sots-re/findings/control-flow/tail-rng-ledger.md
alex 8ad9971f6e lane H: five live probes, the oracle restored, and a harness perturbation bisected to one hook
- determinism oracle regenerated and byte-identical (bb4fd9ac / 978041ac)
- the four phase-23/33 draw-bearing tail callees run EVERY turn; the three inner
  functions holding the draws run zero times -- the gate is inside each outer body
- CreateRaidEncounter is called (2 on one turn) and draws nothing: candidate list empty
- Zuul: 7 calls / 7 words per trade-raid Chance site, 14 not 16, as predicted
- EncounterDetect_Run receives an EMPTY record vector, so ProcessTeamRecord and
  AssignContacts never run; the 2-word detection residual is in 0x007d5150's subtree
- a MinHook detour on 0x00893290 changes the game's output; bisected over six runs.
  The un-instrumented game and lane Z's instrument agree, so lane Z's numbers stand
- lane AI1 insert: P2 held across two fresh processes, Rung B stays as written
2026-09-08 13:53:36 -04:00

660 lines
43 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# The RNG ledger for one strategic turn — measured, not inferred
Lane Z, 2026-09-08. Program `sots` / "Sword of the Stars.exe", ImageBase 0x00400000, all addresses VAs.
Engine worktree `wip/tailrng`, `sots-engine/docs/Z-tail-rng.md` (the prediction, committed before the build).
**The question.** The milestone is *a standalone that loads a save, runs one strategic turn, and writes an
autosave that byte-matches the original's*. Generator state is part of the saved state. Lane K
(`combat-done-tail.md` §3) found two draw sites in `StrategyServer::OnAllCombatDone_Tail` that nothing models
and that both run **before** the autosave, and concluded that a reimplementation reproducing both
`ProcessTurn` functions exactly would still diverge. Nobody had measured what a turn actually costs.
**The answer, up front.** Across eight measured End Turns on two saves, a strategic turn advances the
strategic generator by **18–22 words**, *all* of it inside `StrategyServer::ProcessTurn`, and the residual
outside the two turn drivers is **exactly zero**. The tail's cost on these turns is **0**. The defect lane K found is real and
**latent**: it will bite the first turn a node line expires or a real battle resolves, and our saves reach
neither.
---
## 0. Where to start if you are building the standalone
1. **A turn costs 18–22 generator words on the reference save, and §11 says which call site spends each
one**, summing to the measured total with nothing left over on three consecutive turns. Sixteen of them
are trade-raid generation — `ServerTradeManager::GenerateTradeRaidEncounters` 0x00893290, two `Chance`
rolls per player at `TRADE_RAID_ODDS_PLAYER` (0.2) and `TRADE_RAID_ODDS_NPC` (0.05). Model that first;
it is most of a turn.
2. **Two byte-identical oracle pairs with a known RNG cost** are in `verify/results/shim/tailrng/`:
`z-t6-endturn` → `z-t6-autosave` (18 words) and `z2-endturn` → `z2-autosave` (20). Both were verified
from the file bytes independently of any hook. Test against those before any other save, because no
corpus save carries a known cost.
3. **Combat is free.** The first battle ever instrumented in this campaign moved the strategic generator
by **0** words (§10). A reimplementation can model a turn's RNG and nothing about combat.
4. **Node-line decay is not free, and it is no longer hypothetical.** It fired on turn 64 of the Zuul save
and cost exactly the 1 word lane K predicted from the instruction stream (§9). Before that turn a
reimplementation modelling only `ProcessTurn` would have been correct; on that turn it would have been
one word out and every later turn would diverge.
5. **The generator does not move between turns** (§2.1), so the interval to reproduce is closed at both
ends.
## 1. The instrument, and why it is not an RNG hook
Counting draws by hooking the primitives would have undercounted, and the campaign now knows by exactly how
much. This lane's scan of the tempering immediates found **four** draw entry points where every prior lane's
primitive set had three, and twelve functions with inlined draws. Lane J then found fourteen inlined-draw
functions; lane I re-ran the scan at real instruction boundaries and audited it site by site, and its
numbers are the ones to use: **seven entry points** and **eleven game functions with inlined draws over 28
sites**, with a brute byte scan finding zero orphans (`findings/control-flow/inlined-draws.md`).
So the honest sequence is: three → four (this lane) → seven (lane I). The fourth,
`Mars::RNG::NextUInt` 0x004f7670, is the one this lane's static work surfaced; the fifth, sixth and seventh
— including `Mars_RNG_GaussianRange` 0x008e6e30, the only **unbounded** entry point at two words per
attempt — are lane I's. Exactly **one** of the eleven inlined-draw functions is reachable from
`StrategyServer::ProcessTurn` (0x007aa240, depth 4) and one more from the tail.
**None of that changes a single number in this document**, and that is the point worth taking away. The
instrument was never built from the primitive set or from the call graph: it reads the generator's **state**
before and after a boundary and reports the difference. An inlined draw, a draw through an entry point
nobody had named, a draw through a vtable — all of them move `left`, and all of them are counted. That is why method rule 16 (*any RNG accounting built from the call graph alone is a
lower bound*) does not apply to it, and why three revisions of the primitive inventory landed underneath
this measurement without disturbing it.
The state it reads: `Mars::RNG` is
`{void* vptr; uint32 mt[624]; uint32* next; int32 left}`, `sizeof 0x9cc` — `next` at +0x9c4 is a **pointer**
into the block and `left` at +0x9c8 is the counter, and the inner primitives are entered with
`ECX = &mt[0] = RNG+4` while the outer helpers take the object base and do the `add ecx,4` themselves —
which is what lane T's "the generator is entered at `rng+4`" note was seeing. The
draw is `if (left == 0) Twist(); y = *next++; --left;` — a pre-check against **0**, never −1.
