# Campaign board Status flow: `backlog → in-progress → mapped → verified` (or `blocked`). `verified` requires re-verifier evidence. Maintained by **re-quartermaster**. | Target | Type | Status | Conf | Coverage | Updated | Notes | |---|---|---|---|---|---|---| | RTTI class inventory | meta | mapped | high | 100% | 2026-09-07 | `findings/objects/00-inventory.md` — 1924 types, engine=Mars | | `.gob` format | subsystem | mapped | high | 100% | 2026-09-07 | renamed uncompressed ZIP (community-known) | | `Mars::AppStartup` (entry) | control-flow | backlog | — | 0% | 2026-09-07 | bootstrap → main loop | | main loop / tick dispatch | control-flow | backlog | — | 0% | 2026-09-07 | how subsystems are pumped per frame/turn | | `Game::ClientPlayer` / `AIPlayer` | object | backlog | — | 0% | 2026-09-07 | the empire object (SOTS calls it "player"); root of game state | | `Game::StarSystem` | object | backlog | — | 0% | 2026-09-07 | + `PlayerView::StarSystem`; cross-ref save structs | | `Game::Planet` / `DOPlanet` | object | backlog | — | 0% | 2026-09-07 | colony/economy data | | `Game::ShipDesignDef` / `DesignList` | object | backlog | — | 0% | 2026-09-07 | ship design model | | `Game::FleetLayout` | object | backlog | — | 0% | 2026-09-07 | fleet composition | | Mars entity chain | object | backlog | — | 0% | 2026-09-07 | EntityBase→PhysicalEntity→TargetableEntity→Actor | | `Game::GameCombatSim` + `CombatCommand*` | subsystem | backlog | — | 0% | 2026-09-07 | tactical combat (~40 command types) | | D3D9 device init | subsystem | backlog | — | 0% | 2026-09-07 | `Mars::DrawDevice`/`Camera` → Direct3DCreate9/CreateDevice | | `Mars::Buffer::gobio` | subsystem | in-progress | — | 0% | 2026-09-07 | .gob I/O; anchors the verify/ parser | | serializable-types vs save structs | verify | in-progress | — | 0% | 2026-09-07 | cross-ref `serializable-types.txt` with community save editors | | battle-load path | subsystem | in-progress | — | 0% | 2026-09-07 | primary bug (many-core slowdown); LAA already on | | class hierarchy + key vftables | meta | in-progress | — | — | 2026-09-07 | Ghidra recon: inheritance + vftable sizes for core classes | | data-model (.gob data files) | subsystem | in-progress | — | — | 2026-09-07 | harvest tech/ship/weapon/race tables from archives | | string / config intel | meta | in-progress | — | — | 2026-09-07 | ini keys, paths, scripting, net msgs, battle-load strings |