14 KiB
SOTS1 save format — as implemented by save_reader.py
Status: validated against the three real saves (verify/results/saves/turn1..3-state.sav,
SotS 1.8): save_reader.py <save> --strict exits 0 on all three with resyncs: 0,
hint-failures: 0 and 2503 raw bytes (the opaque RNG blob). Sources: the community
editors (R1 Bardez, R2 SOTSedit; save-editor-structs.md), the binary member tables
(struct-recovery.md) and the serializer decompiles in
findings/objects/schema-gaps-resolved.md (round 3), which settled every item that was
marked VERIFY in the previous revision of this file. The synthetic fixture
(save_writer_stub.py) round-trips under the same assumptions (test_save_reader.py).
1. Container
| File | one gzip member (1f 8b), standard deflate. gzip.decompress |
| Inflated stream | parsed from offset 0; all offsets in reader output are inflated offsets |
| Byte order | little-endian everywhere |
| Text | windows-1252, no NUL terminator |
| Non-gzip input | accepted as an already-inflated stream (R1's *.sav.inflate.dat) |
2. Primitive encodings
tag := int32 len, len bytes ASCII (field name; "." when the writer passed NULL)
string := int32 len, len bytes cp1252 len 0 is legal (Key, MapF, Pwd, Scenario, KeyPath)
int := 4 bytes (int32) handle ids, int16 members widened, enums, counts
float := 4 bytes IEEE-754 single
bool := 1 byte, 0/1
int64 := 8 bytes Bats2, rcex, PopC, pop (raw-bytes write path)
raw := n bytes, length known only to the writer RNG state (2503 B incl. pad = MT19937 624 words + index)
A named value is tag value pad, where pad is NUL bytes bringing the item to a
4-byte boundary. Padding is joint — confirmed on the real saves: `pad4(4 + len(name)
- len(value))
over the whole item (haltvbool = 12 B,vnhbool = 8 B,Name= 4+4+4+len rounded). The "split" convention (pad after the name and after the value) is kept only so--padding auto` can reject it; it never matched a real file.
| mode | layout | item size |
|---|---|---|
joint (real files) |
[len][name][value][pad] |
pad4(4 + len(name) + len(value)) |
split (not observed) |
[len][name][pad][value][pad] |
pad4(4 + len(name)) + pad4(len(value)) |
Values carry no type byte. Type comes from (a) the schema/catalog, (b) a lookahead
plausibility test (a candidate layout is accepted only if a plausible tag, a frame marker,
or EOF follows), (c) for 4-byte words with no hint, an int/float classification by bit
pattern (|int| <= 100000 → int; finite float with 1e-6 <= |f| < 1e12 → float; else
int). The other reading is kept as alt. Limitation: with a name whose length is a
multiple of 4, bool and int have identical item sizes; unknown names default to int.
Two rules about string values (both were reader bugs before round 3):
- Only tag bytes are constrained to printable ASCII. A string value may hold any
windows-1252 byte, including 0x80–0x9f (system names such as
Kor’Vothcarry 0x92 = right single quote). A tag the catalog knows to be a string is read without any text test; a value can therefore never veto the layout of the item before it (that veto was thehaltv→VFlags/Name/vnhcascade). Guessing a string for an unknown tag still uses a text-plausibility guard, which accepts every cp1252-defined byte. - An empty string is 4 zero bytes, byte-identical to int 0. The walker reads it as
""when the tag is hinted; when an unhinted walker read a 4-zero-byte word, the schema applier coerces it to""instead of reporting "expected string, read int".
3. Complex frames
[len][name][pad to 4] BE EF BE EF ...children... 10 41 10 41
(0xBEEFBEEF) (0x41104110 = ~0xBEEFBEEF)
- Every "nested object" (IStreamable via stream vft+0x28) is framed. Frames nest; the reader recovers the tree from the markers alone, without a schema.
"."convention (confirmed): any write with a NULL name is emitted with the tag"."(len 1). That covers everyVectorHelper<T>array ("."= count, then n ×"."elements: frames for streamable T, plain values for POD T), the scalars ofStarMapParamsandStrategyPlayerGameSettings,PlayerColorID's index/r/g/b, andVector3bodies. The reader matches such items positionally (R()fields) and reports each one as an info ("tag '.' read positionally as …");"."is deliberately kept out of the global type catalog because it carries ints, floats and frames alike.- Vector3 bodies are tagged: 3 ×
"."float items inside the frame (Pos,PrvPos,FtOrig,FPogn2,FPdpos,Health,MapPplanet positions; writerFUN_008a60d0). The reader keeps the 12-raw-byte fallback but it is not exercised by real files. - A frame may be tagless (BEEFBEEF directly at an item position): accepted by the
reader; not observed in the real saves (element frames use
"."). RNGframe body is one"."-tagged opaque blob read straight to its END marker (2503 B including the 3 joint-padding bytes).- Markers are only interpreted at item boundaries; a value that happens to equal a marker is not a problem unless the reader is already resynchronising.
