Written before any code (earned rule 2). Both reference saves carry three BQ frames with zero orders, every hbq false and the only TurnCommands_v5 block empty, so the pass has nothing to advance; the archived destroyer is created inside the turn by the AI. Includes the falsification list and names the oracle pair the campaign already owns.
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B6 — ship construction: the build queue, and where the missing destroyer actually comes from
Lane B6. Branch wip/build off main 0f1c007.
This file was written and committed before the code (earned rule 2). Section 1 is the prediction as first written; section 2 is the falsification list; sections 3 onward are filled in after the measurement and correct section 1 in place where it was wrong.
1. Prediction, written before the build
The brief's target is hist[*]/stats[*]/shpt[0] on both reference pairs — the archived ship
census is one destroyer higher than ours, and lane E2 concluded that no phase we run builds a
ship. That conclusion is right. The inference drawn from it — that S11's build-queue
sub-pass is what closes it — is wrong, and this lane predicts the pass closes nothing:
Both reference pairs: closed 0, regressed 0.
turn1-state.savandturn2-state.saveach carry exactly threeBQframes (one per owned system: players 16, 32 and 576), and every one of them holds zero orders. Everyhbqin both files isfalse, so there is no ship-borneBQ2queue either. The onlyTurnCommands_v5block belongs to player 16 and is the byte-identical empty one. So at the moment the standalone loads either save, the whole game contains no build order at all, and a faithful build-queue pass has nothing to advance.The destroyer the archive counts is created inside the turn: on the reference pair the owner is player 32 ("Fane Lao"), an AI, and the same turn shows
NumDes5 → 6 (a design the AI designed during the turn),FNG/FNGNum0 → 1 (a fleet named),Maint0 → 500,ShipRecs/srb[0]0 → 1 and a newShipRecsdesign record, withNMnx106 → 109 — three ids issued in the order design(107), ship(108), fleet(109). The order that fed the queue was issued by the AI and consumed in the same turn.
shpt[0]is blocked on AI order generation (game/ai, Rung B), not on S11. This lane moves the blocker; it does not close the leaf.
What this lane does deliver, and what it is worth:
- the build-queue advance read byte for byte from
Game::BuildQueue::ProcessTurn(0x00890d50, real end0x00891240— Ghidra says 1230 bytes, the body runs 1264), which independently confirms lane B4'ssim::ProcessBuildQueueand finds one divergence in it (§4); - the
ShipRecordsupdate the pass performs, whose per-class counter has exactly one writer in the whole image; - the pass wired into the standalone's S11 as its own reported sub-pass;
- a real oracle for the pass that the campaign already owns and had not noticed:
zuul-turn16-noderoute.sav→zuul-turn17-rollpending.savis a genuine consecutive-turn pair (frames 16 and 17) in which six orders complete and one is partially advanced across two systems (§5).
2. How this prediction could be wrong, and the symptom of each way
- A build order exists somewhere I did not look. The reader types unknown regions as
raw; a queue hidden inside one would not show up in a tag scan. Symptom: the standalone reports a non-zero order count on a reference pair, andclosedis not 0. - The order is created before the spine rather than during it. If the AI's orders were
applied at load time by something the standalone also runs, the queue would be non-empty by
S11 and the pass would build. Symptom: same as (1). (The measured
PvSavsays otherwise: Fane Lao's savings are 50,000 in the input file and the previous-turn snapshot in the output file is 38,100, so 11,900 left the treasury between the save and phase 0 — the queue-time deduction of a build order the file does not contain.) - The FIFO + stop-at-the-first-short-order model is wrong. Symptom: on the
zuul-turn16 → zuul-turn17pair there is no single non-negative integer point total per system that turns the observed before-queue into the observed after-queue. This is a real test: a per-order point budget, a non-FIFO order, or a "skip and continue" rule instead of "stop" each fail it. - The
points <= 0gate on the removal sweep is wrong. Unobservable in this corpus (§4) and therefore carried as a labelled hypothesis, not a result. shptis not the fleet walk. If the census leaf were fed byShipRecsrather than by walking fleets, the fix would be different. Lane E2 already falsifies this: the fleet walk reproduces 480/480 archived census leaves.