17 lines
1.4 KiB
Markdown
17 lines
1.4 KiB
Markdown
# Campaign board
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Status flow: `backlog → in-progress → mapped → verified` (or `blocked`).
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`verified` requires re-verifier evidence. Maintained by **re-quartermaster**.
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| Target | Type | Status | Conf | Coverage | Updated | Notes |
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| _RTTI class inventory_ | meta | backlog | — | — | 2026-09-07 | pull full class/vftable list from ReVa; seeds object-model rows |
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| entry point @0x925794 | control-flow | backlog | — | 0% | 2026-09-07 | WinMain → init → main loop |
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| main loop / tick dispatch | control-flow | backlog | — | 0% | 2026-09-07 | how subsystems are pumped each frame/turn |
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| D3D9 device init | subsystem | backlog | — | 0% | 2026-09-07 | Direct3DCreate9 → CreateDevice; renderer anchor |
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| empire/player object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs |
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| star system object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs |
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| fleet / ship object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs |
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| tech tree object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs |
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| battle-load path | subsystem | backlog | — | 0% | 2026-09-07 | primary bug (many-core slowdown); LAA already on |
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| .gob format | subsystem | mapped | high | 100% | 2026-09-07 | renamed uncompressed ZIP (community-known); parser target for verify/ |
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