3.5 KiB
3.5 KiB
Campaign board
Status flow: backlog → in-progress → mapped → verified (or blocked).
verified requires re-verifier evidence. Maintained by re-quartermaster.
| Target | Type | Status | Conf | Coverage | Updated | Notes |
|---|---|---|---|---|---|---|
| RTTI class inventory | meta | mapped | high | 100% | 2026-09-07 | findings/objects/00-inventory.md — 1924 types, engine=Mars |
.gob format |
subsystem | mapped | high | 100% | 2026-09-07 | renamed uncompressed ZIP (community-known) |
Mars::AppStartup (entry) |
control-flow | backlog | — | 0% | 2026-09-07 | bootstrap → main loop |
| main loop / tick dispatch | control-flow | backlog | — | 0% | 2026-09-07 | how subsystems are pumped per frame/turn |
Game::ClientPlayer / AIPlayer |
object | in-progress | low | 30% | 2026-09-07 | vft ClientPlayer@0x00a32b68 (8) : StrategyPlayer, NetworkObject; AIPlayer@0x00a199c4 (11) : AIObject, IStreamable. fields TBD |
Game::StarSystem |
object | in-progress | low | 30% | 2026-09-07 | vft@0x00a200e4 (8) : StarMapNode + NetworkObject/HandleObject/IStreamable. fields TBD |
Game::Planet / DOPlanet |
object | in-progress | low | 30% | 2026-09-07 | vft@0x009ef144 (36) : Actor->TargetableEntity->PhysicalEntity->EntityBase; DOPlanet@0x00a28cfc (7). fields TBD |
Game::ShipDesignDef / DesignList |
object | in-progress | low | 30% | 2026-09-07 | vft@0x009fef64 (3), leaf (0 bases); mostly data-defined via .shipsection. fields TBD |
Game::FleetLayout |
object | backlog | — | 0% | 2026-09-07 | fleet composition |
| Mars entity chain | object | mapped | high | 100% | 2026-09-07 | EntityBase@0x00a36fd0 (10) -> PhysicalEntity@0x00a3710c (12) -> TargetableEntity -> Actor@0x009e2114 (36); mixins RigidBody/Body/NetworkObject/HandleObject/IScriptable |
Game::GameCombatSim + CombatCommand* |
subsystem | backlog | — | 0% | 2026-09-07 | tactical combat (~40 command types) |
| D3D9 device init | subsystem | backlog | — | 0% | 2026-09-07 | Mars::DrawDevice/Camera → Direct3DCreate9/CreateDevice |
Mars::Buffer::gobio |
subsystem | in-progress | — | 0% | 2026-09-07 | .gob I/O; anchors the verify/ parser |
| serializable-types vs save structs | verify | mapped | high | 100% | 2026-09-07 | findings/objects/save-editor-structs.md (~130 structs, exact order); verifier: cross-check vs binary next |
| battle-load path | subsystem | mapped | med | 60% | 2026-09-07 | mitigation = blunt affinity pin FUN_0089ee70 (SetProcessAffinityMask); NO topology detection -> no adaptive branch; cause = emergent multi-core contention |
| class hierarchy + key vftables | meta | mapped | high | 100% | 2026-09-07 | findings/objects/ghidra-recon.md - RTTI Base_Class_Array read directly; vftables for 8 core classes |
| data-model (.gob data files) | subsystem | mapped | high | 100% | 2026-09-07 | findings/subsystems/data-model.md - tech/weapons/sections/races/AI all data-driven |
| string / config intel | meta | mapped | high | 100% | 2026-09-07 | findings/subsystems/strings-and-config.md |
| Mars brace-block parser | subsystem | backlog | — | 0% | 2026-09-07 | one recursive KV parser; reimpl lever + feeds verify/parsers |
| networking (SNM/FNM + GameSpy) | subsystem | backlog | — | 0% | 2026-09-07 | ~60 SNM strategy msgs, FNM file-xfer/host-migration; lockstep sim |
| battle-load: thread contention | subsystem | backlog | — | 0% | 2026-09-07 | root cause hunt: CreateThread sites FUN_00902350, FUN_00736e30, FUN_008a0e50; streaming-sound thread; lockstep sync waits |