4. Arrays
| kind | encoding | reader schema |
|---|---|---|
| NonComplexArray (inline count) | named int count, then count × element inline in the same frame | NArr |
ComplexArray (VectorHelper<T>) |
a frame containing: "." int count, then count × "." element |
CArr |
| uncounted repetition | elements repeated until the frame END (or until the lead tag stops recurring) | Repeat |
| element = leaf wrapper | SysID int + Sys frame; PlayerID + Player; FltID + Flt; ShipID + Ship; DesID + Des; ply + hist |
Seq([...]) |
| sparse tables | mnsp then n × (msp, mv); nadct then n × (ads, adt); haltc then n × (haltt, haltv); zdsc then n × (zdsi, zdst); PrNSp then n × (PrSp, PrNum) |
NArr(Seq) |
Inline-count tags used by the binary: NumPlrs NumSys NumFlts NShips NumActs NumOwn NumDes NumLeg NumNotes NumPR NSprj Nexp NWeapXcl ndeflay rdtc numcreps ninv NumFlts NumGFs NumSnF NumMnF NVO NVE NVs NumPlgs2 PopNG mnsp nadct haltc PrNSp NTH nply ncls seno2 spc zdsc NumIDs PlayerIDs DesignIDs SystemIDs FleetIDs ShipIDs TradeIDs AllExc AllExcCF. Count and element
tags inside framed arrays (Players, GOWinPly, sacq, slost, dipstats, preps,
odes, owep, otch, cme2, Ojvs, MapP planets …) are always "." (§3).
Uncounted lists: hist holds n × stats frames until its END; Sim holds 7 × (ISsp
string, ISsu float) after the players; the root holds one CD frame per custom-data id.
5. Conditionals the reader honours
| gate | consequence |
|---|---|
ClrID/indcl/FxCrID frame: "." int index == -1 |
three "." ints r,g,b follow inside the frame |
vnh true |
vnd, vnex3, vnpex3 (the only conditional in that region of Sys; Name and VFlags are unconditional) |
system-level hindi true |
indi frame (IndependenceInfo) after NVs |
NVO entry |
indi frame is always present after isind (inline member of the map value; isind does not gate it) |
PrMax > 0 |
PrNSp + n × (PrSp, PrNum); with PrMax == 0 the PrisH frame ends right after PrMax |
HFPlan true |
FPlan frame |
HLay true |
Lay frame (opaque) |
hbq true |
BQ2 frame; hsp true → pop, ppop Population frames |
HasAIR true |
AIR frame (opaque) |
system PID non-null |
BQ frame present (reader: optional by name) |
SvSctOb pointer non-NULL |
SvSctOb frame before zdsc (present in the three real saves; Opt) |
| custom-data blob non-NULL | one CD frame per CDT id that has data |
legacy tags ISuit ARes SysID TrdID Caps GtTrf FtSens FtInc lcid SensMod ExPopSys AIDifficultyID Rand RandEnc NPC |
accepted if present (read-side only), never written by 1.8 |
6. Top-level layout
Written by FUN_00877070; loader FUN_0086abb0; summary-only reader FUN_008773c0.
offset 0: "Summary" StrategyGameInfo GameName Turn NumSys Checksum Players{"."=n, n×"."{Slot{} Rank}}
Session{TMRS{TSTL TCTL TQTL TQTLE}} MapShape IncMod ResMod
Alliances Teams Encounters Scenario
"CreateParams" StrategyGameCreateParams Name ID RSeed AID Key MapP{"." int, "."{planets}, "." n×"."{ints},
"."{nodePaths}} MapS MapF NSys REnc SDist SSize SRes SSuit MaxP ASpec
bAlly NTeam tmgrp PSav PCol PTech IncM ResM scrp{spc n×(spsn sppn sppv)}
"Sim" StrategyServer KeyPath NMSz NMLc NMnx | PlayerIDs DesignIDs SystemIDs FleetIDs
ShipIDs TradeIDs (each: count, n×".") | ModCount Frame GameID Attrib{}
RNG{} GameName Map IncMod ResMod EnAl EnTm GOTurn GOWinPly{} NPCm NPCo
NPCi NPCv NPCa szadj rsadj suadj sprjs{} RandEncAdj cmbtid turnstats{}
numcreps n×crep{} ninv n×(invs inve invt invtb) AllExc n×(AllExc AllExc)
AllExc n×(AllExc AllExc) AllExcCF n×(AllExcCFp AllExcCFp)
NumPlrs n×(PlayerID Player{}) 7×(ISsp ISsu) NumSys n×(SysID Sys{})
NdGr2{} trdmgr{} spymgr{} NumFlts n×(FltID Flt{}) NumActs n×Act
[SvSctOb{}] zdsc n×(zdsi zdst)
"CDT" CustomDataTable NumIDs n×ID (strings: Player.<id>.TurnCommands_v5, Player.<id>.AIAgent …)
n × "CD" opaque custom-data frames, one per id that has a blob
Slot (SlotDef): IsPlay IsDead IsReq IsRec IsFxNm FxNm IsFxSp FxSp IsFxCr FxCrID{} IsFxBd FxBd IsFxAv FxAv Tag Pwd(string) Team Settings{4×"." int}.
