18 KiB
What writes SvSctOb during a turn — the script-object event bus
Lane SV, 2026-09-08. Program sots / "Sword of the Stars.exe", ImageBase 0x00400000, all addresses VAs.
Host + static only; VM140 was held by lane W3 and the game was never run.
Companion to findings/objects/svsctob-variants.md (lane W), which recovered what the type is.
This one answers what moves it, and corrects one entry in findings/control-flow/combat-done-tail.md.
0. The answer in one paragraph
StrategyServer+0x1b4 holds the root script object. Nothing in the turn calls a method on a child
script object directly. Everything goes through an event bus: a driver notifies the root with an
integer event id, the root fans that same delivery out to every child, and each delivery is two
steps — a generic handler that receives the id, and one event-specific virtual slot that does
not. The evt -> slot map is a 33-entry dword jump table at 0x007a6480, so "which class reacts to
which event" is exhaustive and recovered, not inferred from what the saves happen to show. A turn
sends six deliveries from five functions, and the eight diverging leaves of /Sim/SvSctOb are written
by exactly three handlers across two of them.
1. The dispatcher, read as instructions
SVScriptObject_DispatchEvent 0x007a60d0, __thiscall (this, int evt, void* arg), ret 8:
007a60fd mov eax,[esi] ; esi = this
007a6102 mov edx,[eax+0x10]
007a6105 push edi ; arg
007a6106 push ebx ; evt
007a6107 call edx ; this->vft[0x10](evt, arg) -- the GENERIC handler
007a610c cmp ebx,0x20
007a610f ja 0x7a6469 ; -> done
007a6115 jmp dword ptr [ebx*4 + 0x7a6480]
Each arm loads a different slot and pushes a different argument shape out of arg. The full map,
read out of the table and confirmed against the slot each arm loads:
| evt | slot | evt | slot | evt | slot |
|---|---|---|---|---|---|
| 0x00 | +0x14 | 0x0b | +0x40 | 0x16 | +0x70 |
| 0x01 | +0x18 | 0x0c | +0x44 | 0x17 | +0x74 |
| 0x02 | +0x1c | 0x0d | +0x48 | 0x18 | +0x68 |
| 0x03 | +0x20 | 0x0e | +0x4c | 0x19 | +0x7c |
| 0x04 | +0x24 | 0x0f | +0x50 | 0x1a | +0x80 |
| 0x05 | +0x28 | 0x10 | +0x54 | 0x1b | +0x84 |
| 0x06 | +0x2c | 0x11 | +0x58 | 0x1c | +0x78 |
| 0x07 | +0x30 | 0x12 | +0x5c | 0x1d | +0x88 |
| 0x08 | +0x34 | 0x13 | +0x60 | 0x1e | +0x8c |
| 0x09 | +0x38 | 0x14 | +0x64 | 0x1f | +0x90 |
| 0x0a | +0x3c | 0x15 | +0x6c | 0x20 | +0x94 |
Five ids are not in slot order (0x15, 0x16, 0x17, 0x18, 0x1c), which is exactly the kind of thing
a reader who assumed slot = 0x14 + 4*evt would get wrong on the two ids the tail actually sends.
The root's own handler, SVSOSots_HandleEvent 0x005a7e40 (vftable 0x00A063C4 slot +0x10, and the
only slot Game::SVSOSots overrides at all):
evt == 3 || evt == 0x1b -> call 0x005a7d70 (lane W's new-game seeder)
evt == 0x1a -> call 0x005a37e0
always: for (i = 0; i < (this->+0x20 - this->+0x1c)/4; ++i)
SVScriptObject_DispatchEvent(this->children[i], evt, arg)
The loop re-reads both bounds each iteration, so a child may resize the child vector under it — the same shape as tail phase 6.
