The turn's RNG cost has never been measured end to end. combat-done-tail.md
found two draw sites in OnAllCombatDone_Tail that nothing models and that both
run before the autosave, so a reimplementation that reproduces both ProcessTurn
functions exactly still diverges the first turn a node line expires.
RngLedger recovers an ABSOLUTE WORD POSITION from (mt[624], left) alone, by
indexing the forward-only chain of blocks the twist generates. Word deltas
between any two observations are then exact -- across twists, across NextInt
rejection loops, and across draws nobody hooked. That last point is not
theoretical: the image has four draw entry points, one of which (NextUInt
0x004f7670) appears in no previous lane's primitive set, plus inlined draws in
twelve functions. A primitive-counting hook would have undercounted silently.
Six nested trace hooks bracket one End Turn between the two autosaves and
attribute the words: the two turn drivers, the two tail phases that can draw,
and ProcessNodeSpaceTravel because it runs twice a turn. NodeLineDecay carries
a real model -- one word per expired node line under NodePath::RemainingLife --
so compare mode checks the count rather than reporting it.
Corrections from the instruction stream, both load-bearing:
* StrategyHost::Autosave is ret 8, not ret 4, and returns the std::string* in
EAX. A void-returning hook would have dropped it at both call sites.
* node-line decay's 0x20000-fleet skip runs AFTER the Chance(0.5f) call, not
before, so it cannot change the draw count -- combat-done-tail.md reads as
if it gated the roll.
fpu.sample_turn releases StrategyServer::ProcessTurn, which the fpu sampler and
this ledger both want and MinHook grants to one of them. Default on: no
existing run changes behaviour.
Host ctest 37/37; shim cross-built on CT111; clean-room check OK.
The last opaque block of the save format. Reconciles lane W's provable negative
against lane O's issued-order saves: the two disagreed because three different
things were being compared as one.
Read out of Game::TurnCommands::Write (0x00842540, 764 bytes, no loops of its
own). Two halves:
* a PROLOGUE of six flag-gated groups. Each is a WriteBool on a member,
followed only when set by that command's payload. Write order is NOT offset
order -- each gate sits after its payload in the struct -- so the class is
one of the 89 whose offset-sorted layout view cannot be aligned to the wire.
That, not a branch, is why the sorted view showed an i32 where the save has
a bool at item 4.
* TWENTY-SEVEN std::list<T> members (0x70..0x1a8, stride 0xc, allocator-last),
each written by its own helper as WriteInt(size) then size element records.
All 27 are always written, so an empty list still costs one zero int.
So the recovered 44 items are 17 member writes plus ONE ITEM PER CONTAINER CALL
SITE: the linear recovery keeps the call site, guesses its kind from an element
field it could resolve, and drops the count word. 44 - 17 = 27 = the number of
lists. The "27 trailing ints with only 22 i32 slots" objection is that same 27
seen from both sides -- a kind mismatch in the table, not a structural
impossibility. And 8 prologue items + 27 zero counts = the 35-item block every
no-orders save carries bit-identically.
Item arithmetic closes to the unit on all five distinct workloads (35/38/41/61/
123). One correction to the provisional layout: the fleet-move element ends in a
COUNTED route vector {fleetId, nHops, nHops x systemId}, not a fixed quadruple --
with a four-item element the writer would need 26 lists on one save and 28 on
another, and it has 27.
Conformance: the generic check cannot be used here. Every tag is "." so the LCS
degenerates to a strict positional compare in which any primitive disagreement is
fatal, and the table's tail describes elements where the wire has counts. A
dedicated check states what is checkable instead: the 17-item prologue item for
item (17/17, and SchemaProbe takes every branch, so this is real evidence that
the conditional structure read from the instruction stream is the one the
recovery flattened) and the tail count (27 lists vs 27 table items). The tail is
reported as wire-only, never claimed as matched.
86 shapes / 838 items -> 87 / 856, still 0 MISMATCH.