The block transform is a pure function, so the blocks a generator visits form a forward-only chain.
`RngLedger` (`sots-engine/src/shim/hooks/rng_ledger.{h,cpp}`) indexes that chain from the first block it
sees and positions any state exactly:
```
words(block, left) = block * 624 + (624 - left)
```
Differences between positions are then exact **across twists, across rejection loops, and across draws
nobody hooked**. Nine host tests pin the arithmetic, including the block boundary (`left == 0` is a real
state and must not be off by 624), a rejection loop counted against a shadow generator, and the
out-of-order case below.
**One ordering subtlety, and it is load-bearing.** `Hook<>` takes the `before` snapshot at entry but renders
it (calls the region's `describe`) only *after* the original returns — so for nested calls the inner
snapshots are rendered first, and by the time an outer `before` is rendered the chain has moved past it.
Walking a Mersenne Twister backwards is not possible. Every hook therefore **observes at entry from
`describe_args`**, which indexes the entry block while it is still current; the render then resolves it from
the memo. Without that, every outer-call `before` would read `words: null`.
Six nested trace hooks, all watching the object at `S+0x16c`:
`StrategyHost::Autosave` (both markers) › `StrategyServer::ProcessTurn` › `OnAllCombatDone_Tail` ›
`ApplyEncounterResult` (phase 6) › node-line decay (phase 11) › `ProcessNodeSpaceTravel` (runs twice a turn).
---
## 2. The ledger
Save `ref-turn2` (2-player Morrigi vs AI), four consecutive End Turns, build `z-tailrng-20260908T1314Z`,
`hooks=trace`. Words are 32-bit MT outputs consumed by the generator at `S+0x16c`.
| turn | `ProcessTurn` | tail | `ApplyEncounterResult` | node-line decay | `ProcessNodeSpaceTravel` ×2 | **bracket total** | **residual** |
|---|---|---|---|---|---|---|---|
| 3 | **19** | 0 | 0 | 0 | 0, 0 | (incomplete — see below) | — |
| 4 | **18** | 0 | 0 | 0 | 0, 0 | **18** | **0** |
| 5 | **20** | 0 | 0 | 0 | 0, 0 | **20** | **0** |
| 6 | **18** | 0 | 0 | 0 | 0, 0 | **18** | **0** |
"Bracket" is `Autosave(endTurn=1)` → `Autosave(endTurn=0)`: the pre-turn save file to the post-turn save
file, which is exactly the interval a standalone has to reproduce. The turn-3 bracket is incomplete **by
construction** and is reported rather than dropped: the pre-turn autosave of the first End Turn after a load
runs before any turn driver, so the hook has no server pointer yet and its record carries `words: null`.
A second save, `zuul-turn16-noderoute` (Zuul vs Zuul), build `z-tailrng2-20260908T1328Z`:
| turn | `ProcessTurn` | tail | `ApplyEncounterResult` | node-line decay | `ProcessNodeSpaceTravel` ×2 | **bracket total** | **residual** |
|---|---|---|---|---|---|---|---|
| 17 | **20** | 0 | 0 | 0 | 0, 0 | (incomplete) | — |
| 18 | **20** | 0 | 0 | 0 | 0, 0 | **20** | **0** |
| 19 | **22** | 0 | 0 | 0 | 0, 0 | **22** | **0** |
| 20 | **20** | 0 | 0 | 0 | 0, 0 | **20** | **0** |
**So: we consume 18–22 words per turn and model 0 of them.**
Not 0 because the modelling is bad — because *nothing in the repo models any part of a turn's RNG
consumption as a count*. B1/B3/B4 compare the generator's state around three specific functions and get it
right; no lane has ever stated a turn's total. This table is that statement.
### 2.1 The generator does not move outside the turn pipeline
Every turn's `ProcessTurn` entry position equals the previous turn's post-turn autosave position, exactly:
211 → 211, 229 → 229, 249 → 249. The UI, the renderer and the per-frame tick draw **nothing** from the
strategic generator between turns. For the standalone this is worth as much as the total: the interval it
must reproduce is closed.
---
## 3. An independent check, from the files rather than from memory
The two autosaves of the turn-6 bracket were pulled off the VM and their `Sim.RNG` blobs parsed by
`verify/save-reader/save_reader.py` (the frame's payload is 2503 bytes: `mt[624]`, then `left` as int32 at
+2496). Twisting the pre-turn block forward until it matches the post-turn block, and applying the same
position formula:
```
z-t6-endturn.sav (pre-turn) left = 375
z-t6-autosave.sav (post-turn) left = 357
twists = 0 -> words consumed between the two files = 18
```
The live ledger recorded 18 for that turn, `left` 375 → 357. **Two instruments that share no code path — one
reading process memory through a hook, one reading gzip-compressed file bytes through the save reader —
agree exactly.** Files and the checker in `verify/results/shim/tailrng/`.
**And the two do not share a hidden assumption** (the trap of method rule 8, which is live here because both
sides know how to twist an MT block). `twists = 0`: the block is byte-identical in the two files, so the
file-side number is `left_before − left_after` and involves the twist implementation **not at all**. The
agreement is therefore about the game's behaviour, not about two copies of the same algorithm agreeing with
each other.
This is the pair a standalone should be tested against first: it is a byte-identical oracle *with a known
RNG cost attached*, which none of the eleven corpus saves has.