This is what proves the hand-written pairs in the turn drivers are event deliveries. Lane K read
tail phase 8 as if (S->+0x1b4) { script->vft[0x10](8,0); script->vft[0x34](); } and phase 20 as the
same shape with 0x14/+0x64 and 0x15/+0x6c. Those are precisely rows 8, 0x14 and 0x15 of the
table above: the drivers open-code the two-step on the root, and the root's generic handler then
does the full two-step per child.
2. Where a turn delivers, and what it sends
Every site in the image that reads StrategyServer+0x1b4 and dispatches, with the id it pushes. Found
by scanning .text at instruction boundaries for mov r32,[r32+0x1b4] and filtering to the
StrategyServer range, then reading the id off the push before the indirect call.
| function | VA of the site | evt | in a turn? |
|---|---|---|---|
BeginProcessTurn 0x007d98e0 |
0x007d9ab8 | 0x13 | yes — the first delivery of the turn |
StrategyServer::ProcessTurn 0x007dc6c0 |
0x007dcb7a | 6 | yes |
StrategyServer::ProcessTurn |
0x007dcb9f | 0x1c | yes |
StrategyServer::MoveFleet 0x007d9ee0 |
0x007d9faa | 0xe | per move |
ApplyEncounterResult 0x007d8920 |
0x007d8e5a | 7 | per encounter |
OnAllCombatDone_Tail 0x007d92a0 |
0x007d96bf | 8 | yes (phase 8) |
OnAllCombatDone_Tail |
0x007d9752 | 0x14 | yes (phase 20) |
OnAllCombatDone_Tail |
0x007d9772 | 0x15 | yes (phase 20) |
OnAllCombatDone_Tail |
0x007d9820 | 0x1c | yes — see §2.1 |
BuildTurnEvents 0x007db780 |
0x007db81f / 0x007dbd9d | 0x1a / 0x1b | after the tail |
SynchronizePlayer, LoadGame, ResumePlaying, Write, Read and eight others |
— | 1..5, 0xd, 0x17, 0x18 | not a turn |
2.1 Correction to combat-done-tail.md
Lane K's phase map lists three script-hook sites in the tail (phases 8 and 20) and its tier-4 note
attributes event 0x1c to ProcessTurn. There is a fourth site in the tail, at 0x007d9820,
immediately after the maintenance/research recompute and the call at 0x007d981b, and it sends 0x1c
as well:
007d9820 mov esi,[ebx+0x1b4]
007d9829 test esi,esi
007d982b je 0x7d9843
007d982d mov eax,[esi]
007d982f mov edx,[eax+0x10]
007d9832 push 0x0
007d9834 push 0x1c
007d9838 call edx
007d983a mov eax,[esi]
007d983c mov edx,[eax+0x78] ; +0x78 is evt 0x1c's slot -- consistent with the table
So event 0x1c is sent twice in a turn, once from each driver. On our corpus only
Game::SVSOVonNeumann overrides that slot (0x00527fd0), and it moves nothing that diverges.
3. Which classes react, by event
Over the twelve classes our saves carry, comparing each vtable slot against the modal value across all
30 SVScriptObject subclasses (the base default). Only the four events a turn's tail and begin
send are shown; the shared no-op is 0x0080c5a0.
| class | evt 0x13 (begin) | evt 8 | evt 0x14 | evt 0x15 | evt 0x1c |
|---|---|---|---|---|---|
| VonNeumann (1) | 0x00521de0 | 0x00522100 | — | — | 0x00527fd0 |
| Swarm (3) | 0x00504c90 | — | — | — | — |
| Derelict (4) | — | — | — | — | — |
| Monitor (5) | — | — | — | — | — |
| SlaversRefuel (9) | — | — | generic 0x0051a800 | — | — |
| SwarmQueen (10) | 0x00529930 | — | 0x005275d0 | — | — |
| CrowRuins (17) | — | — | — | — | — |
| Refugees (20) | 0x00511260 | 0x00511310 | — | — | — |
| Traps | 0x0051a0e0 | 0x0051a0e0 | 0x0051a020 | — | — |
| CrowDefenders | 0x004f8d60 | 0x0052b2a0 | 0x005138a0 | — | — |
| IndependentSystems | 0x00750c40 | 0x0075cb20 | — | — | — |
| GrandMenaceTrigger | 0x0050dc80 | — | — | — | — |
| SVSOSots (root) | — | — | — | — | — |
Event 0x15 is overridden by nobody. The tail's second phase-20 pair is dead in every class our saves hold — read off the vtables, not inferred from the bytes.