Twenty-two of the 27 lists are HYPOTHESES: the scalar sequence comes straight off
the helper, but no save exercises them. Nested element bodies not otherwise
modelled here (ShipDesignDef, FleetLayout, WeaponGroups, DefenceLayout,
RaidTargets) are carried as opaque Nodes rather than guessed at, so a wrong body
cannot desynchronise a reader. select() matches the exact ".TurnCommands_v5"
suffix, so a future _v6 falls back to the carried Node.
SECOND DEFECT, present at main and unrelated to this block: zuul-turn23-fleet23
is the first save with a non-empty NVs list, and its element's leading id was
typed positionally as "." where the real tag is PID. The typed round trip on that
save differed at 0x89c14. Rule 6 exactly -- a path no save exercised was a
hypothesis flying as a fact. Fixed, and independently corroborated: the recovered
table for Game::ServerSystem names that item PID, and the Sys row moves from
102 matched / 1 wire-only / 3 shape-only to 103 / 0 / 2.
Coverage (CoverageArchive typed-vs-carried, not round-trip success): all eleven
saves 99.7-99.9% -> 100.0%; opaque items 37/43/63/132 -> 2 everywhere, and those
two are the deliberately-carried MT19937 block. Nothing else in any save we hold
is untyped. Ratchet 99.8 -> 99.99. Round trip byte-identical on all eleven
(newly so on zuul-turn23-fleet23).
test_save now asserts, on every real save, that each TurnCommands_v5 block is
consumed by the prologue plus the 27 lists with nothing left over -- the
item-granular statement a wrong list count or element width breaks first.
clean-room OK; host ctest 36/36; test_save 11 saves 0 failures. src/shim/ not
touched, so no cross-build was needed.
Six nested trace hooks bracket one End Turn between the two autosaves and
attribute every word the strategic generator consumes to a phase. Position is
recovered from (mt[624], left) alone via a forward-only block chain, so word
deltas are exact across twists and across NextInt rejection loops.
Eight predictions with their falsifications, including the two that matter:
the tail runs on a no-combat turn (lane K inferred it), and a quiet turn's
residual outside the two drivers is zero.
Every Coverage note in this repo said RollResearchEvent draws "exactly one
NextFloat". That is the cost of REACHING its branch. When the roll beats the
odds, the plague path draws a SECOND word (NextInt) to pick an owned system and
posts EVENT_PLAGUE_OUTBREAK, and the rebellion path allocates an AIRebellion at
ServerPlayer+0x3b8 and cancels the current research. Nothing has caught this
because the branch has not fired in three sessions.
Corrected in research.h (two Coverage entries plus the scope comment, and the
branch entry raised to Risk::High), research.cpp, tech_effects.h and
tech_effects.cpp. Ours still models the first word only; the branch stays
declared unmodelled, now accurately.
Header regenerated from sots-re bb0f990 (750 entries) - lane K's map of the
combat-done tail: the autosave and save-file writer, the bankruptcy limits, the
turn-results accumulator and outbox, and the encounter-block callees.
Descriptor + pure adapter + host tests for the per-player turn driver. Not
deployed; the WIN32 half is unbuilt here (no cross-compiler on this host).
The declared boundary is narrower than the function on purpose. Phases 2, 3
and 6 -- the savings apply, the aid records and the research refund -- are pure
functions of ComputeBudget's 22 slots and ProcessResearch's overBudget, and
both live in the original's own stack frame. Reaching them would mean calling
ComputeBudget ourselves (it repairs ships in orbit, audit #6), reading the
nested B1/B3 hooks (audit #5, the self-fulfilling compare), or inferring them
from the Sav delta. So they are guarded, not checked, and the three formulas
are written and unit-tested but not wired into the verdict.
Declared: the phase-7 clear, the RebAI decay, the descending timed-bonus
sweep, plus roll_flags and rng as observations ours never writes. Guards over
the whole ServerPlayer and the TechTree header.
docs/T-turn-driver.md states, before any run: which regions must not diverge,
which checks are weak by construction on the reference save, what falsifies
the ResearchRollPending reading, and the save that would finally fire the
branch nobody has seen.
host ctest 36/36 (was 35/35); clean_room_check OK.
