TechTree::ProcessResearch's events region now compares a modelled value instead of reporting a known defect. ours posts the pass's events into its own sots::events::EventStorage, seeded from a scan of the owner's list taken BEFORE the original runs, and writes only the counts into the region's scratch copy. The game's PostEvent is never called and no live byte moves; replace mode still posts nothing, because a bumped EvNxID with no record behind it would corrupt the oracle's save. - game/events: PostResearchPassEvents (the decision half, pure) + KeylessEventText - shim/hooks/event_inputs (new lib shim_events, host-tested): the live<->model adapter, carrying game pointers as explicit uint32 so a 64-bit host build cannot alias them - research hook: the wiring, a new observed_techs region for ServerPlayer+0x274, and turn / events_next_id_in / events_dedup_risk in the args so the count model's own assumption is measured rather than assumed - EVENT_TECHS_UNLOCKED is NOT posted: its trigger is pinned but needs SetResearched's unlock cascade, which ours does not run. The driver takes the unlock list as an input and is handed 'no list', so a missing input cannot look like a modelled negative. Predicted residual: next_id short by exactly 1 on a completion call. ctest 33/33 (shim_events_unit is new), clean_room_check OK. The shim TU is syntax-checked only: no MinGW cross toolchain on this box. See docs/P-events-wiring.md for the exact prediction for the next VM run. |
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|---|---|---|
| cmake | ||
| docs | ||
| include/generated | ||
| src | ||
| tests | ||
| third_party | ||
| tools | ||
| .gitignore | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
sots-engine
A from-scratch, functional reimplementation of the engine behind Sword of the Stars (2006). Not a byte-for-byte decompilation: behavior-equivalent code, built up one verified piece at a time (OpenRCT2-style) until the tree can build the whole application on its own.
Bring your own game. This repository contains engine code only. Game data, assets, saves, and
the original binaries are never included; tests and tools read an owner-supplied copy via
$SOTS_DATA_DIR. See CONTRIBUTING.md for the clean-room rules.
Status
Phase 2. M0 done — the shim frontend (src/shim/, a proxy binkw32.dll the original game
loads) builds, deploys, hooks, and logs from a real game launch. Engine code accrues under
src/mars/ and src/game/; each module is oracle-verified against the owner's game data before merge:
mars/parse— brace-block +.effectreaders (1,531/1,531 files agree with the reference)mars/text— flat key/value tables, id manifests, CSV (64/64 files agree)game/sim— strategic formulas (economy, research, colonies, movement) as pure functions; 356 hand-computed checksmars/vfs—.gob(ZIP) archive reader + loose-file override; entry counts and bytes verified againstunzipmars/stream— the game's self-describing save/serialization format (reader, writer, typed shapes) + gzip; three real saves round-trip byte-identicalmars/rng— MT19937 with save-state load/store; layout confirmed against real saves, draw mappings read off the binary (docs/mars-rng.md)game/data— typed catalogs (weapons, ship sections, turrets, id registries, tech tree, strings) with cross-reference checks; 229k values agree with the referencegame/design— ship-design assembly/fit/tech-gating rules and derived stats; validates all 127 stock designs from real saves
Build: cmake --preset host && cmake --build --preset host && ctest --preset host (Linux);
tools/sync-build.sh cross-builds the shim on the lab box and stages it for deployment.
Layout (grows with the work)
src/shim/— binkw32 proxy + hooks + old-vs-new compare harness (frontend #1)src/mars/,src/game/— the engine and game reimplementation (accruing)include/generated/sots_addresses.h— binary facts (RVAs/prototypes), generated from the RE repotests/— host tests; real-data tests skip unless$SOTS_DATA_DIRis settools/— build (MinGW i686 cross) and deploy scripts
Planning, findings, and verification evidence are tracked in the private RE repo (sots-re).