**A second pair was produced by the later per-site run and agrees the same way.**
`z2-endturn.sav` → `z2-autosave.sav` (the turn-4 → turn-5 bracket of `ref-turn2`) gives `left` 395 → 375,
`twists = 0`, **20 words** — matching both the boundary ledger's bracket for that turn and §11's per-site
sum. So on turn 5 of `ref-turn2` **three instruments that share no code path agree on 20**: a hook reading
process memory around a phase boundary, a set of detours keyed by return address, and the two save files on
disk.
| pair | turns | `left` | words |
|---|---|---|---|
| `z-t6-endturn` → `z-t6-autosave` | 5 → 6 | 375 → 357 | **18** |
| `z2-endturn` → `z2-autosave` | 4 → 5 | 395 → 375 | **20** |
---
## 4. Lane K's inference, settled
> **§6, labelled hypothesis:** "I did not prove that `SNMAllCombatDone` is delivered on turns with no
> combat."
**The handler runs on every End Turn.** Eight out of eight, across two unrelated saves,
`OnAllCombatDone_Tail` recorded exactly one call per End Turn, at depth 0, between the two autosaves, with
the post-turn autosave following it. The determinism-note inference was right.
The stronger claim — that it runs with an *empty encounter vector* — is **not** settled by this workload and
must not be reported as though it were. On **both** saves the encounter vector is **empty at `ProcessTurn`
entry and holds exactly one encounter by the time the tail runs**, on every one of the eight turns:
detection (`ProcessTurn` phase 31) creates it, and the tail's phase 7 clears it. So what is proved is "the
tail runs on a turn with **no battle**", not "on a turn with no encounter at all". See §8 for what closing
the remaining gap needs.
Two things fall out of the same records and are worth more than the phrasing:
* **Phase 7 really is a wholesale `clear()`.** `encounters` reads **1** at the phase-6
`ApplyEncounterResult` call and **0** at the phase-11 node-line-decay call, on every turn. Lane K read
that off the instruction stream against a decompile that reads as a conditional prune; it is now also a
behavioural fact.
* **Every encounter on these turns has `res->+0x4 != 0`** (`res_no_battle = 1`), the flag that makes
`ApplyEncounterResult` a whole-function no-op. Its measured cost is 0 words, which is what that gate
predicts, and which is why the combat resolver has never run under any instrument this campaign has built.
---
## 5. `S+0x8` has a name, and it is `ModCount` — correcting `combat-done-tail.md` §7.1, lane T §0.1, `addresses.json`, and this lane's own prediction
Lane K wrote that `S+0x8` "advances **at least twice** per turn" and that "the word at `S+0x8` has never been
named" (lane T §0.1). The first is right and this lane's prediction that it advances **exactly** twice is
**wrong**. The second is now answered — by `StrategyServer::Write`'s own wire tags:
```
0079fb2f lea edx,[edi+0x08] ; push "ModCount" ; edi = S -- the same edi that indexes
0079fb40 lea eax,[edi+0x0c] ; push "Frame" ; the players vector at +0x54
```
So **`S+0x8` is `ModCount` and `S+0xc` is `Frame`**, the turn number. `ghidra/addresses.json` has the name on
the wrong word: its `StrategyServer_off_ModCount = 0x8` is the stored-frame offset of `S+0xc`, which the wire
calls `Frame` — `turn-spine.md` was right to call it that and lane T flagged the clash without being able to
settle it. The name `ModCount` belongs to the word lane T recorded as `StrategyServer_off_PhaseCounter = 0x4`.
Confirmed three ways, and the third is the satisfying one. **From the saves:**
| save | `Frame` | `ModCount` |
|---|---|---|
| turn1-state / turn2-state / turn3-state | 1 / 2 / 3 | 0 / 12 / 24 |
| z-t6-endturn / z-t6-autosave (this lane's bracket) | 5 / 6 | 50 / 62 |
| zuul-turn16-noderoute / zuul-turn23-fleet23 | 16 / 23 | 241 / 412 |
`Frame` is the turn; `ModCount` moves **+12 per turn** on the early Human game and averages **+24** on the
Zuul one. **From the live trace**, `S+0x8` at hook entry:
| save | turn | `ProcessTurn` entry | tail entry | tail's callees | increments to the next turn |
|---|---|---|---|---|---|
| ref-turn2 | 3 | 22 | 23 | 24 | **12** |
| ref-turn2 | 4 | 34 | 35 | 36 | **14** |
| ref-turn2 | 5 | 48 | 49 | 50 | **12** |
| ref-turn2 | 6 | 60 | 61 | 62 | — |
| zuul-noderoute | 17 | 253 | 254 | 255 | **16** |
| zuul-noderoute | 18 | 269 | 270 | 271 | **21** |
| zuul-noderoute | 19 | 290 | 291 | 292 | **44** |
| zuul-noderoute | 20 | 334 | 335 | 336 | — |
The live deltas (12, 14, 12 on the Human game; 16, 21, 44 on the Zuul one) sit exactly where the saves'
`ModCount` deltas say they should. The two turn drivers account for **2 of 12 to 44** increments; the rest
are spread across the turn and mostly fall between the post-turn autosave and the next `ProcessTurn`.
That is no longer a mystery to be chased — **it is what a modification counter is for**. `S+0x8` is not a
turn number, not a driver-invocation counter and not a constant per turn: it counts state mutations, so it
scales with the size of the empire, and asking "which writer is responsible" has no single answer. Lane K's
operational conclusion stands and is now explained rather than merely observed. `S+0xc` (`Frame`) reads 3, 4,
5, 6 and 17, 18, 19, 20 over the same records and is the turn counter.