Game::StrategyAIAgent::Streamable and the ten shapes under it. The whole
writer is unconditional -- the branch the decompiler shows around lnat is an
inlined vector destructor whose operator delete is marked noreturn, and both
paths converge -- so the recovered sequence and a single record are the same
sequence, and all 36 items match with 0 wire-only and 0 shape-only.
CD blocks are now selected by the CDT id at the same ordinal, in both
directions; the one .TurnCommands_v5 block per save still falls to a Node.
Also: Sim's Attrib was not an empty frame, it was an AttribMap holding a count
of 0, and typing it closes those two items too. And StreamableEnum<T> writes a
frame containing one int, not a bare int, so SysMem/mts/nalat are arrays of
one-int frames -- byte-neutral, since all three have count 0 in every save,
but the previous typing was wrong.
Conformance 74 shapes/769 items -> 86/838, still 0 MISMATCH. Round trip
byte-identical on all four saves; ratchet 97.5 -> 99.8. Every container that
is empty in all four saves is named as such in the notes; the new unit test
populates each one, since nothing else exercises them.
SvSctOb is a StreamableHelper<SVScriptObject> -- a polymorphic pointer holding a
Game::SVSOSots, which writes two variant lists each dispatched by the key item
before it (xscn -> xsc, EncID -> EncObj). Neither map is on the wire; both were
read out of the game's factories (see the notes repo). The shapes apply the key
in both directions, so a body goes back out as whatever it came in as, and an
unmodelled key still round-trips as a Node. 18 new shapes: SVSOSots, the four
scenario bodies (traps / crowdefs / indsys / gmtrigger -- indsys really does
serialize nothing, its Read and Write are both the shared `ret 4` stub) and the
eight encounter bodies the saves exercise. The four factory ids no save carries
(7 SystemKiller, 8 PuppetMaster, 14 Locust, 21 Ortgay) are deliberately NOT
typed: their serializers are recovered but nothing could check a shape for them.
DOpts and SVSOVonNeumann::trev are VectorHelper<Mars::String>, so read_elem /
write_elem / SchemaBuilder::carr grew the std::string branch lane G listed as
missing. spies2 is VectorHelper<int>: the TYPE is certain from the helper's own
decorated name, but the count is 0 in all 28 systems of all four saves, so no
element value has ever been observed -- the shape is a hypothesis about
behaviour even though it is a fact about type. Same for SysMem and mts.
Conformance 56 shapes / 657 items -> 74 / 769, still 0 MISMATCH, and every new
binding is 0 wire-only and 0 shape-only. Coverage 97.1/97.2/97.2/97.6 ->
98.0/98.0/98.0/98.4 with the byte-identical round trip preserved; ratchet
95.0 -> 97.5. CD is now the only remaining region of size, and it stays opaque:
the recovered 44-item Game::TurnCommands sequence cannot be aligned to the
save's 35 items even as a subsequence (item 4 is 8 bytes, so a bool where the
recovery says i32; and the 27 trailing ints have only 22 i32 slots to come
from), which proves the no-orders diagnosis rather than assuming it.
Two unit tests added that need no saves: the string-array element branch
(including the empty string, which is four zero bytes and so looks like int 0)
and the SvSctOb variant dispatch round trip.
ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR
unset. sots_stream_schema.h unchanged: streams.py and gen_stream_schema.py were
re-run and the output is byte-identical apart from the provenance line.
First End Turn 3/3/0, five-turn continuation 15/15/0, Zuul 20/20/0, tracecmp
exit 0 on all three. The End-Turn oracle hashes are unchanged, so the cascade
does not perturb the game.
All 22 divergent fields lane V recorded are gone. The prediction in section 4
held field for field on the deterministic half; call 9 turned out to be a
different completion from lane V's (the AI picked another target from turn 5),
which the model reproduced anyway - three unlock costs that appear in no earlier
report.
