19 lines
920 B
Markdown
19 lines
920 B
Markdown
# Backlog (prioritized)
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Object model + control flow are mapped concurrently. Priority favors targets that unblock the
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most other work. Groomed by **re-quartermaster**.
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## Now
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1. **RTTI class inventory** — pull the full class/vftable list from ReVa; this seeds the real
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object-model target names (currently placeholders on the board).
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2. **empire/player object** — the root of the game state; cross-ref the save-editor structs.
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3. **entry → main loop** — establish the control-flow spine in parallel with the object model.
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## Next
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4. star system / fleet / ship / tech-tree objects (fan-out once class names are known).
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5. D3D9 device init → present loop (renderer anchor).
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6. save load/write path (ties object model to on-disk format; feeds verify/ parsers).
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## Later
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7. battle-load path (primary bug) — needs the object model + main loop mapped first.
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8. .gob/DDS/model asset parsers (interop tools).
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