# Campaign board Status flow: `backlog → in-progress → mapped → verified` (or `blocked`). `verified` requires re-verifier evidence. Maintained by **re-quartermaster**. | Target | Type | Status | Conf | Coverage | Updated | Notes | |---|---|---|---|---|---|---| | _RTTI class inventory_ | meta | backlog | — | — | 2026-09-07 | pull full class/vftable list from ReVa; seeds object-model rows | | entry point @0x925794 | control-flow | backlog | — | 0% | 2026-09-07 | WinMain → init → main loop | | main loop / tick dispatch | control-flow | backlog | — | 0% | 2026-09-07 | how subsystems are pumped each frame/turn | | D3D9 device init | subsystem | backlog | — | 0% | 2026-09-07 | Direct3DCreate9 → CreateDevice; renderer anchor | | empire/player object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs | | star system object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs | | fleet / ship object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs | | tech tree object | object | backlog | — | 0% | 2026-09-07 | cross-ref save-editor structs | | battle-load path | subsystem | backlog | — | 0% | 2026-09-07 | primary bug (many-core slowdown); LAA already on | | .gob format | subsystem | mapped | high | 100% | 2026-09-07 | renamed uncompressed ZIP (community-known); parser target for verify/ |