Honest limit: roll_draws was 0 on all 35 calls. ResearchRollPending is normally
consumed by ProcessTurn before ProcessResearch runs, so the RollResearchEvent
draw is modelled and inside the compare but has never been seen to fire.
The serializer recovery reaches this repo as a generated wire schema
(include/generated/sots_stream_schema.h, 386 classes / 2042 items): for each
class, the ordered sequence of items its Write puts on the stream. Facts only —
no field offsets, no sizeof, no strides. This engine reads and writes the on-disk
format; it does not inherit the original's memory layout.
The table is a specification, not a program: the recovery is a linear pass over
Write, so it cannot see Write's branches (StarShip's BQ2 is gated on hbq but
listed unconditionally) and it flattens container loops. A codec driven off it
would desynchronise. The hand-written io() shapes stay the codec; SchemaProbe
(probe.h) walks them with every branch taken and test_wire_schema LCS-aligns
that against the table — 56 shapes bound, 657 items matched, 0 mismatches.
Four defects the check found, all invisible to a round-trip test:
- SystemParams field 1 is a string, not an int. It is the empty string in
every save, and an empty string is four zero bytes — byte-identical to the
int 0, so it round-tripped by luck. A named planet would have desynced.
- ObservedTech/ObservedWeapon odet is a bool, not an int. Byte-safe only
because a 4-char tag makes a bool item and an int item both 12 bytes.
- SpeciesRatios nv and ShipRecords srbd are counts, not fields.
CoverageArchive separates items a field names from items a Node merely carries,
because a byte-identical round trip is not a coverage claim. Typed coverage of a
real save goes 37.9% -> 97.1% (97.2/97.2/97.6 on the others) with the round trip
still byte-identical, by typing TechTree (both NumTechs sections), Events,
ShipRecs, sprjs, civr, comms, spy2, spymgr, aid, Ojvs, AIEnf, FNG, trdmgr and
the Des section/gun-bank tree. Ratchet at 95%.
trdmgr resolves a recorded trap: ServerTradeManager's Read/Write really are the
inherited no-op, but the call is virtual and ServerTradeManagerImpl has the real
serializer. Same shape resolves IServerSpyManager -> ServerSpyManager.
ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR unset.
Pure module game/sim/techgraph: PrereqsMet (AND of ORs, empty group fails),
SetResearched (stamps, child-cost sweep, sticky turnAvailable, zero-cost
recursion) and the newly-available collector, all read out of 0x00581e10,
0x0057d8e0 and 0x00587cc3.
Wired into the B3 hook in compare mode only, over the scratch node copies:
four more node write-backs, the EVENT_TECHS_UNLOCKED list (still an input,
still nullptr when it could not be computed), the de-duplicating observed-tech
append and the one RNG word RollResearchEvent draws.
docs/U-unlock.md section 4 is the prediction, written before the build was staged.
Ran the queued VM140 verification of docs/P-events-wiring.md §4 with main dd38117
unchanged, cross-built on CT111 as eventlive-dd38117-20260908T0916Z and staged to
C:\SOTS\shimdist-v.
First End Turn on shim.cfg.recapb3 unchanged: 3 calls, 3 compared, 0 divergent,
tracecmp exit 0. Every field lane P forecast for call 0 read as predicted, including
turn=3, events_turn_bucket_exists=true, events_dedup_risk=0, next_id 3->4 on both
sides and observed_techs.bytes unchanged on all three calls.
Five End Turns: exit 1 with two divergent calls instead of three, both short by
exactly one id (7/6 and 12/11) — the unmodelled EVENT_TECHS_UNLOCKED, at the size
lane P said it would be.
sizeof(Game::ObservedTech) measured live at 44 on both completion calls
(observed_techs.bytes 440->484 and 484->528), confirming a static pin behaviourally.
That confirmation was written into the RE repo's addresses.json and has already
reached the generated header on main, so this branch carries docs only.
One deviation from lane R: rng diverged on call 9 because the completed tech had
research_roll_pending set, so the OnTechResearched callback drew one word ours does
not. That is a declared out-of-scope boundary, and it means lane R's "RNG 15/15" was
workload luck rather than a property of the hook.
