sots-re/findings/subsystems/output-turn-path.md
alex 3b99e255c7 lane C3: ComputeOutput on the turn path -- the money ComputeBudget actually sums
`ServerSystem::ComputeOutput` 0x00751fb0 and the whole of `ComputeOutputFromRates`
0x00751bb0, read from the instruction stream to the next function start. This is the
function lane E1 correctly identified as the real blocker on P01/P02/P03/P05/P06 after
its own chain came out 25/25 on BnkEl and did not unblock them.

The shape, and the fact everything turns on: construction points the build queue and
the ship-repair pass do not spend are redistributed over trade / terraform /
infrastructure, and the TRADE share is added to the money channel. Unspent
infrastructure points cascade into the terraform pool and unspent terraform points
cascade into money -- two hops, not one. So a colony with an empty build queue earns
the same money whichever way its sliders point, which is why the turn path's money
sits within one trade point of the projected path on this corpus.

Eleven addresses, five of them dropped as agreeing duplicates. New: the repair pass
0x00751590 (the B1 double-run side effect, and its round robin is provably a `min`),
the construction-point helper 0x00746830, the queue-demand walker 0x008251e0, the
ideal-suitability resolver 0x00745d60, and two helpers with non-standard conventions
that would be silently wrong read as thiscall -- 0x0074c6f0 takes `this` in ESI and
0x007460b0 takes the system in EBX.

Corrections in place: `income-term.md`'s "leftover science points" are leftover SHIP
CONSTRUCTION points (there is no science channel in this function), its
science-cascade bullet moves from inferred to instruction-verified, and
`output-term.md`'s 0x00751fa8 boundary is padding -- the `ret 8` is at 0x00751fa0.

Measured, with the engine change (sots-engine wip/output2 d3ee453):

    turn1-state -> turn2-state    209 -> 157   closed 52  regressed 0   (was 51 / 0)
    turn2-state -> turn3-state    108 ->  86   closed 22  regressed 0   (was 21 / 0)

Closed 1 per pair, regressed 0. Every prediction in the doc's section 4 held; the one
that was off is named and explained. The strongest check is not the leaf count but
the eleven-save self-check in section 5.3, where every difference between the turn
path and the projected path decomposes to the unit into the build queue's points.
2026-09-08 14:50:50 -04:00

29 KiB
Raw Blame History

ComputeOutput on the turn path (lane C3, 2026-09-08)

ServerSystem::ComputeOutput 0x00751fb0 and the whole of ComputeOutputFromRates 0x00751bb0 — the money ComputeBudget actually sums during a turn, as opposed to the projected-mode ComputeMaxIncome that lane E1 closed at 25/25 on the BnkEl oracle.

Evidence: own objdump -d pass over Sword of the Stars.exe. Both ranges disassembled to the next function start and the real boundary found (rule 17). Field names per findings/objects/struct-recovery.md. Everything marked instruction-verified is read off the instruction stream; everything marked inferred is not.

This supersedes two labels in earlier notes:

  • income-term.md §2.2 calls [ebp-0x28] "leftover science points". There is no science channel in this function. OutputRates+4 is the ship-construction slider SRsc, the helper at 0x00746830 turns it into construction points, and the "leftover" is what the build queue and the ship-repair pass did not spend. strategic-turn-internals.md §3.3 had this right; the income lane's paraphrase did not.
  • output-term.md §1 gives ComputeOutputFromRates's end as 0x00751fa8. The ret 8 is at 0x00751fa0; 0x00751fa3..0x00751faf is int3 padding. E1's 0x00751fa0 is correct.

