From-scratch reimplementation of the Sword of the Stars (2006) engine. Clean-room; engine code only — bring your own game copy. Planning/RE evidence live in sots-re.
Find a file
alex 2947e24ed9 L1: hook BeginProcessTurn and the three script-object writers a turn reaches
Lane SV recovered the script-object subsystem statically and predicted that
SVSOSwarmQueen::RegisterHives takes one RNG_NextInt per new hive inside
StrategyServer::BeginProcessTurn -- which runs inside lane Z's autosave bracket
and outside every one of its subtotals, so a draw there had never been
attributed by anything.

Five nested trace hooks, each declaring the strategic generator as a region and
each carrying a model evaluated at entry so the record can disagree with it:

  StrategyServer::BeginProcessTurn        the unhooked interval, plus a region
                                          over Frame so the increment is a fact
    SVSOSwarmQueen::OnTurnBegin           evt 0x13, vtable slot +0x60
      SVSOSwarmQueen::RegisterHives       predict_new_hives from the original's
                                          own two predicates; reads the LO/HI
                                          config pointers live
      SVSOSwarmQueen::TickHives           the NextQ slip and its three gates
    SVSOSlaversRefuel::UpdateDifficultyTier  tail phase 20; a 4-byte region over
                                          CDiff so a store and its ABSENCE are
                                          distinguishable (method rule 20)

Also watch.mode=snlv: one arming line moves slot 1 from the NVO map's _Mysize to
the target system's SnLv, and the arming sweep now prints SnLv with its decoded
per-player 2-bit levels for every system, which costs no debug register.

Measured on VM140: hive creation costs 2 words in BeginProcessTurn and the
residual outside the two turn drivers is 2, not 0; the next turn it is 0 again.
LO=20 HI=30. Spica's SnLv reads 0x200 with AFlags 0. The oracle reproduced
byte for byte with every one of these detours live.

Predictions and outcomes: docs/L1-predictions.md.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
2026-09-08 17:43:10 -04:00
cmake m0: binkw32 proxy shim, minhook, trace hook on Application::Initialize; build/deploy tooling 2026-09-07 17:22:15 -04:00
docs L1: hook BeginProcessTurn and the three script-object writers a turn reaches 2026-09-08 17:43:10 -04:00
include/generated L1: hook BeginProcessTurn and the three script-object writers a turn reaches 2026-09-08 17:43:10 -04:00
src L1: hook BeginProcessTurn and the three script-object writers a turn reaches 2026-09-08 17:43:10 -04:00
tests merge lane SV: script-object event bus (CMake lists merged into their constructs, rule 22) 2026-09-08 16:48:49 -04:00
third_party mars/vfs: gob ZIP reader + native override, miniz 3.1.2; oracle-verified 8352+2035 entries 2026-09-07 17:40:51 -04:00
tools b4: colony + movement hooks; 22 formula corrections (growth curve has no capacity term, range margin +0.05f, ties-to-even rounding); 3 verified signatures 2026-09-08 00:57:55 -04:00
.gitignore init commit 2026-09-07 17:07:54 -04:00
CMakeLists.txt merge lane W2: watchpoints + multiplayer Tier 0 (CMake list and main.cpp union-resolved to keep both instruments; header regenerated) 2026-09-08 15:28:28 -04:00
CMakePresets.json m0: binkw32 proxy shim, minhook, trace hook on Application::Initialize; build/deploy tooling 2026-09-07 17:22:15 -04:00
CONTRIBUTING.md CONTRIBUTING: note uv tool install cmake as the local workaround 2026-09-08 09:07:47 -04:00
LICENSE init commit 2026-09-07 17:07:54 -04:00
README.md src/app: the standalone -- load a save, run a turn, write a save 2026-09-08 10:35:45 -04:00

sots-engine

A from-scratch, functional reimplementation of the engine behind Sword of the Stars (2006). Not a byte-for-byte decompilation: behavior-equivalent code, built up one verified piece at a time (OpenRCT2-style) until the tree can build the whole application on its own.

Bring your own game. This repository contains engine code only. Game data, assets, saves, and the original binaries are never included; tests and tools read an owner-supplied copy via $SOTS_DATA_DIR. See CONTRIBUTING.md for the clean-room rules.

Status

Phase 2. M0 done — the shim frontend (src/shim/, a proxy binkw32.dll the original game loads) builds, deploys, hooks, and logs from a real game launch. Engine code accrues under src/mars/ and src/game/; each module is oracle-verified against the owner's game data before merge:

  • mars/parse — brace-block + .effect readers (1,531/1,531 files agree with the reference)
  • mars/text — flat key/value tables, id manifests, CSV (64/64 files agree)
  • game/sim — strategic formulas (economy, research, colonies, movement) as pure functions; 356 hand-computed checks
  • mars/vfs — .gob (ZIP) archive reader + loose-file override; entry counts and bytes verified against unzip
  • mars/stream — the game's self-describing save/serialization format (reader, writer, typed shapes) + gzip; three real saves round-trip byte-identical
  • mars/rng — MT19937 with save-state load/store; layout confirmed against real saves, draw mappings read off the binary (docs/mars-rng.md)
  • game/data — typed catalogs (weapons, ship sections, turrets, id registries, tech tree, strings) with cross-reference checks; 229k values agree with the reference
  • game/design — ship-design assembly/fit/tech-gating rules and derived stats; validates all 127 stock designs from real saves
  • app — the standalone: sots_turn loads a save, runs one strategic turn over the published phase order of all three turn drivers, and writes a save. 14 of the 44 turn-driver phases are modelled; every phase that is not appears in the run log as a named no-op. How far it is from the byte-match, and what stands in the way, is in docs/S-standalone.md

Build: cmake --preset host && cmake --build --preset host && ctest --preset host (Linux); tools/sync-build.sh cross-builds the shim on the lab box and stages it for deployment.

Layout (grows with the work)

  • src/shim/ — binkw32 proxy + hooks + old-vs-new compare harness (frontend #1)
  • src/mars/, src/game/ — the engine and game reimplementation (accruing)
  • src/app/ — the standalone turn driver (frontend #2): load a save, run a turn, write a save
  • include/generated/sots_addresses.h — binary facts (RVAs/prototypes), generated from the RE repo
  • tests/ — host tests; real-data tests skip unless $SOTS_DATA_DIR is set
  • tools/ — build (MinGW i686 cross) and deploy scripts

Planning, findings, and verification evidence are tracked in the private RE repo (sots-re).