sots-engine/src/shim/shim.cfg.l1control
alex 2947e24ed9 L1: hook BeginProcessTurn and the three script-object writers a turn reaches
Lane SV recovered the script-object subsystem statically and predicted that
SVSOSwarmQueen::RegisterHives takes one RNG_NextInt per new hive inside
StrategyServer::BeginProcessTurn -- which runs inside lane Z's autosave bracket
and outside every one of its subtotals, so a draw there had never been
attributed by anything.

Five nested trace hooks, each declaring the strategic generator as a region and
each carrying a model evaluated at entry so the record can disagree with it:

  StrategyServer::BeginProcessTurn        the unhooked interval, plus a region
                                          over Frame so the increment is a fact
    SVSOSwarmQueen::OnTurnBegin           evt 0x13, vtable slot +0x60
      SVSOSwarmQueen::RegisterHives       predict_new_hives from the original's
                                          own two predicates; reads the LO/HI
                                          config pointers live
      SVSOSwarmQueen::TickHives           the NextQ slip and its three gates
    SVSOSlaversRefuel::UpdateDifficultyTier  tail phase 20; a 4-byte region over
                                          CDiff so a store and its ABSENCE are
                                          distinguishable (method rule 20)

Also watch.mode=snlv: one arming line moves slot 1 from the NVO map's _Mysize to
the target system's SnLv, and the arming sweep now prints SnLv with its decoded
per-player 2-bit levels for every system, which costs no debug register.

Measured on VM140: hive creation costs 2 words in BeginProcessTurn and the
residual outside the two turn drivers is 2, not 0; the next turn it is 0 again.
LO=20 HI=30. Spica's SnLv reads 0x200 with AFlags 0. The oracle reproduced
byte for byte with every one of these detours live.

Predictions and outcomes: docs/L1-predictions.md.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
2026-09-08 17:43:10 -04:00

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1.2 KiB
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# Lane L1: lane W3's watchpoint arming with ONE LINE CHANGED -- slot 1 moves from the NVO map's
# _Mysize to the target system's SnLv (ServerSystem+0x24). `nvo-tshn-visible-owner.md` §6 says that
# is exactly what settles "the sensor branch is what refreshes Spica", which is a hypothesis today
# because SnLv is not serialised and has never been measured.
#
# The arming sweep also now prints SnLv and its decoded per-player 2-bit levels for EVERY system,
# which costs no debug register, so one run answers the Spica question and the Bismol question
# together.
#
# Identical to shim.cfg.l1control except for the single key `watch=`, so the pair is a real rule-19
# control.
hooks=trace
hook.Shim::SelfTest::Fill=off
hook.Mars::GlobalConsts::LoadFile=off
hook.Game::WeaponDictionary::Init=off
hook.Game::SectionDictionary::SectionDictionary=off
hook.Game::StrategyServer::ProcessFleetMovement=off
hook.Game::TechTree::ProcessResearch=trace
hook.Game::ServerPlayer::ComputeBudget=trace
hook.Game::ServerPlayer::OnTechResearched=trace
hook.Game::ServerSystem::ProcessTurn=trace
hook.Game::StrategyServer::MoveFleet=trace
trace.path=C:\SOTS\shim.trace.jsonl
trace.inline_max=256
trace.flush=always
watch=off
watch.players=2
watch.mode=snlv
watch.out=C:\SOTS\shim.watch.txt