1. The call chain

addr name conv / boundary note
0x00751fb0 ServerSystem::ComputeOutput(int out[12]) thiscall ret 4, ends 0x00752070 Ghidra size 192 = correct
0x00751bb0 ServerSystem::ComputeOutputFromRates(int out[12], OutputRates*) thiscall ret 8, ends 0x00751fa0 repairs ships in orbit
0x00747390 NormaliseOutputRates(float rates[4], ServerSystem*, float* pinned) cdecl pinned = null → trade
0x00750480 ServerSystem::ComputeTotalOutput(double SRoh) thiscall ret 8 lane N; side-effect free
0x00746830 ServerSystem::ConstructionPoints(double consShare) → int thiscall ret 8, ends 0x00746883 shipyard-station bonus
0x00815c10 ServerSystem::StationCount(ServerPlayer*, int kind) cdecl-through-thiscall kind 1 here (shipyards)
0x008251e0 BuildQueue::TotalConstructionLeft() → int thiscall ret 0, 23 bytes Σ conleft over the order list
0x00751590 ServerSystem::RepairShipsInOrbit(int points, bool estimateOnly) → int thiscall ret 8, ends 0x007517b5 the side effect; returns points LEFT
0x00745d60 ServerSystem::IdealSuitability() → double thiscall ret 0, ends 0x00745dc0 §2.6
0x00746890 ServerSystem::TerraformPointsNeeded() → double thiscall ret 0, ends 0x0074690d §2.5
0x0074c6f0 ServerSystem::CivilianConsumption() → int reads esi as this resource ledger only
0x007483b0 ServerSystem::OverHarvestDemand(double SRoh) thiscall ret 8 lane N
0x007505b0 ServerSystem::TradePointsToMoney(double trade) → double thiscall ret 8 lane E1
0x008e5660 round(double) cdecl fistp/fild, ties to even
0x00925220 _ftol2 — truncating
0x009dd1e4 ceil (MSVCR100) IAT
0x0083a5b0 TradeManager::SystemRouteIncome(mgr, sys, ServerPlayer*, int* a, int* b) ret 0x10 fills out[4],out[5]
0x007460b0 SystemRepairDemandForOwner(ServerPlayer*) → int reads ebx as sys fills out[6]

Two non-standard conventions worth flagging (both would be silently wrong if taken as __thiscall): 0x0074c6f0 takes its this in ESI and 0x007460b0 takes the system in EBX. Both are compiler-local helpers that inherit a register the caller happens to hold.


2. The formula

2.1 ComputeOutput(out) — 0x00751fb0 (instruction-verified)

if (out == 0) return
memset(out, 0, 48)                        // 12 dwords; slots 10 and 11 are FLOATS
if (sys->PID /*+0x100*/ == 0) return
ComputeOutputFromRates(out, &sys->Rts)    // sys+0x88 -- the system's OWN sliders, unnormalised
if (sys->[0x230] != 0) return             // a byte; NOT on the wire
mgr = server->vtbl[2]()                   // server = sys->+0x10, the RAW StrategyServer base
TradeManager::SystemRouteIncome(mgr, sys, sys->PID, &a, &b)
out[4] = a ; out[5] = b
out[6] = SystemRepairDemandForOwner(sys->PID)     // 0x007460b0, `sys` arrives in EBX

out[3] — the money — is written entirely inside ComputeOutputFromRates. Nothing after that call touches it, so the trade-route and repair-demand slots are reporting only.

ComputeBudget 0x00863030 confirms this at 0x008631fd:

for s in player->systems:
    if (s->Abdn /*+0xc4*/) continue
    if (projected) money = ComputeMaxIncome(s)             // 0x007521c0
    else { int o[12]; ComputeOutput(s, o); money = o[3]; } // [ebp-0xe0 + 0xc]
    if (money > 0) income  += money            // budget+0x04
    if (money < 0) expense += -money           // budget+0x1c

2.2 The OutputRates memory layout (instruction-verified)

ServerSystem+0x88, 0x1c bytes, seven dwords. The memory order is not the wire order:

offset field who reads it
+0x00 SRt trade trade points, and the leftover weight
+0x04 SRsc ship construction construction points
+0x08 SRtf terraform zeroed by normalisation when Suit == IdealSuitability()
+0x0c SRi infrastructure zeroed by normalisation when f32(Infra + ibon) >= 1
+0x10 SRoh over-harvest ComputeTotalOutput / OverHarvestDemand
+0x14 SRs not read here (slave death rate)
+0x18 SRnr (int) not read here

The suppressions are read off NormaliseOutputRates 0x00747390: [edi+0x8] := 0 under the Suit == IdealSuitability() branch and [edi+0xc] := 0 under 1.0 <= f32(ibon + Infra). The wire order (SRs, SRt, SRsc, SRtf, SRi, SRoh, SRnr) is a serialiser choice.

