2.4 KiB
2.4 KiB
Campaign board
Status flow: backlog → in-progress → mapped → verified (or blocked).
verified requires re-verifier evidence. Maintained by re-quartermaster.
| Target | Type | Status | Conf | Coverage | Updated | Notes |
|---|---|---|---|---|---|---|
| RTTI class inventory | meta | mapped | high | 100% | 2026-09-07 | findings/objects/00-inventory.md — 1924 types, engine=Mars |
.gob format |
subsystem | mapped | high | 100% | 2026-09-07 | renamed uncompressed ZIP (community-known) |
Mars::AppStartup (entry) |
control-flow | backlog | — | 0% | 2026-09-07 | bootstrap → main loop |
| main loop / tick dispatch | control-flow | backlog | — | 0% | 2026-09-07 | how subsystems are pumped per frame/turn |
Game::ClientPlayer / AIPlayer |
object | backlog | — | 0% | 2026-09-07 | the empire object (SOTS calls it "player"); root of game state |
Game::StarSystem |
object | backlog | — | 0% | 2026-09-07 | + PlayerView::StarSystem; cross-ref save structs |
Game::Planet / DOPlanet |
object | backlog | — | 0% | 2026-09-07 | colony/economy data |
Game::ShipDesignDef / DesignList |
object | backlog | — | 0% | 2026-09-07 | ship design model |
Game::FleetLayout |
object | backlog | — | 0% | 2026-09-07 | fleet composition |
| Mars entity chain | object | backlog | — | 0% | 2026-09-07 | EntityBase→PhysicalEntity→TargetableEntity→Actor |
Game::GameCombatSim + CombatCommand* |
subsystem | backlog | — | 0% | 2026-09-07 | tactical combat (~40 command types) |
| D3D9 device init | subsystem | backlog | — | 0% | 2026-09-07 | Mars::DrawDevice/Camera → Direct3DCreate9/CreateDevice |
Mars::Buffer::gobio |
subsystem | in-progress | — | 0% | 2026-09-07 | .gob I/O; anchors the verify/ parser |
| serializable-types vs save structs | verify | in-progress | — | 0% | 2026-09-07 | cross-ref serializable-types.txt with community save editors |
| battle-load path | subsystem | in-progress | — | 0% | 2026-09-07 | primary bug (many-core slowdown); LAA already on |
| class hierarchy + key vftables | meta | in-progress | — | — | 2026-09-07 | Ghidra recon: inheritance + vftable sizes for core classes |
| data-model (.gob data files) | subsystem | in-progress | — | — | 2026-09-07 | harvest tech/ship/weapon/race tables from archives |
| string / config intel | meta | in-progress | — | — | 2026-09-07 | ini keys, paths, scripting, net msgs, battle-load strings |