SVSOSlaversRefuel is the one class that reacts through the generic handler and overrides no
event-specific slot at all: 0x0051a800 is if (evt == 0x14) call 0x00515820, seven instructions.
4. The three writers behind the eight diverging leaves
EncObj[3] is EncID 9, EncObj[5] is EncID 10, EncObj[6] is EncID 20.
4.1 CDiff — SVSOSlaversRefuel_UpdateDifficultyTier 0x00515820, evt 0x14, tail phase 20
Builds a 3x3-dword table on the stack and scans it against GetGame()->+0xc:
| threshold | payload |
|---|---|
| 1 | (1, 1) |
| 50 | (2, 3) |
| 100 | (2, 5) |
00515895 lea ecx,[ebp-0x34]
00515898 cmp [ecx],edx ; edx = frame
0051589a jg 0x5158c2 ; found
0051589c add eax,ebx ; ++i
0051589e add ecx,0xc ; next record
005158a1 cmp eax,0x3
005158a4 jl 0x515898
...fall through to the epilogue: NO STORE
005158c2 test eax,eax
005158c4 jle 0x5158a6 ; index 0: NO STORE
005158c6 dec eax
005158cc cmp [edi+0x38],eax
005158cf je 0x5158a6 ; unchanged: NO STORE
005158d1 mov [edi+0x38],eax ; CDiff = index - 1
Three consequences, none of them visible in the data:
- frame ≤ 0 → no write; frame 1..49 → tier 0; frame 50..99 → tier 1;
- frame ≥ 100 → the scan runs off the end and there is no write at all, so the tier can never reach 2 through this path. That reads as an off-by-one in the original; it is recorded as what the code does.
- Only on a change does the function continue into the per-system pass at 0x005158d4.
CDiff is SVSOSlaversRefuel+0x38, confirmed against SVSOSlaversRefuel::Write 0x004fdf80
(lea eax,[esi+0x38]; push "CDiff"; call WriteInt).
4.2 ini / dids — SVSORefugees_OnTurnBegin 0x00511260, evt 0x13, BeginProcessTurn
if (!this->ini(+0x14)) {
this->ini = 1; // the SECOND instruction of the block
obj = <lookup "Mission" / "_Refugee_Trader" in the data files>;
if (obj) this->dids(+0x18).push_back(obj->handle(+0xa0)->id(+4));
}
Offsets confirmed against SVSORefugees::Write 0x00509640: didc counts the vector at
+0x18..+0x1c, ini is the bool at +0x14.
The store to the latch is unconditional on the lookup's result, which matters for anyone modelling this without the data files: the latch is not conditional on the design.
Game::SVSORefugees also overrides evt 8 (0x00511310), and that handler drains an object vector
at +0x28..+0x2c rather than appending to dids. Reading the two the other way round is the obvious
trap here and would put the writer in the tail instead of at turn begin.