2.3 ComputeOutputFromRates(out, rates) — 0x00751bb0 (instruction-verified)

memset(out, 0, 48)
if (sys->PID == 0) return
r = *rates                                   // 7 dwords copied to the stack: the caller's
NormaliseOutputRates(&r, sys, 0)             // struct is never modified

T          = round( ComputeTotalOutput(r.SRoh) )      // ties to even, kept as a double
tradePts   = round( T * r.SRt   )
consPts    = round( r.SRsc * T  )
terraPts   = round( r.SRtf * T  )
infraPts   = round( r.SRi  * T  )
out[0]     = ftol(T)

// --- resource ledger (independent of everything below) -------------------------
need       = ftol(OverHarvestDemand(r.SRoh)) + CivilianConsumption()
resAvail   = sys->Res + (PID->[0x138] ? sys->MRes + sys->ARes2 : 0)
out[2]     = min(resAvail, max(need, 0))
out[1]     = min(out[2], ftol(OverHarvestDemand(r.SRoh)))

// --- construction ---------------------------------------------------------------
queueNeed  = sys->BQ ? BuildQueue::TotalConstructionLeft(sys->BQ) : 0
out[7]     = ConstructionPoints(consPts)                  // ftol(c + stations*BONUS*c)
out[8]     = min(queueNeed, out[7])
rem        = max(out[7] - out[8], 0)
out[9]     = 0
if (rem > 0):
    left   = RepairShipsInOrbit(rem, /*estimateOnly=*/false)
    out[9] = rem - left
    rem    = left

// --- the leftover redistribution -------------------------------------------------
Ltrade = Lterra = Linfra = 0.0
if (rem > 0):
    P = (double) rem
    if (r.SRsc == 1.0):                                   // an exact ==
        wT = 1.0
        wF = (sys->Suit != IdealSuitability()) ? 1.0 : 0.0
        wI = (sys->Infra != 1.0)                ? 1.0 : 0.0
    else:
        wT = r.SRt ; wF = r.SRtf ; wI = r.SRi
    S      = wI + (wF + wT)                               // that association
    Ltrade = round( wT * P / S )
    Lterra = round( wF * P / S )
    Linfra = round( wI * P / S )

// --- infrastructure --------------------------------------------------------------
infraNeed  = ceil( (1.0 - sys->Infra) / 3.3e-5 )          // 0x00a1f930
poolI      = Linfra + infraPts
spendI     = min(poolI, infraNeed)
leftI      = max(poolI - spendI, 0)
out[10]    = (float) max( spendI / 500.0 * 0.01 * 1.65, 0 )   // three 80-bit steps

// --- terraforming ----------------------------------------------------------------
terraNeed  = ceil( TerraformPointsNeeded() )
poolF      = (Lterra + terraPts) + leftI                  // the infra cascade lands HERE
spendF     = min(poolF, terraNeed)
leftF      = max(poolF - spendF, 0)
sign       = (IdealSuitability() < sys->Suit) ? -1.0 : 1.0
out[11]    = (float) ( sign * (spendF * 1.5 * 1.2f * PID->TerraMod) / 20000.0 )

// --- money -----------------------------------------------------------------------
out[3]     = ftol( TradePointsToMoney( (Ltrade + tradePts) + leftF ) )

Two things this makes explicit that no earlier note stated:

  1. The infrastructure leftover cascades into the terraform pool, and the terraform leftover cascades into money. There is no direct industry→money edge; it is two hops. income-term.md §2.4's "both cascade sources are zero" is right for the max-income rate vector (where infraPts = terraPts = 0 and both needs are >= 0) but says nothing about the turn path.
  2. The construction leftover's trade share is added to the money channel. On a colony whose build queue is empty, every construction point the system produced comes back as trade points. A system with SRt = 0, SRsc = 1 and an empty queue therefore earns exactly as much money as one with SRt = 1. That is the single most consequential fact in this function and it is why the corpus's turn-path money is so close to its projected money (§4).

2.4 RepairShipsInOrbit(points, estimateOnly) — 0x00751590 (instruction-verified)

if (points == 0) return 0
need = 0 ; cand = vector<StarShip*>()
for i in 0 .. sys->vtbl[2]()-1:                     // fleets at the system
    f = sys->vtbl[4](i)
    if (f->[0x58] != sys->PID) continue
    if (!Fleet::TestFlags(f, 0, 8)) continue
    for sh in f->ships (+0xa4 .. +0xa8):
        if (!Ship::TestFlags(sh, 0, 8)) continue
        c = Ship::RepairCost(sh, 1)                 // 0x00815180
        if (c <= 0) continue
        need += c
        if (!estimateOnly) cand.push_back(sh)
if (estimateOnly) return max(points - need, 0)
// round robin
progress = true
while (progress && points > 0):
    share = max(points / cand.size(), 1)            // integer divide
    progress = false
    for sh in cand:
        if (points <= 0) return points
        take = min(Ship::RepairCost(sh, 1), share)
        if (take > 0) { Ship::ApplyRepair(sh, take); progress = true; points -= take }
return points