**For the integrator:** this is a name collision to reconcile, not a new entry. `StrategyServer_off_ModCount`
(0x8, stored frame) and `StrategyServer_off_PhaseCounter` (0x4, stored frame) are the two words above with
their names swapped; `ghidra/addresses.d/lane-z.json` records the evidence under
`StrategyServer_wire_ModCount_vs_Frame` rather than adding a third name for either word.
## 6. Corrections to `combat-done-tail.md` §3 and §6.1
Both from the instruction stream, both load-bearing for anyone reimplementing these functions.
**§3 — the node-line fleet check does not gate the roll.** Lane K: *"The roll is skipped for a line if any
fleet with flag `0x20000` is targeting it."* The straight-line order in node-line decay's first loop is
```
0x007ae088 call NodePath::RemainingLife ; expiry test
0x007ae08f jg 0x007ae1e2 ; not expired -> next record, NO DRAW
0x007ae095 mov ecx,[esi+0x16c] ; THE DRAW
0x007ae0a5 call 0x008e6dd0 ; Mars::RNG::Chance(0.5f)
0x007ae0aa test al,al ; je 0x007ae1e2 ; roll failed -> next record
0x007ae0b2 ... ; THE 0x20000-FLEET SCAN STARTS HERE
```
The scan begins 0x1d bytes **after** the `Chance` call and is reached only when the roll *succeeded*. It
suppresses the collapse (`0x007a92e0` / `0x007a4700`), never the draw. Lane K's headline — one `NextFloat`
per expired node line per turn — survives intact and is now pinned to a formula.
**§6.1 — `StrategyHost::Autosave` is `ret 8` and returns a value.** Its epilogue is `c2 08 00`, and
`0x00895b5c mov eax,esi` puts the `std::string*` (the MSVC named-return slot) in EAX. A hook declaring it
`void` drops EAX at both call sites. Neither call site passes `this`: both hardcode `mov ecx,0xb29f98`.
(The `+0x54` candidate on that global was recorded live and is **not** the `StrategyServer` — `server_agrees`
is false on all eight autosave records, so the global that the autosave uses is a different object from the
`StrategyHost` whose `+0x54` `OnMessage` reads.)
### 6.1 The expiry predicate, now concrete
`NodePath::RemainingLife` 0x006e2130, `__thiscall(NodePath*, int turn)`, `ret 4`, whole 122-byte body read:
```c
if (npt(+0x04) == 0) return INT_MAX; // permanent line, never expires
if (npdtn(+0x1c) == INT_MAX) return INT_MAX; // immortal line
aged = (npctm(+0x14) >= 0 && turn >= npctm) ? turn - npctm : 0;
wear = (npdtf(+0x20) != INT_MAX && npdtf > 0) ? nptf(+0x24) / npdtf : 0; // SIGNED idiv
rem = npdtn - wear - aged;
return rem > 0 ? rem : 0; // callee-side clamp
```
A line is expired exactly when this returns 0. **The lifetime is derived, never ticked** — the function
writes nothing, and neither does the loop around it — so there is no decrement-ordering question and a
snapshot at function entry is a valid prediction basis. `nptf` is never sign-checked, so the division's
signed truncation must be reproduced literally.
`Chance` 0x008e6dd0 returns **false with no draw** when `p <= 0` and **true with no draw** when `p >= 1`;
`0.5f` takes neither, so it is exactly one word, and the comparison is `p > r` (equality returns false).
A NaN `p` falls through both early-outs and *does* draw — irrelevant here, noted because it is the kind of
edge a reimplementation gets wrong.
---
## 7. One generator, confirmed twice
Static: the image has one persistent strategic `Mars::RNG`, at `S+0x16c`, constructed by the
`StrategyServer` ctor 0x007d78d0 (`push 0x9cc` + `Seed(0)` at 0x007d7d25/0x007d7d3d) and reseeded only from
`Read` and `LoadGame`. `StrategyClient+0x134` and `Mars::CombatSim+0x108` exist but are unreachable from the
turn roots; three more are stack temporaries in map generation. **The combat resolver draws from the same
`S+0x16c` object** — all three RNG entry points in its 750-node direct-call closure load `[reg+0x16c]`.
Behavioural: across **64 ledger observations over eight turns on two saves**, every state resolved on a
single forward chain — no `words: null`, no second chain. If a second generator had been in play, the ledger
would have said so by construction rather than by anyone noticing.
---
## 8. What is not settled, listed as loudly as the results
* ~~The combat resolver has never run under an instrument.~~ **It has now, once — see §10. It cost 0
words.** What remains unsettled is everything a single auto-resolved encounter cannot speak for; §10.2
lists it.
* ~~Node-line expiry did not fire.~~ **It fired on turn 64 — §9.1.** What is still open about it is in
§9.3.
* ~~`FUN_00893290` is unidentified.~~ **Identified — §11.1.** What is still open there is whether a
*successful* raid roll costs a further word (0 or 1, undetermined on a workload where none succeeded).
* **A turn with a genuinely empty encounter vector was not observed** (§4). Both saves produce exactly one
sighting encounter on every turn. The tail-runs-every-turn claim is settled; the no-encounters variant is
still an inference, now a much narrower one.