Also closed the Zuul double roll behaviourally on a species-5 save made for the
purpose: 8 calls, 0 divergent, and all four species-5 researching calls advance the
generator by two with ours matching bit-for-bit.
clean_room_check.sh OK; host ctest 33/33. Run as separate commands.
New fpu_force module (4 register-transparent asm stubs, same pattern as the M0
Initialize hook, so the [unverified] prototypes of the turn-gate functions are
never relied on) plus two shim.cfg keys:
fpu.force=<cw>|off fldcw at StrategyClient::EndTurn and
StrategyServer::BeginProcessTurn, and nowhere else
fpu.sample_ticks=on|off per-frame sampler, logs only when the word CHANGES
Forcing is deliberately one write per turn: re-forcing inside the pipeline would
guarantee the value is present without proving it ever held, which is the exact
false negative this experiment has to avoid. Verification is kept separate --
StrategyServer::ProcessTurn is hooked sample-only, and its reading plus the
existing per-hook fpu_cw fields (38 samples per turn across phases 4, 6 and 8)
are what establish that the setting lasted the whole turn.
Six shim.cfg variants, identical apart from the fpu.force line, and docs.
Used to settle STATE_CHECKSUM.md 3.5: 53-bit and 64-bit x87 produce byte-
identical turn results, so an x64/SSE port has no double-rounding budget to
preserve; 24-bit and round-up each move exactly one thing. Findings and evidence
live in the notes repo (findings/subsystems/fpu-precision-sensitivity.md).
clean_room_check.sh OK; host ctest 32/32.
The header's ObservedTech notes carried a std::string size of 0x18. That was a
mis-attribution: the element's +0x24 word is the name string's trailing (empty)
allocator, not a data field. sizeof(std::string) is 0x1c binary-wide, confirmed
against every serializer in the original.
ObservedTech is now fully mapped, so the two research-hook comments that said
sizeof and the append site were unpinned are corrected. The region stays
declared-not-modelled -- appending is a behavioural change this hook does not
make -- but its byte delta now has an exact expected value (44 per completion),
and the note records that the original's append de-duplicates by tech name, so a
naive push_back would diverge on re-observation.
clean_room_check: OK. host ctest: 33/33.
TechTree::ProcessResearch's events region now compares a modelled value instead of
reporting a known defect. ours posts the pass's events into its own
sots::events::EventStorage, seeded from a scan of the owner's list taken BEFORE the
original runs, and writes only the counts into the region's scratch copy. The game's
PostEvent is never called and no live byte moves; replace mode still posts nothing,
because a bumped EvNxID with no record behind it would corrupt the oracle's save.
- game/events: PostResearchPassEvents (the decision half, pure) + KeylessEventText
- shim/hooks/event_inputs (new lib shim_events, host-tested): the live<->model adapter,
carrying game pointers as explicit uint32 so a 64-bit host build cannot alias them
- research hook: the wiring, a new observed_techs region for ServerPlayer+0x274, and
turn / events_next_id_in / events_dedup_risk in the args so the count model's own
assumption is measured rather than assumed
- EVENT_TECHS_UNLOCKED is NOT posted: its trigger is pinned but needs SetResearched's
unlock cascade, which ours does not run. The driver takes the unlock list as an input
and is handed 'no list', so a missing input cannot look like a modelled negative.
Predicted residual: next_id short by exactly 1 on a completion call.
ctest 33/33 (shim_events_unit is new), clean_room_check OK. The shim TU is
syntax-checked only: no MinGW cross toolchain on this box.
See docs/P-events-wiring.md for the exact prediction for the next VM run.
