27 lines
1.4 KiB
Markdown
27 lines
1.4 KiB
Markdown
# sots-re
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Reverse-engineering worklog for **Sword of the Stars (2006, SOTS1)** — the 32-bit DX9
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original + expansions. The nitty-gritty: static/dynamic analysis notes, Ghidra & ReVa
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scripts, function/struct maps, D3D9 call traces, decomp progress, findings.
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## Where this runs
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Analysis lab on **spicy** (PVE, 192.168.3.201):
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- **CT111 `sots-re`** — Linux workspace: Ghidra + headless ReVa server, radare2/rizin/cutter,
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binwalk. Hosts the Samba share and this repo's working tree at `/srv/re-lab/notes`.
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- **VM140 `sots-re-win10`** — Win10 runtime + dynamic analysis (x64dbg, Cheat Engine,
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RenderDoc/apitrace, DXVK→CPU-Vulkan for GPU-less rendering).
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Infra (guests, storage, network, share, ReVa endpoint) is documented from the
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system-maintainer POV in **trikilli** → `services/re-lab.md`. This repo is everything else.
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## Layout
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- `findings/` — the running findings log (append-only), one file per subsystem.
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- `ghidra/` — exported scripts, data-type archives, struct definitions.
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- `traces/` — D3D9 / Win32 API call captures + analysis.
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- `scripts/` — helper tooling (loaders, extractors, parsers).
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- `notes/` — session notes, scratch, hypotheses.
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## Ownership / legality
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Game binaries come from the owner's own GOG/Steam copy. RE is for personal
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interoperability, bug-fixing, and preservation. Binaries themselves are **not** committed
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here (see `.gitignore`) — they live on the lab's Samba share `/srv/re-lab/samples`.
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