* ~~`players` reads 8 on a 2-player save, and may be the `S+0x64` bug again.~~ **Resolved, and the flag was
my own error.** The offset is right and so is the count. `StrategyServer`'s base-class ctor 0x0085b120
(entered with `ecx = S+4`) zero-initialises four consecutive vectors as three-word triples with the fourth
word skipped — `+0x40/+0x50/+0x60/+0x70` raw, 0x10 apart, allocator-last — which enumerates the players
triple as literally `{S+0x54, S+0x58, S+0x5c}` with no frame arithmetic at all, and puts the fleets vector
at `S+0x64` exactly where B4 measured it. Five NPC accessors at 0x00788de0ff bounds-check an index against
`([S+0x58] − [S+0x54]) >> 2` and then index `_Myfirst`, which is a third confirmation.
**The vector is not the lobby's player list.** It is `#empires + one rebel-AI per distinct empire species
+ 4 NPC pseudo-players` (Alien Menace, Peacekeeper Enforcer, Von Neumann, Independent Colony — all species
4). `Sim.NumPlrs` reads **8** in the Human saves (two species) and **7** in every Zuul save (one species),
against a `Summary.Players` array with **2** entries in both. Both numbers are right; they count different
things.
**And my draft of this document was wrong about my own data.** It said the hook read 8 "on both saves". It
did not: the trace reads 8 on `ref-turn2` and **7** on `zuul-turn16-noderoute`, matching each save's
`NumPlrs` exactly. I generalised from one run without re-reading the other, and it took a check aimed at
something else to catch it.
* **Which of the 12-to-44 `S+0x8` increments per turn come from where** (§5), and what they scale with.
* The direct-call sweeps behind "node-line decay's only RNG site is the `Chance(0.5f)`", "its downstream
pair draws nothing" and "`ProcessNodeSpaceTravel` draws nothing" are **worth less than they look**, and
method rule 16 (landed by lane J while this run was in flight) says why: an inlined draw leaves no
call-graph edge at all, so a call sweep is a lower bound. Rule 17 applies too — those sweeps clipped at
Ghidra's reported function sizes.
**The behavioural measurement is what carries these claims, not the sweeps.** `ProcessNodeSpaceTravel`
moved the generator by 0 words on **16** observations (twice per turn, eight turns) and node-line decay by
0 on **8**. That evidence is immune to both rules, because it does not ask which function drew — it asks
whether the generator moved.
* **No Guard region is declared by any hook in this family, so nothing here can report an undeclared
write.** That is deliberate — these hooks make no claim about game state at all, and a guard over the
generator would only duplicate the Result region that already covers the whole object — but it means the
usual harness-audit safety net is absent by design. Both traces show `err = 0`, `undeclared = 0` on 32
records each; the second number is vacuous and should be read that way.
* **The one record with no ledger position is the first pre-turn autosave of each session**, which runs
before any turn driver and therefore before the hooks know the server pointer. It declares no region at
all rather than declaring one it cannot fill. Every record that *did* declare the region resolved: 0
`words: null` across 64 records.
* **The ledger's block-chain machinery has never run live.** Every observation in both runs sat inside a
single MT block — `left` walked 432 → 413 → 395 → 375 → 357 on `ref-turn2` and 263 → 243 → 223 → 201 → 181
on the Zuul save, never reaching 0. So every live word count reduces to `left_before − left_after`, and the
twist-and-index path that makes the instrument correct across block boundaries is exercised **only by the
host tests**. A turn that crosses a boundary (any turn spending more words than `left`) is the first real
test of it. This is the thinnest part of the instrument and the one to watch.
* Everything here is one game state per save, two saves, eight turns, with **158 words** of generator
movement in total (192 → 267 and 361 → 443). It is a thin workload measured precisely, not a broad one.
In particular the per-turn total moved only between 18 and 22 across eight turns: the *variation* is barely
sampled, and nothing here says what makes it 18 rather than 22.
## 9. Node-line expiry — a distance, not an absence
Lane O's `zuul-turn16-noderoute.sav` was pushed to the VM and played forward. Phase 11 draws one word per
**expired** node line; rather than report "we ran N turns and it never fired", the hook was extended to
classify the whole `NodePath` population at entry, using the same `RemainingLife` formula the original
tests. The classification is what makes the negative result usable:
| turn | node paths | permanent (`npt == 0`) | immortal (`npdtn == INT_MAX`) | **mortal** | min remaining life | ≤ 5 | expired → words |
|---|---|---|---|---|---|---|---|
| 17 | 53 | 51 | 0 | **2** | 40 | 0 | 0 |
| 18 | 54 | 51 | 0 | **3** | 42 | 0 | 0 |
| 19 | 56 | 51 | 0 | **5** | 41 | 0 | 0 |
| 20 | 57 | 51 | 0 | **6** | 43 | 0 | 0 |
Three things follow, none of which was knowable before:
1. **51 of the 53 node lines on this map can never expire** — `npt == 0` takes `RemainingLife`'s first
early-out. The static map's node network is not a decay candidate at all. Only *dug* lines are, which is
why this is a Zuul save: the mortal count rises by roughly one per turn as the Zuul dig.
2. **Every mortal line is ~40 turns from expiry**, and the population's minimum stays in a 40–43 band while
new lines are added at full life. So the first phase-11 draw on this save is **tens of turns away**, not
one or two — and it is reachable, which "we saw nothing" would not have told anyone.
3. It explains why the campaign never noticed: no save in the corpus is within 40 turns of a decay event,
and the ones that could get there are the newest saves in it.
