board: mark fan-out targets in-progress

This commit is contained in:
alex 2026-09-07 14:53:58 -04:00
parent bf55a66cb5
commit ff8ca6668c

View file

@ -17,6 +17,9 @@ Status flow: `backlog → in-progress → mapped → verified` (or `blocked`).
| Mars entity chain | object | backlog | — | 0% | 2026-09-07 | EntityBase→PhysicalEntity→TargetableEntity→Actor |
| `Game::GameCombatSim` + `CombatCommand*` | subsystem | backlog | — | 0% | 2026-09-07 | tactical combat (~40 command types) |
| D3D9 device init | subsystem | backlog | — | 0% | 2026-09-07 | `Mars::DrawDevice`/`Camera` → Direct3DCreate9/CreateDevice |
| `Mars::Buffer::gobio` | subsystem | backlog | — | 0% | 2026-09-07 | .gob I/O; anchors the verify/ parser |
| serializable-types vs save structs | verify | backlog | — | 0% | 2026-09-07 | cross-ref `serializable-types.txt` with community save editors |
| battle-load path | subsystem | backlog | — | 0% | 2026-09-07 | primary bug (many-core slowdown); LAA already on |
| `Mars::Buffer::gobio` | subsystem | in-progress | — | 0% | 2026-09-07 | .gob I/O; anchors the verify/ parser |
| serializable-types vs save structs | verify | in-progress | — | 0% | 2026-09-07 | cross-ref `serializable-types.txt` with community save editors |
| battle-load path | subsystem | in-progress | — | 0% | 2026-09-07 | primary bug (many-core slowdown); LAA already on |
| class hierarchy + key vftables | meta | in-progress | — | — | 2026-09-07 | Ghidra recon: inheritance + vftable sizes for core classes |
| data-model (.gob data files) | subsystem | in-progress | — | — | 2026-09-07 | harvest tech/ship/weapon/race tables from archives |
| string / config intel | meta | in-progress | — | — | 2026-09-07 | ini keys, paths, scripting, net msgs, battle-load strings |