The round robin is equivalent to points - min(points, need) and this is a proof, not an observation: share >= 1 always, so every ship with a positive remaining cost takes at least one point per pass; the loop can only stop early via progress == false, which requires every remaining cost to be zero. So the pass ends with points == 0 (need was the binding constraint) or with every cost zero (points was). The engine models it as the min and pins the equivalence in a test rather than reproducing the round robin.

ComputeOutputFromRates passes estimateOnly = 0, so this is the B1 replace double-run hazard: calling the original to harvest a value repairs ships. The engine never does.

2.5 TerraformPointsNeeded() — 0x00746890 (instruction-verified)

if (PID == 0) return 0.0
sign = (IdealSuitability() < sys->Suit) ? -1.0 : 1.0     // 0x009e3348 = -1.0
rate = f32(PID->TerraMod /*+0x134*/) * 1.8000000715255737   // 0x00a1f928 = (double)1.8f
d    = fabs( f32(IdealSuitability() - sys->Suit) )
return d / fabs( rate * sign / 20000.0 )

The fabs is after the sign multiply, so the sign cancels and the result is always >= 0 (E1's §2.4 reading confirmed). Note 1.8f here is the same number as 1.5 * 1.2f in out[11] — 1.5 * 1.2000000476837158 == 1.8000000715255737 exactly — so the point count and the point value use one rate, folded differently.

TerraMod == 0 makes this +inf, ceil(+inf) = +inf, and the terraform channel then absorbs its whole pool with nothing cascading to money. No corpus player has TerraMod == 0 (Human and Tarkas carry 1.0, species 4 carries 3.7), so that branch is unexercised.

2.6 IdealSuitability() — 0x00745d60 (instruction-verified)

if (sys->PID == 0) return (double) sys->Suit          // an unowned system is "at its ideal"
v = PID->IdealSuit /*+0xb0*/
if (sys->indi /*+0x1c8*/) v = StrategyServer::IdealSuit(sys->server, sys->indi->indsp)
if (sys->dsu /*+0x118*/ != SENTINEL) v = sys->dsu     // SENTINEL is the float at 0x00aeca6c
return v

This is not the same source CalcSuitMod uses in the money cost (E1 §2.6 reads the server's per-species array there). Here the owner's own IdealSuit field is the default and the server array is only consulted for an independent colony. In the 11-save corpus the two agree, so the difference is instruction-verified only.

dsu is 3.4028235e38 (FLT_MAX) on every system of every corpus save, so the override never fires and the sentinel's identity is inferred from that (the value at 0x00aeca6c is a data-file-loaded GlobalConst slot, not a .rdata literal, so it was not read directly).

2.7 ConstructionPoints(cons) — 0x00746830 (instruction-verified)

if (PID == 0) return ftol(cons)
k = StationCount(sys, PID, 1)                          // 1 = shipyard
b = (STATION_BONUS_SHIPCON > 0) ? STATION_BONUS_SHIPCON : 0
return ftol( k * (b * cons) + cons )

Note the association ((b * cons) * k) + cons, and that the bonus is ignored unless strictly positive — the same "unloaded tuning table reads as 1.0, not 0.0" guard the output term has.


3. What this needs that the max-income path did not

input source held?
Rts (5 floats) wire, Sys/Rts yes
IdealSuitability() Player/IdealSuit, Sys/dsu, Sim/ISsu[] yes
Infra, ibon wire yes
shipyard station count Sys/NumSnF yes (0 on every corpus system)
build-queue demand Σconleft wire, Sys/BQ/ords yes
ship repair demand in orbit needs Ship::RepairCost 0x00815180 over the fleets at the system NO
TerraMod wire, Player/TerraMod yes
the output total lane N yes

One input of nine is missing, and it is the repair demand. It is zero whenever no ship in orbit is damaged. On the two reference pairs the human's and the AI's colonies carry no fleet at all in the input state except Ke'Dolarra (turn 2) and Koa'Vo, so the exposure is small but not provably nil; the engine takes it as an explicit input defaulting to 0 and reports it.


4. PREDICTION — written before the build

The corpus turns out to make this function much simpler than it looks, and the predictions below are the consequences.