### 9.1 The prediction, and the turn it came true
Because `min_life` was falling by exactly 1 per turn — 43, 42, 41 … 30 at turn 34, with the traffic term
contributing nothing on this map — a numeric prediction became possible, and it was committed to
`sots-engine/docs/Z-tail-rng.md` §6 at turn 34 with the run still in flight:
> **P9. The first phase-11 draw happens on turn 64, and costs exactly 1 word.** Node-line decay records
> `np_min_life = 0`, `predict_words = 1`, and a measured `rng` delta of 1; the tail's total becomes 1
> instead of 0; the bracket total becomes `ProcessTurn + 1`.
The game was played to turn 64. **Every clause held.**
| turn | node paths | mortal | min life | ≤5 | expired | `predict_words` | node-decay words | **tail words** | `ProcessTurn` | bracket | residual |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 62 | 64 | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 18 | 18 | 0 |
| 63 | 64 | 13 | 1 | 1 | 0 | 0 | 0 | 0 | 18 | 18 | 0 |
| **64** | 64 | 13 | — | 0 | **1** | **1** | **1** | **1** | 20 | **21** | **0** |
**That is the first non-zero tail cost this campaign has ever recorded**, and it is exactly the draw lane K
found by reading 0x007ae095. The defect lane K warned about is no longer latent, no longer inferred and no
longer a hypothesis: **on turn 64 of this save, a reimplementation that models `ProcessTurn` perfectly and
stops would have written an autosave one generator word out of step, and every subsequent turn would
diverge.**
`predict_words` is computed at hook entry, *before* the original runs, from the same `RemainingLife`
predicate transcribed in §6.1. It said 1; the measurement said 1. That is a real check of the model — as
opposed to the 63 preceding turns, where it said 0 and the measurement said 0, which checked nothing and was
reported that way.
### 9.2 The twist path ran, live, on the same turn
The instrument's thinnest part (§8: "the block-chain machinery has never run live") was exercised on this
very turn. `ProcessTurn` entered with `left = 11` and left with `left = 615` — it **crossed a block
boundary**, the generator twisted, and the ledger reported `11 + (624 − 615) = 20` words. Sixty-three turns
of measurements had all sat inside a single block, so every earlier word count reduced to a subtraction; this
one did not, and the bracket still reconciled to a residual of 0.
### 9.3 What is still not settled about node lines
* **One expiry, on one map.** 51 of the 64 lines are permanent; the 13 mortal ones are Zuul-dug. A
non-Zuul game may never produce a mortal line at all.
* **The `0x20000`-fleet gate has never been exercised**, because it only matters when the roll *succeeds*
and no fleet was riding this line. Whether the roll succeeded here is not visible in a word count — the
draw costs 1 either way, which is the whole point of §6's correction.
* **Two expiries on one turn has never been observed** (`np_within5` read 1, never 2), so "one word per
expired line" is confirmed for *one* line and extrapolated for two.
---
## 10. A real battle, measured — and it costs nothing
The turn-54 End Turn of the long run stopped on an **Encounter at Gallandro**: the player's five ships
(3 DE Colonizer, 2 DE Armor) against a **Von Neumann**. That is the workload §8 said did not exist and lane
J's `combat-resolver.md` asked for — every encounter in 54 turns until this one had `res->+0x4` set, making
`ApplyEncounterResult` a whole-function no-op. **Auto Resolve** was chosen (the dialog's four options are
Fight Manually / Auto Resolve / Fight Manually If Opponent Does / Retreat), and the prediction was committed
to `sots-engine/docs/Z-tail-rng.md` §7 with the dialog still on screen and unclicked.
| turn | `res_no_battle` | `ApplyEncounterResult` words | tail words | `ProcessTurn` words | bracket | residual |
|---|---|---|---|---|---|---|
| 52 | 1 | 0 | 0 | 18 | 18 | 0 |
| 53 | 1 | 0 | 0 | 18 | 18 | 0 |
| 54 | 1 | 0 | 0 | 16 | 16 | 0 |
| **55** | **0** | **0** | **0** | 22 | **22** | **0** |
**P10 predicted a non-zero tail cost and was wrong.** The first battle this campaign has ever instrumented
moved the strategic generator by **zero words**, and the bracket residual stayed 0 — so combat proper
(`RunCombatRound` / the combat server, which run between `ProcessTurn` and the tail and are hooked by
nobody) drew nothing either. Every one of the turn's 22 words was inside `StrategyServer::ProcessTurn`, just
as on a peaceful turn.
That is the *strong* form of lane J's reading. Lane J established from the instruction stream that the
resolver has **no unconditional draw** — its three sites are a node-cannon `NextInt`, an inlined `NextFloat`
per back-engineering candidate, and a `NextInt` per successful roll of that. This run shows that on an
ordinary encounter **none of the three fires**, and lane J's own cheap prediction — *a plain fleet battle
should cost the same as a peaceful turn* — holds exactly.
### 10.1 Why this matters to the standalone
A reimplementation that models a strategic turn's RNG and **nothing about combat** reproduces the generator
correctly through a battle. Combat's effect on the save is entirely in the state it writes, not in the
generator it advances. That is a much cheaper milestone than "read the 7,641-byte resolver first", and it
was not knowable before this run: the honest prior was lane K's "draw counts are entirely combat-dependent
and unknown".
### 10.2 What one battle does not settle — and it is a lot
* **One encounter, auto-resolved.** `Auto Resolve` may not take the same path as a manually fought battle;
the tactical engine has its own `Mars::CombatSim` generator at `sim+0x108` (§7) which nothing here
watches. A manually fought battle is a different experiment and has still never been run.
* **The opponent was a Von Neumann**, an NPC pseudo-player, not a rival empire's war fleet. No node cannon
was present, so R1 could not fire; whether R2's salvage roll was skipped because no candidate had a
non-zero salvage slot, or because the arm was not reached at all, is not distinguishable from a word
count of 0.
