1.2 KiB
1.2 KiB
Open questions
Each links to the finding that raised it. Promoted to backlog or closed by re-quartermaster.
- Compiler archive mismatch — imports say MSVCR100/MSVCP100 (VS2010), but Ghidra applied
windows_vs12_32datatypes (closest available). Confirm the exact toolchain from the PE Rich header; decide which datatype archive best fits. (from 01-fingerprint) - Battle-load root cause — inferred as single-threaded engine + core-count-sensitive code;
must be confirmed by a
ForceSingleCore=0vs=1diff once the main loop is mapped. (from 00-strategy) - Save-editor struct coverage — community editors cover players/tech/systems; fleet/combat state coverage may be partial. Treat as strong hints, verify each field against real saves.
- Lockstep determinism —
@SYNC ERROR DETECTED: Frame %dindicates a deterministic lockstep sim. Big for reimplementation + old-vs-new differential (determinism makes equivalence checkable frame-by-frame). Confirm scope. (from strings-and-config) - Mods override mechanism —
.gob=gobio::ZipFileSystemwith aNativeFileSystemloose-file override; this is how./Modswins over archived files. Verify load order. (from strings-and-config)