4.3 Hives — SVSOSwarmQueen_RegisterHives 0x00527630 + _TickHives 0x00527770, evt 0x13
The constructor 0x0051ae20 settles who the queen works for:
0051ae30 mov [eax],0x9f49e4 ; vftable
0051ae36 mov [eax+0x4],0x3 ; the SCENARIO TAG it selects systems by -- the SWARM's
0051ae3d mov [eax+0x8],0xa ; its own EncID, 10
Registration walks GetGame()->+0x44..+0x48 (Systems), matches sys->+0x184 against the scenario
tag, skips systems a hive already references, and appends a HiveInfo:
005276e1 mov ecx,ds:0xae0204
005276e7 mov edx,ds:0xae0208
005276ed mov eax,[eax+0xc] ; frame
005276f0 mov edi,[ecx] ; LO
005276f2 mov esi,[edx] ; HI
005276f4 add edi,eax ; frame + LO
005276f6 add esi,eax
005276f8 call GetGame
005276fd mov eax,[eax+0x16c] ; the strategic RNG
0052770c call 0x4271c0 ; NextIntInclusive(HI - LO) <-- ONE DRAW PER NEW HIVE
00527717 add eax,edi ; nextQ = frame + LO + draw
0052771f call 0x523080 ; push_back
HiveInfo layout, from its Write 0x004fe730 (vftable 0x009f1a68): +0x4 HiveID (handle),
+0x8 NextQ (int), +0xc QueenID (handle) — the wire order is not the member order.
sys->+0x184 is the save's EggScio, and the data says so as loudly as the code does. In
turn1-state.sav, the only systems with EggScio == 3 are 336 and 400 — exactly the two the swarm
has infested (SVSOSwarm.infest sysid 336, 400) and exactly the two that get hives; EggScio == 4
are 448 and 480, the two systems SVSODerelict's NAsg names; EggScio == 5 is 64, the Monitor's
one system. Every other system is -1.
++NextQ is the whole explanation of a number that looked impossible. NextQ reads 31/29 after
turn 1 and 32/30 after turn 2, and re-rolling cannot produce a +1 on two hives at once. The tick:
0052785a inc DWORD PTR [esi+0x8] ; every gate-failure path lands here
Per hive with QueenID == 0, if any spawn gate fails the target turn slips forward by one; only
if the gates open and NextQ <= frame does a queen spawn. So the date walks away from the hive until
the gates open. The gates read config pointers at 0x00ae0210, 0x00ae0228, 0x00ae0220.
5. What could not be closed, and precisely why
| leaf | blocked on |
|---|---|
EncObj[6]/didc, .../did |
design instantiation, not a workload. The id appended is 1712, and the same turn also allocates ship 1728 and fleet 1744 (NMnx 106 -> 109) — the refugee-trader convoy, three consecutive handles. A standalone that does not allocate handles cannot produce it, and no different save would help. |
EncObj[5]/Hives/.[1]/NextQ, .[2]/NextQ (on the creation turn) |
one MT draw and two data-file constants. frame + LO + NextIntInclusive(HI - LO), LO and HI behind pointers at 0x00ae0204/0x00ae0208 that no .text or .data reference initialises in a form this lane could follow. Fitting LO and HI from a single two-hive observation would have been fitting, not derivation (r1 - r2 = 2 is one constraint on two unknowns), so it was not done. |
The NextQ slip is not blocked and is exact: on turn2 -> turn3, where the hives already exist,
the modelled rule reproduces both target turns (31 -> 32, 29 -> 30) with no draw and no fitting.
RUN AND CONFIRMED BY LANE L1, 2026-09-08 (
findings/control-flow/hive-creation-rng.md). Every claim in §4 and §5 below was put under an instrument on VM140 and held, with two corrections of detail and one leaf closed:
- Hive creation draws, and lane Z's zero is the workload. On the
turn1-state.savEnd Turn,RegisterHiveswas entered once insideBeginProcessTurnand cost exactly 2 words for 2 new hives;BeginProcessTurn's total was 2 and the residual outside the two drivers was 2, not 0. On the next turn all of those are 0. The prediction in §5 was right.- The
NextQslip is exact, live.TickHivescost 0 words on both turns; the hives leftRegisterHivesatNextQ30 / 28, the save carries 31 / 29, and the next turn's save carries 32 / 30 — reproducingturn2-state.savandturn3-state.savfrom a draw plus aninc.LOandHIare closed, by reading them live rather than fitting them:*(int*)0x00ae0204 = **20**,*(int*)0x00ae0208 = **30**, soNextQ = frame + 20 + NextInt(10)(inclusive). TheTickHivesgates read 10 (a frame floor), 5 and 3 — so no queen can spawn before frame 11 on any save, which is why the spawn arm has never run.CDiff's two invisible edges are confirmed — the table scan was re-read independently andCDiffcan only ever hold 0 or 1 — and the "stored nothing" case was observed live and distinguished from "did not run": the writer is entered every turn and stored only on frame 2.- One address corrected: the draw call in §4.3 is at 0x0052770f (return 0x00527714), not 0x0052770c, which is the
mov [ebp-0x14],esithat stores the bound.