* **A cost of 0 is the easiest number to produce by accident.** It is exactly what a hook that compared
nothing would report. The reasons to believe it here are that the same hook reported 18–22 for
`ProcessTurn` on the same turn, that `res_no_battle` flipped to 0 for the first time in 55 turns on
exactly the turn the battle happened, and that the player's fleet was destroyed — the battle demonstrably
occurred. It is still one observation.
* **No `EVENT_*` or state-side check was made.** These hooks declare the generator and nothing else, so
this says the battle was RNG-free and says nothing about whether it was *computed* correctly.
---
## 11. The per-call-site ledger — every word of a turn, attributed
§2 said *where* a turn's words are spent (all inside `ProcessTurn`); this says *which call site* spends
them. The seven generator entry points are detoured and each call records
`__builtin_return_address(0)` — the game instruction after its own `call` — with the word cost taken from
`left` before and after (`sots-engine/src/shim/hooks/draw_sites.{h,cpp}`; report tool
`tools/rng_site_report.py`). This is attribution, not discovery: lane I closed the search space at seven
entry points and 22 sites in `ProcessTurn`'s closure.
Three consecutive End Turns on `ref-turn2`, build `z-sites2-20260908T1432Z`:
| call site | owner | entry point | calls/turn | words/turn |
|---|---|---|---|---|
| 0x0050329d | `FUN_00503200`+0x9d ← `DetectEncounters` (lane I, depth 4) | `NextFloat` | 1 | 1 |
| 0x007929a4 | `FUN_00792750`+0x254 ← `DetectEncounters` (lane I, depth 3) | `NextInt` | 1 | 1 |
| 0x00587888 | `TechTree::ProcessResearch`+0x1c8 | `NextFloat` | 0–1 | 0–1 |
| 0x0088df4f | `ServerPlayer::RollResearchEvent`+0x2f (lane T) | `NextFloat` | 0–1 | 0–1 |
| **0x00893426** | **`FUN_00893290`+0x196** | **`Chance`** | **8** | **8** |
| **0x00893513** | **`FUN_00893290`+0x283** | **`Chance`** | **8** | **8** |
| turn | site sum | `ProcessTurn`, measured independently | residual |
|---|---|---|---|
| 3 | **19** | 19 | **0** |
| 4 | **18** | 18 | **0** |
| 5 | **20** | 20 | **0** |
**Nothing is unattributed, on any of the three turns.** The two instruments share no code path — one reads
`left` around a boundary and reconstructs an absolute position, the other reads `left` around a single call
and keys on a return address — and they agree word for word. The 18–20 spread that §2 could only report is
now *explained*: it is the two optional research draws, both of which are gated.
### 11.1 The dominant consumer is trade-raid generation, reached by a virtual call
**16 of every turn's 18–20 words are `ServerTradeManager::GenerateTradeRaidEncounters` 0x00893290** —
`ServerTradeManagerImpl` vftable 0x00a31b74 **slot 10**, `thiscall(this, vector<TeamRecord>*)`, `ret 4`.
It loops over `StrategyServer::Players` and rolls, per player, up to three `Mars::RNG::Chance` calls on the
strategic generator:
| site | probability | StrategyVar | image default | fired |
|---|---|---|---|---|
| +0x196 (0x00893426) | player raid | `TRADE_RAID_ODDS_PLAYER` | **0.2f** | 8/8 |
| +0x283 (0x00893513) | NPC raid, gated on `0.0f < S->+0x1a0` (player-independent, so all-or-nothing per turn) | `TRADE_RAID_ODDS_NPC` | **0.05f** | 8/8 |
| +0x33e (0x008935ce) | refugee raid, gated on a subsystem manager being present | `TRADE_RAID_ODDS_REFUGEE` | **0.05f** | 0/8 |
All three probabilities are strictly inside (0,1), so `Chance` takes neither early-out and spends exactly
one word — which is why the measurement is 1 per call. **No back-edge in the function contains any of the
three sites**, so one word per player per site is a hard bound, not an observation. The records vector it
is handed is the same 0x74-stride `TeamRecord` vector lane I's `EncounterDetect_Run` receives.
**Why no static sweep found it.** There are **zero** direct `call rel32` targets equal to 0x00893290 in the
image, and exactly one dword `0x00893290` in `.rdata` — at 0x00a31b9c, vftable + 0x28. The edge is
```
007d845d mov ecx,[esi+0x158] ; S->tradeManager
007d8463 mov eax,[ecx] ; vptr
007d8465 mov edx,[eax+0x28] ; slot 10
007d8469 call edx ; <-- 0x00893290, VIRTUAL
007d8470 lea ecx,[ebp-0x30] ; ... ; call 0x007cb080 <-- lane I's EncounterDetect_Run, DIRECT
```
inside `StrategyServer::DetectEncounters`, which `ProcessTurn` calls directly. Lane I's closure **entered
this very function and followed the direct call one instruction later**; it could not follow the virtual
one, and said so. So this is not a hole in lane I's work — the tempering-immediate scan's recall claim is
intact and its 22-site list is explicitly a direct-edge closure. It is the demonstration that the caveat
was load-bearing: **the largest single RNG consumer of a strategic turn hangs off a virtual edge inside a
function the closure already contained.**
The repo had also already met this function without knowing what it cost:
`findings/subsystems/strategic-turn-internals.md` line 153 lists 0x00893290 as "raid encounter generation"
against these exact three StrategyVars. What was missing was the connection to the ledger.