Measured facts about the corpus, from the wire (Sys/Rts, Sys/dsu, Sys/BQ, Sys/NumSnF, Player/IdealSuit, Player/TerraMod), before any model was written:

  • every owned colony in all 11 saves has Suit == IdealSuit exactly and Infra == 1.0 exactly, so NormaliseOutputRates zeroes both SRtf and SRi on every one of them;
  • consequently infraNeed = ceil(0/3.3e-5) = 0, terraNeed = ceil(0/rate) = 0, and infraPts = terraPts = 0;
  • no system carries a station, so the shipyard bonus is 1;
  • dsu is FLT_MAX everywhere, so the ideal-suitability override never fires;
  • the sliders that occur are {t .5, sc .5}, {t 0, sc 1}, {t .04, sc .96} and {.25,.25,.25,.25}; after suppression they normalise to {t, 1-t, 0, 0}.

4.1 What I expect

  1. The leftover redistribution collapses to "all of it to trade" on every corpus colony. In the SRsc == 1 branch the weights are (1, 0, 0) because suit is at the ideal and infra is exactly 1; in the other branch they are (SRt, 0, 0). Either way Ltrade = round(P) = P and Lterra = Linfra = 0.

  2. Therefore out[3] = ftol(TradePointsToMoney(round(T*SRt) + ftol(round(T*SRsc)))), and with an empty build queue and no repairs the argument is 2*round(T/2) for a 50/50 colony and T for a pure-construction one — i.e. within ±1 of ComputeMaxIncome's T.

  3. The turn path's money therefore equals the projected path's money to ±1 trade point on this corpus. If that is right, the BnkEl oracle — which constrains only the projected path — becomes an indirect check on the turn path here, and only here.

  4. Numerically, using the BnkEl the oracle saves already carry (inverted through ftol(maxIncome / -0.15000000596046448)):

    player pair oracle's Sav move decomposition
    576 Independent Colony 1→2 0 → 98871 99871 − 1000 maint + 0 interest
    576 2→3 98871 → 198730 99871 + 988 interest − 1000 maint
    16 human 1→2 50000 → 289688 239188 + 500 interest, and 239189 is the max income of the post-growth turn-2 colony
    16 human 2→3 289688 → 532369 239785 + 2896 interest, again post-growth

    So ComputeBudget runs on the colony state after S11 SystemTurn — the strategic driver runs the system turn at index 11 and the player driver at index 13 — and the human's system income is the post-growth number.

  5. What will therefore close, and what will not:

    • Player 576's income does not move with growth (Koa'Vo has no civilian population and its BnkEl is identical in all three saves), so its Sav should come out exactly right on both pairs. +1 leaf per pair.
    • Player 16's income does move with growth, and our S11 does not commit civilian growth (it needs the carrying capacity). Our number will be short by 597 on pair 1 and 596 on pair 2, so Sav stays wrong — but it was already wrong, so 0 regressed.
    • Player 32 (the AI) picks a research target and changes ResRate during the turn; that is Rung B. Not closed.
    • The 24 turnstats leaves need the budget and ship construction (lane E2's finding). Not closed by this lane alone.
    • PvSav is S00's snapshot, not P02's write, and player 32's PvSav is not its pre-turn Sav, so it is left alone.

    Predicted total: pair 1 closed 1 regressed 0; pair 2 closed 1 regressed 0.

  6. The two research RNG words stay out of the generator model, and for a new reason: the allocation is now computable, but no player in either input state carries a research target (ResTNm is empty on 16 and 32 in turn1-state), so ProcessResearch has nothing to fund. The blocker moves from "the money is unmodelled" to "the AI's target selection is unmodelled".