An RNG claim this lane did not measure. Lane Z measured a strategic turn at 18–22 generator words,
all inside ProcessTurn, with the residual outside the two turn drivers exactly zero — on turns
6 and 64, where the swarm hives already existed. Hive creation draws inside BeginProcessTurn,
which is outside both drivers and before either of them. So on a turn that creates hives the residual
should be at least two words, and lane Z's zero is a statement about the turns it measured. This
is cheap to falsify: hook the turn-begin delivery on a save whose swarm hives do not yet exist.
6. What no save exercises (rule 6)
- evt 0x15 — no class in any save we hold overrides it.
- The queen spawn arm. No hive in the corpus has a queen, so only the slip arm has ever run. Workload: a swarm game run past the spawn gates.
CDifftiers 1 and 2. Tier 1 needs frame ≥ 50; the Zuul saves reach turn 23. Tier 2 is unreachable at any frame, which is a property of the code and not of the corpus.- The per-system pass after a
CDiffchange (0x005158d4 onward). It runs on the reference pair, and it writes nothing this object serialises (NAsg,NTD,NADare unchanged across both pairs). Whether it writes anything elsewhere is a labelled hypothesis; a regression outsideSvSctObwould falsify it, and the measured run has none. - The alliance and two-empire-contact events. The corpus has neither, so the deliveries that
carry them (
SynchronizePlayerand the 1..5 family) are unreachable from any save we hold.
7. Engine
sots-engine wip/svsctob: src/game/sim/scriptobjects.{h,cpp} (the rules, pure), src/app/ script_phase.{h,cpp} (the bridge), a new host phase H03 ScriptHookTurnBegin run right after the
frame counter, and tail phase T20 implemented. Prediction and falsification in
sots-engine/docs/SV-script-objects.md, committed before the build.
Measured on CT111, closed and regressed stated separately:
| configuration | pair | result | closed | regressed |
|---|---|---|---|---|
| default | turn1 -> turn2 | 209 -> 126 (was 128) | 83 | 0 |
| default | turn2 -> turn3 | 108 -> 67 (was 69) | 41 | 0 |
--commit-blocked=H03 |
turn1 -> turn2 | 209 -> 124 | 87 | 2 |
--commit-blocked=H03 |
turn2 -> turn3 | 108 -> 67 | 41 | 0 |
Writing the hives closes the four leaves that say which systems have them and that they have no
queens, and opens two carrying a NextQ known to be wrong. That trade is a flag, not a default.
8. Addresses
ghidra/addresses.d/lane-sv.json — 13 entries (the dispatcher and its jump table, the root
handler, the three writers plus the two handlers they are easily confused with, the HiveInfo
writer, and the swarm-queen constructor). gen_addresses.py merges to 1,204 entries with no
duplicate name.
A fourteenth entry was dropped, and the agreement recorded instead. This lane reached the hive
draw at 0x004271c0 independently and was about to file it as RNG_NextIntInclusive. addresses.json
already carries it as RNG_NextInt, same address, same bound-by-pointer convention, same
inclusive semantics — and lanes I, J, K and AI1 all depend on that name. The fragment merger only
detects duplicate names, so a second name for the same address would have merged silently and
quietly forked the campaign's vocabulary for its most-used RNG primitive. Dropped per the
addresses.d/README rule; the existing entry is correct and the two readings agree.