**Ghidra's size is wrong again** (method rule 17): the real body ends at 0x0089389a, 1546 bytes, and
Ghidra's 1532 lands mid-instruction — the same failure lane I hit on 0x007aa240.
**One live cost is not yet bounded.** A *successful* roll calls slot 17,
`ServerTradeManager::CreateRaidEncounter` 0x008938a0, which draws a `NextInt` at 0x008939ee to pick a
target — but returns without drawing when the candidate list is empty. So a success costs **0 or 1 further
word**. On these three turns it cost 0, which is consistent either with no roll succeeding (≈11% on the
image defaults, so three quiet turns in a row is unremarkable) or with an empty candidate list every time.
A word count cannot separate those, and separating them is the cheapest experiment left on this path.
> **SETTLED BY LANE H, 2026-09-08 — and two corrections to this paragraph**
> (`findings/control-flow/tail-probes.md` §4). An entry counter on 0x008938a0 recorded **2 calls on
> Zuul turn 24 and 1 on turn 25, all drawing 0 words**: the rolls *do* succeed and **the candidate
> list is empty**. A successful raid roll costs 0 further words on our corpus.
> (a) "three quiet turns in a row is unremarkable" understates it by three orders of magnitude —
> 11% is the probability of a quiet *turn* (`0.8^8 × 0.95^8`), so three in a row is 0.14%, about
> 1 in 720. (b) The caller list below is **incomplete**: `0x007d5150`, the other subtree of
> `DetectEncounters`, also dispatches slot 17, so an entry count of 2 is two slot-17 calls from one
> of two known sites, not two trade-raid successes.
### 11.2 Two bookkeeping corrections the raw numbers need
The shim's raw totals are 35 / 34 / 36, not 19 / 18 / 20, and both differences are accounting rather than
measurement — `tools/rng_site_report.py` applies them and shows its working:
* **Helper-internal rows double-count.** `Chance` calls `NextFloat` internally, so its 16 words appear
twice: once on the `Chance` rows and once on a row whose return address (0x008e6e04) is *inside*
`Chance`'s own body. The report subtracts any row landing inside another entry point's body.
* **Other generators are not this generator.** 8 calls per turn come from `FUN_00578cf0`, `FUN_005798e0`
and `FUN_0069dbb0` drawing on a **different `Mars::RNG` instance** — the `StrategyClient`'s at
`client+0x134` (§7). They are real draws and they are correctly excluded: they never touch the strategic
generator the save serialises. The first version of this instrument did not distinguish them and reported
44 words against a bracket of 18, which is what caught it.
The second point is worth keeping: **a per-site RNG ledger that does not identify which generator each draw
came from is not a ledger.** The boundary instrument was immune to this by construction because it watches
one object; the site instrument had to be told.
### 11.3 What the site ledger did not see
* **`EncounterDetect_AssignContacts` never ran** on these three turns — its gate in
`EncounterDetect_ProcessTeamRecord` (some team-record member must have `+0xfc != 0`) was not satisfied.
Its hook recorded no call, so lane I's one inlined site in `ProcessTurn`'s closure contributed **0**,
which is consistent with the sums reconciling exactly. **The inlined-draw path is therefore still
unexercised**, and if it fires on some other save the site sum will fall short of the bracket by exactly
its cost — which is how it will announce itself.
> **CORRECTED BY LANE H, 2026-09-08** (`tail-probes.md` §6). The gate is not the reason. Lane H
> hooked `EncounterDetect_ProcessTeamRecord` itself: it recorded **zero calls** over five End Turns
> on two saves, while an entry probe on `EncounterDetect_Run` recorded **one call per turn**. Run
> calls ProcessTeamRecord once per record, so **the record vector it receives is empty** — the
> `+0xfc` gate is never evaluated because there is nothing to evaluate it on. Lane I's
> `|contacts| × |detectors|` bound is untouched and still has nothing to bound.
>
> The same lane found where the two detection words really are, and it is not this subtree:
> `DetectEncounters` → **0x007d5150** (one call site, at 0x007d860b) → 0x0078cc70 → 0x00503200
> (`NextFloat` 0x0050329d) and → 0x00792750 (`NextInt` 0x007929a4). Every edge on that path has a
> single caller. It is one word per player that passes a per-player gate, and on both corpus saves
> exactly one player passes — so "2 per turn" is a coincidence of these saves, not a constant.
* Three turns of one save. The two `Chance` sites fired 8/8 every turn with no variation, so nothing here
says what makes them fire *fewer* times, and `FUN_00893290`'s own gating is unmeasured.
> **LANE H, 2026-09-08.** The free prediction at the end of §11.3 was run and **held exactly**: on
> `zuul-turn23-fleet23` (7-entry player vector) both sites read **7 calls / 7 words**, for **14**
> instead of 16, on two consecutive turns. The loop iterates `StrategyServer::Players` and nothing
> else. Lane H also found that **hooking 0x00893290 itself perturbs the game** (`tail-probes.md`
> §2) — but the *un-instrumented* game reproduces this document's `z2-autosave.sav` byte for byte,
> so the lane-Z instrument is behaviour-neutral and every number here stands.
**A free prediction, for whoever runs this next.** If the 8 calls per site are one per entry of the server's
player vector, then on any **Zuul** save — where that vector holds **7**, not 8 (§8) — the two sites should
cost **14** words per turn instead of 16, and the turn total should drop by 2 for the same activity. The
Zuul runs in §9 were made with the earlier build and carry no site table, so this is untested; it is the
cheapest available check on what `FUN_00893290` iterates, and it does not require identifying the function
first.