 3 shape-only to 103 / 0 / 2.
Coverage (CoverageArchive typed-vs-carried, not round-trip success): all eleven
saves 99.7-99.9% -> 100.0%; opaque items 37/43/63/132 -> 2 everywhere, and those
two are the deliberately-carried MT19937 block. Nothing else in any save we hold
is untyped. Ratchet 99.8 -> 99.99. Round trip byte-identical on all eleven
(newly so on zuul-turn23-fleet23).
test_save now asserts, on every real save, that each TurnCommands_v5 block is
consumed by the prologue plus the 27 lists with nothing left over -- the
item-granular statement a wrong list count or element width breaks first.
clean-room OK; host ctest 36/36; test_save 11 saves 0 failures. src/shim/ not
touched, so no cross-build was needed.
Six nested trace hooks bracket one End Turn between the two autosaves and
attribute every word the strategic generator consumes to a phase. Position is
recovered from (mt[624], left) alone via a forward-only block chain, so word
deltas are exact across twists and across NextInt rejection loops.
Eight predictions with their falsifications, including the two that matter:
the tail runs on a no-combat turn (lane K inferred it), and a quiet turn's
residual outside the two drivers is zero.
Every Coverage note in this repo said RollResearchEvent draws "exactly one
NextFloat". That is the cost of REACHING its branch. When the roll beats the
odds, the plague path draws a SECOND word (NextInt) to pick an owned system and
posts EVENT_PLAGUE_OUTBREAK, and the rebellion path allocates an AIRebellion at
ServerPlayer+0x3b8 and cancels the current research. Nothing has caught this
because the branch has not fired in three sessions.
Corrected in research.h (two Coverage entries plus the scope comment, and the
branch entry raised to Risk::High), research.cpp, tech_effects.h and
tech_effects.cpp. Ours still models the first word only; the branch stays
declared unmodelled, now accurately.
Header regenerated from sots-re bb0f990 (750 entries) - lane K's map of the
combat-done tail: the autosave and save-file writer, the bankruptcy limits, the
turn-results accumulator and outbox, and the encounter-block callees.
Descriptor + pure adapter + host tests for the per-player turn driver. Not
deployed; the WIN32 half is unbuilt here (no cross-compiler on this host).
The declared boundary is narrower than the function on purpose. Phases 2, 3
and 6 -- the savings apply, the aid records and the research refund -- are pure
functions of ComputeBudget's 22 slots and ProcessResearch's overBudget, and
both live in the original's own stack frame. Reaching them would mean calling
ComputeBudget ourselves (it repairs ships in orbit, audit #6), reading the
nested B1/B3 hooks (audit #5, the self-fulfilling compare), or inferring them
from the Sav delta. So they are guarded, not checked, and the three formulas
are written and unit-tested but not wired into the verdict.
Declared: the phase-7 clear, the RebAI decay, the descending timed-bonus
sweep, plus roll_flags and rng as observations ours never writes. Guards over
the whole ServerPlayer and the TechTree header.
docs/T-turn-driver.md states, before any run: which regions must not diverge,
which checks are weak by construction on the reference save, what falsifies
the ResearchRollPending reading, and the save that would finally fire the
branch nobody has seen.
host ctest 36/36 (was 35/35); clean_room_check OK.
Game::StrategyAIAgent::Streamable and the ten shapes under it. The whole
writer is unconditional -- the branch the decompiler shows around lnat is an
inlined vector destructor whose operator delete is marked noreturn, and both
paths converge -- so the recovered sequence and a single record are the same
sequence, and all 36 items match with 0 wire-only and 0 shape-only.
CD blocks are now selected by the CDT id at the same ordinal, in both
directions; the one .TurnCommands_v5 block per save still falls to a Node.
Also: Sim's Attrib was not an empty frame, it was an AttribMap holding a count
of 0, and typing it closes those two items too. And StreamableEnum<T> writes a
frame containing one int, not a bare int, so SysMem/mts/nalat are arrays of
one-int frames -- byte-neutral, since all three have count 0 in every save,
but the previous typing was wrong.
Conformance 74 shapes/769 items -> 86/838, still 0 MISMATCH. Round trip
byte-identical on all four saves; ratchet 97.5 -> 99.8. Every container that
is empty in all four saves is named as such in the notes; the new unit test
populates each one, since nothing else exercises them.
SvSctOb is a StreamableHelper<SVScriptObject> -- a polymorphic pointer holding a
Game::SVSOSots, which writes two variant lists each dispatched by the key item
before it (xscn -> xsc, EncID -> EncObj). Neither map is on the wire; both were
read out of the game's factories (see the notes repo). The shapes apply the key
in both directions, so a body goes back out as whatever it came in as, and an
unmodelled key still round-trips as a Node. 18 new shapes: SVSOSots, the four
scenario bodies (traps / crowdefs / indsys / gmtrigger -- indsys really does
serialize nothing, its Read and Write are both the shared `ret 4` stub) and the
eight encounter bodies the saves exercise. The four factory ids no save carries
(7 SystemKiller, 8 PuppetMaster, 14 Locust, 21 Ortgay) are deliberately NOT
typed: their serializers are recovered but nothing could check a shape for them.