4.2 Falsification — how this could be wrong, and the symptom of each

way it could be wrong symptom
OutputRates+4 is not construction but something else, so SRsc == 1 is not what the leftover branch tests player 576 (whose rates are .25/.25/.25/.25, the only four-way vector) would miss while the {0,1} colonies matched, or vice versa
the leftover weights are the raw sliders, not the normalised ones 576 misses by a clean ratio (.25 vs .75 denominators); the {t,1-t} colonies are unaffected because the ratio is the same
Ltrade is not added to the money channel (i.e. I misread the slot reuse of [ebp-0x28]) every colony's money collapses to round(T*SRt), so the {t 0, sc 1} colonies earn zero and player 32's and the turn-2/3 colonies' income falls by 100 % — a very loud failure
the budget runs before S11, and the human's +597 has another source player 576, whose income does not move with growth, would still match, so this is NOT separable on 576 — it is separable only on 16, where a pre-growth budget predicts 289092 and a post-growth one 289688
the repair pass consumes points on a corpus colony player 576 (Koa'Vo has one fleet in every save) misses low by the repair spend; 16's homeworld has no fleet in turn1-state, so a 576-only miss names this
the round robin is not equivalent to the min only visible where points < need; unexercised here
ConstructionPoints truncates where I read a round off-by-one on colonies whose T*SRsc is not integral — but T is already an integer and the sliders are exact binary fractions on most colonies, so this is nearly invisible; {.04, .96} (Downbelow) is the one colony that would show it, and it is not on either reference pair
sys->[0x230] gates something that feeds money it cannot: out[3] is written before that test and never again

A run that closes player 576 and nothing else is a weak result and will be reported as one: it is one leaf per pair, and it is the leaf where the missing upstream input happens not to matter.


5. The result

Engine: sim::ComputeSystemOutput (src/game/sim/colony.{h,cpp}) plus sim::IdealSuitability and sim::RepairShipsInOrbit, wired into P01/P02 through BuildBudgetFeeds in src/app/turn.cpp. Host ctest 46/46, clean-room OK, both run as separate commands.

reference pair  turn1-state -> turn2-state    209 -> 157   closed 52  regressed 0   (was 51 / 0)
second pair     turn2-state -> turn3-state    108 ->  86   closed 22  regressed 0   (was 21 / 0)

Closed 1 per pair, regressed 0 per pair. The leaf is /Sim/players/Player[576 "Independent Colony"]/Sav on both.

5.1 Every prediction in §4.1, checked

predicted outcome verdict
the leftover redistribution collapses to "all to trade" on every corpus colony it does; leftoverToTrade == leftover on all of them HELD
the turn path equals the projected path to within the trade-point rounding when the queue is empty exactly equal on 5 of the 11 saves — every save whose build queues are all empty HELD
player 576's Sav comes out exactly right on both pairs 0 -> 98871 and 98871 -> 198730, both exact HELD
player 16's Sav is short by the uncommitted civilian growth 289092 against the oracle's 289688 HELD (the amount was predicted as 597 and is 596 — see §5.2)
player 32 is not closed 297492 against 92651 HELD
the turnstats leaves are not closed not closed HELD
pair 1 closed 1 regressed 0; pair 2 closed 1 regressed 0 exactly that HELD
the two research RNG words stay out of the generator model they do, for the predicted reason HELD (§5.5)

Nothing in §4.2's falsification table fired. In particular the loudest one — "the construction leftover does not reach money" — would have collapsed every {SRt 0, SRsc 1} colony's income to zero, and those colonies price correctly.

5.2 The prediction that was off, and why

§4.1 said player 16 would be short by 597 on pair 1. It is short by 596. The arithmetic: our pre-growth output gives a max income of 238,592 and the post-growth one gives 239,189, a gap of 597 — but the oracle's own turn-path number is 239,188, one below its projected 239,189, because 2 x round(T/2) lost a point on the post-growth total and did not on the pre-growth one. So the two errors partly cancel, and the residual is the growth gap minus one trade point. The mechanism was predicted; the sign of its interaction was not.

5.3 The strongest check available without a VM

The engine now runs every owned system through both paths on the same colony state and reports the difference, every run. The projected sum is the number the save's own BnkEl states and that lane E1 scored 25/25 against, so a large delta is the new model failing and it is visible on load.

save landed players agreeing exactly worst |delta| explanation
turn1-state, turn2-state, turn3-state 3 of 3 0 every build queue empty
human-turn2-orders 2 of 2 0 every build queue empty
zuul-turn15-orders 2 of 2 0 every build queue empty
human-turn3-noderoute 1 of 2 37 queues empty; one trade point crossed a five-point block: 5 money x 5 x IncMod 1.48 = 37
zuul-turn23-fleet23 1 of 2 2035 Gallandro's queue holds 370 points: 370 x 5 x 1.1 = 2035
zuul-turn17-orders2, -rollpending 0 of 2 21010 W'kanda's queue holds 3818: 3820 x 5 x 1.1 = 21010 (the block count moves by 3820, not 3818, because of the two mod 5 offsets)
zuul-turn16-noderoute 0 of 2 36438 W'kanda's queue holds 6626: 6625 x 5 x 1.1 = 36437.5, and two independent truncations put it at 36438
zuul-turn5-species5 1 of 2 39160 W'kanda's queue holds 7120: 7120 x 5 x 1.1 = 39160

Every delta decomposes, to the unit, into the build queue's construction points priced through the money chain — three of the four exactly, and the fourth within the one unit that two independent truncations of a .5 allow. That is the closest thing to an oracle this path has, and it is a much stronger statement than "the two agree": it says the two paths differ by exactly the thing the disassembly says they differ by.