The behavioural compare found 8 of 45 StrategyServer::MoveFleet calls diverging by
one ULP on a position component. Read off the instruction stream, the cause is that
the engine's vector normalise narrows to float32 four separate times and we kept
everything in double:
delta.c = f32(dest.c - pos.c) stored back to a float32 slot before normalising
sumsq = f32(x*x + y*y + z*z) products/adds in 53-bit regs, only the SUM stored
len = f32(sqrt(sumsq))
inv = f32(1.0 / len) a reciprocal, MULTIPLIED through, not three divides
dir.c = f32(delta.c * inv)
and the same call returns the leg distance, so it is never recomputed in a wider
precision either. The position tail was already right, which is why the error was a
constant absolute ~1.2e-7 (half an ULP of the inputs) rather than a formula error.
Adds NormalizeVec3 / StraightLeg / StraightLegDistance / AdvanceAlongUnitDirection
and rebuilds AdvanceAlongDirection on them; the movement hook now takes both the
direction and the distance from one StraightLeg call, as the original does. The
arrival test is an exact float compare, so the distance has to be that same float32.
Tests pin float32 BIT PATTERNS, not tolerances: one case per narrowing plus four
independent legs component by component. A CHECK_NEAR would pass against the old
arithmetic.
sim::Distance is left in double on purpose and flagged at its declaration: it now
serves only the node-line/stutter geometry, which very likely needs the same
treatment but has zero behavioural coverage to correct it against.
Live, same VM/save/workload, run twice by this lane:
control recap-7584bad-20260908T0615Z 45 calls, 45 compared, 8 diverged, exit 1
fixed mf-45bdf7d-dirty-20260908T0721Z 45 calls, 45 compared, 0 diverged, exit 0
with identical arguments, identical pos.before and identical ORIGINAL pos.after on
all 45 calls. The control reproduced the eight divergent call_ids exactly.
Coverage unchanged and still thin: all 15 moving calls are the same straight-run
waypoint type; types 2-5 were attempted and could not be reached (the only player
that would travel a node line has no ships on this save). See docs/M-movefleet.md.
ctest 32/32; tools/clean_room_check.sh OK.
Five hooks recaptured; no source change needed. ProcessResearch's over-budget
event now diverges as one line instead of a 609 KB save diff (15 calls, 3
diverged, RNG 15/15). ComputeBudget holds at 0 over 4284 compares but only 20
distinct states and 13 always-zero slots. MoveFleet diverges on 8 of 45 calls by
1 ULP of position - B4's clean verdict was a one-sample verdict. First guarded
captures for OnTechResearched (RollResearchEvent draw finally fired and matched),
the colony turn and MoveFleet. Guards mapped SetResearched live and found an
undeclared observed-tech vector append.
Recovers the game's event-posting API so the engine can post events and the
compare harness can see them. Until now the owner's event list was invisible to
every layer: B3's replace-mode oracle failed by exactly one item across 40,300
(an unposted EVENT_RESEARCH_OVERBUDGET) while its compare read clean, and B2's
clean compare bounds the economy fields only.
New pure module src/game/events:
* EventStorage / TurnEvents / PlayerEvent -- the list is bucketed by TURN, not
flat, which the save-editor struct notes had wrong.
* EventStorage::Post reproducing the original's rules, including the four that
change save bytes: the FLT_MAX (not infinity) default position; action 0 with
no subject and no position storing as 2; per-bucket dedup that compares
message/image/location/position/action but NOT summary; and EvNxID starting
at 0 and being promoted to 1 on the first post.
* PruneOldTurns reproduced with its off-by-one: of a leading run of buckets
older than turn-50 it erases n-1, so one stale bucket always survives. The
survivor is serialized, so correcting it would diverge.
* research_events: the five events the research path raises, their EvImg
identifiers and string-table keys, and the 0.8 completion split evaluated
against (double)0.8f rather than the decimal 0.8.
Localized text is deliberately absent: only the EVENTSUM_/EVENTMSG_ keys are
here and the text resolves through a caller-supplied lookup, as the game does.
The four event offsets the B3 hook carried as local literals now come from the
generated header; they are read off instructions rather than inferred from the
save schema.
tests/game_events: 112 checks including a replay of the event list
turn3-state.sav actually holds. ctest 31/31 -> 32/32.
docs/E-events.md carries the proposed region and Coverage wording for the next
B3 recapture.