DOpts and SVSOVonNeumann::trev are VectorHelper<Mars::String>, so read_elem /
write_elem / SchemaBuilder::carr grew the std::string branch lane G listed as
missing. spies2 is VectorHelper<int>: the TYPE is certain from the helper's own
decorated name, but the count is 0 in all 28 systems of all four saves, so no
element value has ever been observed -- the shape is a hypothesis about
behaviour even though it is a fact about type. Same for SysMem and mts.
Conformance 56 shapes / 657 items -> 74 / 769, still 0 MISMATCH, and every new
binding is 0 wire-only and 0 shape-only. Coverage 97.1/97.2/97.2/97.6 ->
98.0/98.0/98.0/98.4 with the byte-identical round trip preserved; ratchet
95.0 -> 97.5. CD is now the only remaining region of size, and it stays opaque:
the recovered 44-item Game::TurnCommands sequence cannot be aligned to the
save's 35 items even as a subsequence (item 4 is 8 bytes, so a bool where the
recovery says i32; and the 27 trailing ints have only 22 i32 slots to come
from), which proves the no-orders diagnosis rather than assuming it.
Two unit tests added that need no saves: the string-array element branch
(including the empty string, which is four zero bytes and so looks like int 0)
and the SvSctOb variant dispatch round trip.
ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR
unset. sots_stream_schema.h unchanged: streams.py and gen_stream_schema.py were
re-run and the output is byte-identical apart from the provenance line.
First End Turn 3/3/0, five-turn continuation 15/15/0, Zuul 20/20/0, tracecmp
exit 0 on all three. The End-Turn oracle hashes are unchanged, so the cascade
does not perturb the game.
All 22 divergent fields lane V recorded are gone. The prediction in section 4
held field for field on the deterministic half; call 9 turned out to be a
different completion from lane V's (the AI picked another target from turn 5),
which the model reproduced anyway - three unlock costs that appear in no earlier
report.
Honest limit: roll_draws was 0 on all 35 calls. ResearchRollPending is normally
consumed by ProcessTurn before ProcessResearch runs, so the RollResearchEvent
draw is modelled and inside the compare but has never been seen to fire.
The serializer recovery reaches this repo as a generated wire schema
(include/generated/sots_stream_schema.h, 386 classes / 2042 items): for each
class, the ordered sequence of items its Write puts on the stream. Facts only —
no field offsets, no sizeof, no strides. This engine reads and writes the on-disk
format; it does not inherit the original's memory layout.
The table is a specification, not a program: the recovery is a linear pass over
Write, so it cannot see Write's branches (StarShip's BQ2 is gated on hbq but
listed unconditionally) and it flattens container loops. A codec driven off it
would desynchronise. The hand-written io() shapes stay the codec; SchemaProbe
(probe.h) walks them with every branch taken and test_wire_schema LCS-aligns
that against the table — 56 shapes bound, 657 items matched, 0 mismatches.
Four defects the check found, all invisible to a round-trip test:
- SystemParams field 1 is a string, not an int. It is the empty string in
every save, and an empty string is four zero bytes — byte-identical to the
int 0, so it round-tripped by luck. A named planet would have desynced.
- ObservedTech/ObservedWeapon odet is a bool, not an int. Byte-safe only
because a 4-char tag makes a bool item and an int item both 12 bytes.
- SpeciesRatios nv and ShipRecords srbd are counts, not fields.
CoverageArchive separates items a field names from items a Node merely carries,
because a byte-identical round trip is not a coverage claim. Typed coverage of a
real save goes 37.9% -> 97.1% (97.2/97.2/97.6 on the others) with the round trip
still byte-identical, by typing TechTree (both NumTechs sections), Events,
ShipRecs, sprjs, civr, comms, spy2, spymgr, aid, Ojvs, AIEnf, FNG, trdmgr and
the Des section/gun-bank tree. Ratchet at 95%.
trdmgr resolves a recorded trap: ServerTradeManager's Read/Write really are the
inherited no-op, but the call is virtual and ServerTradeManagerImpl has the real
serializer. Same shape resolves IServerSpyManager -> ServerSpyManager.
ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR unset.
Pure module game/sim/techgraph: PrereqsMet (AND of ORs, empty group fails),
SetResearched (stamps, child-cost sweep, sticky turnAvailable, zero-cost
recursion) and the newly-available collector, all read out of 0x00581e10,
0x0057d8e0 and 0x00587cc3.
Wired into the B3 hook in compare mode only, over the scratch node copies:
four more node write-backs, the EVENT_TECHS_UNLOCKED list (still an input,
still nullptr when it could not be computed), the de-duplicating observed-tech
append and the one RNG word RollResearchEvent draws.
docs/U-unlock.md section 4 is the prediction, written before the build was staged.