turnstats (GameTurnHistory): nply, n × (ply, hist{ply, stats{} …until END});
stats (PlayerTurnStats): pop(int64) sacq{} slost{} (VectorHelper: set ses seop senp seno2 n×seot2) trn almem inc tdinc sav col bat tch(int) ncls 3 × (cls shpt shpl shpk satt satl satk).
Everything not covered by a shape (TechTree body, Events, ShipRecs, spy2, civr, comms, Ojvs,
Attrib, sprjs, SvSctOb, trdmgr, spymgr, CD, …) is kept as the generic
{"_name","_off","_items":[{"name","kind","value","off"}...]} form.
7. Struct field orders and types applied
Shapes live in save_reader.py (Summary, Slot, CreateParams, MapP, Sim,
TurnStats/PlayerTurnHistory/PlayerTurnStats, Sys, Player, Fleet, Ship,
PlayerView, Population/PopG, Morale, MoraleEvent, BuildQueue/BuildOrder,
IndependenceInfo, Rts, DipStat, Prep, FlightPlan, Waypoint, PrisonerHold,
CdTable, …). A("tag", type) = on-disk tag confirmed in the exe (strict name match);
R("name", type) = positional ("."-tagged items, or R1 C# names). Binary corrections
applied over R1/R2:
- float:
TRM CstR CstE CstT shrm RefCap RepCap, PlayerViewInfra;Summary.IncMod/ResMod,Sim.IncMod/ResMod,Sim.szadj/rsadj/suadj,TMRS.TSTL/TCTL/TQTL/TQTLE,CreateParams.SDist/SSize/SRes/SSuit/REnc/IncM/ResM,ISsu - int64:
Bats2 rcex PopC,PlayerTurnStats.pop - bool:
Abdn Dstyd PvMA AIBn haltv EnAl EnTm(R2's "short" readings are the value byte) - int on disk though int16 in memory:
TShn ETS tch col batand all DiplomacyStats counters - string:
pswd,Key,MapF,Pwd,KeyPath(all may be empty) - Vector3 (3 ×
"."float):Pos PrvPos FtOrig FPogn2 FPdpos Health Nexpentries carryxid xmin xmax xper(float)Teamappears twice in Player: an int, later a nested{ALid AL NA CF}frame (typed keyAlliances)GOWinPlyis a framedVectorHelper<uint>("."count + n ×"."int), empty in the real savesCreateParams/Summarytag case is as written above (R1's camel-case names were wrong)
8. Reader output conventions
--dump: one line per item,@<inflated offset> name kind value;?after the kind means the type was guessed,(alt …)shows the other reading of a 4-byte word; frames print{…}with item count and byte size.--json:{"padding", "stats", "issues": [...], "data": {...}};datahas the keyssummary,createParams,sim,cdTable,customData; every typed struct carries_off; unexpected items are kept under_unexpected/_extra; unknown regions keep the generic form.- Issue levels:
error(schema field missing / type impossible / frame unterminated),warn(resync, hint not plausible, unexpected items, width mismatch, best-effort read at EOF),info(positional"."tag read as an R() name, unnamed small payload before END).--strictfails on error or warn. - Exit status: 0 clean, 1 errors present, 2 unreadable container or strict failure.
9. Verification checklist (all settled on the real saves)
- Padding convention — joint (§2).
Summaryframe: 13 children with the tags in §6 (R1's names were case-variants).- Vector3 bodies — tagged, 3 ×
"."float (§3). - Element and count tags inside framed arrays —
"."(§3, §4). --padding autopicks joint;resyncs == 0andhint_failures == 0on turn1/2/3; the only raw bytes are theRNGblob. Remaining unknowns are the bodies of the opaque frames listed in §6 (kept generic, not a parsing gap).