# Lane L1: lane W3's watchpoint arming with ONE LINE CHANGED -- slot 1 moves from the NVO map's # _Mysize to the target system's SnLv (ServerSystem+0x24). `nvo-tshn-visible-owner.md` ยง6 says that # is exactly what settles "the sensor branch is what refreshes Spica", which is a hypothesis today # because SnLv is not serialised and has never been measured. # # The arming sweep also now prints SnLv and its decoded per-player 2-bit levels for EVERY system, # which costs no debug register, so one run answers the Spica question and the Bismol question # together. # # Identical to shim.cfg.l1control except for the single key `watch=`, so the pair is a real rule-19 # control. hooks=trace hook.Shim::SelfTest::Fill=off hook.Mars::GlobalConsts::LoadFile=off hook.Game::WeaponDictionary::Init=off hook.Game::SectionDictionary::SectionDictionary=off hook.Game::StrategyServer::ProcessFleetMovement=off hook.Game::TechTree::ProcessResearch=trace hook.Game::ServerPlayer::ComputeBudget=trace hook.Game::ServerPlayer::OnTechResearched=trace hook.Game::ServerSystem::ProcessTurn=trace hook.Game::StrategyServer::MoveFleet=trace trace.path=C:\SOTS\shim.trace.jsonl trace.inline_max=256 trace.flush=always watch=off watch.players=2 watch.mode=snlv watch.out=C:\SOTS\shim.watch.txt