1.4 KiB
1.4 KiB
Campaign board
Status flow: backlog → in-progress → mapped → verified (or blocked).
verified requires re-verifier evidence. Maintained by re-quartermaster.
| Target | Type | Status | Conf | Coverage | Updated | Notes |
|---|---|---|---|---|---|---|
| RTTI class inventory | meta | backlog | — | — | 2026-09-07 | pull full class/vftable list from ReVa; seeds object-model rows |
| entry point @0x925794 | control-flow | backlog | — | 0% | 2026-09-07 | WinMain → init → main loop |
| main loop / tick dispatch | control-flow | backlog | — | 0% | 2026-09-07 | how subsystems are pumped each frame/turn |
| D3D9 device init | subsystem | backlog | — | 0% | 2026-09-07 | Direct3DCreate9 → CreateDevice; renderer anchor |
| empire/player object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs |
| star system object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs |
| fleet / ship object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs |
| tech tree object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs |
| battle-load path | subsystem | backlog | — | 0% | 2026-09-07 | primary bug (many-core slowdown); LAA already on |
| .gob format | subsystem | mapped | high | 100% | 2026-09-07 | renamed uncompressed ZIP (community-known); parser target for verify/ |