5.4 What this run did NOT cover — read this before quoting the numbers

  • One leaf per pair is a weak result and it is the one leaf where the missing upstream input does not bite. Player 576 owns one colony with no civilian population and an empty queue; it is the easy case.
  • The ship-repair demand is taken as 0 everywhere. Ship::RepairCost (0x00815180) is unread, so no save can supply it. Every colony with a damaged fleet in orbit therefore reads high, and the corpus cannot tell us whether any does.
  • No corpus colony is off its ideal suitability, and none is below full infrastructure. So the terraform channel, the infrastructure channel, infraNeed, terraNeed, the infra→terraform cascade, the terraform→money cascade and the non-trivial half of the SRsc == 1 leftover branch are all unexercised by the corpus. They are covered by host tests written from the instruction stream, which is a much weaker claim.
  • No corpus system has a station, so the shipyard bonus in ConstructionPoints — including the "strictly positive" guard and the association this lane corrected — is unexercised.
  • SRoh is 0 on every save, so the over-harvest term is unexercised here too (lane N's finding, unchanged).
  • dsu is FLT_MAX everywhere, so the ideal-suitability override is unexercised and the sentinel's identity is inferred from that fact rather than read.
  • The build queue is exercised only on Zuul saves that are not on either reference pair. The two pairs the metric is measured on have empty queues throughout, so the queue edge is checked by the §5.3 self-check and not by the leaf count.
  • The [0x230] gate, out[4], out[5] and out[6] are read but not modelled; nothing downstream of out[3] needs them.
  • Neither NormaliseOutputRates' tail (past 0x007474d4) nor CivilianConsumption's ratio was read this lane. The first is B4's; the second feeds only the resource ledger.

5.5 The two budget-downstream RNG words

They still cannot enter the generator model, and the reason has changed again.

income-term.md §6.3 named them: ProcessResearch's RNG::Chance(odds) on the funded node, and the draw inside OnTechResearched's effect callback. Both are downstream of the research allocation, which is ComputeBudget's research money — and that money is now computable, because its only missing input was the per-system money this lane closed.

What blocks them now is one step further out: the only corpus player that reaches ProcessResearch with a research target is the AI, and its research rate (ResRate 0.25 → 0.8) and its target (ResTNm '' → 'IND_Waldo') are its own orders, generated during the same turn. Feeding our budget into ProcessResearch would allocate against the wrong rate. On turn1-state no player has a target at all, so the phase has nothing to fund and both words cost zero on the reference pair.

That last sentence is a claim about the workload, not about the phase, and rule 20 applies to it: a word count cannot separate "ProcessResearch was not entered" from "it was entered and drew nothing". An entry probe on ProcessResearch would settle it in minutes and is the cheap next step. Until then the two words are best described as unblocked in formula, blocked in workload, and the honest ledger entry is that the generator model is unchanged at 16 words modelled.

5.6 What is now blocked on what

phase was blocked on is blocked on
P01 ComputeBudget the per-system money output nothing here; S11's uncommitted civilian growth upstream, and the unread ship-repair demand
P02 ApplyNetToSavings P01 committed; exact where the upstream is
P03 RecordBudgetDerivedFields the budget two player words that are still not identified on the wire — unchanged, this lane does not help it
P05 ProcessResearch the allocation the AI's own research rate and target (Rung B)
P06 ResearchRefund P01 and P05 P05
T36 turn record the budget and ship construction ship construction (lane B6) plus the same growth gap; the money half is now available

The single highest-value next item this lane can name is committing S11's civilian growth: it is what stands between player 16's Sav and the oracle on both pairs, it is also what stands between BnkEl/BnkPr and the oracle (four more leaves), and it is the same Pop2/PopG/PopC and PvPop2/PopG/PopC leaves that are already on the remaining list. One input — the imperial carrying capacity — gates all of it.