sots-re/findings/control-flow
alex 3a3513b5cc Z: S+0x8 is 12-44 per turn, not 12-14 -- it scales with the game state
The second save's numbers were not in the first draft's table. Correcting my
own correction: on a turn-19 Zuul game the counter moves 16, 21 and 44 times
between ProcessTurn entries, against 12-14 on an early two-colony game. So it
is not a driver-invocation counter and not a constant either.
2026-09-08 09:49:17 -04:00
..
combat-done-tail.md Z: S+0x8 is 12-44 per turn, not 12-14 -- it scales with the game state 2026-09-08 09:49:17 -04:00
combat-resolver.md lane J: the combat resolver, read from the instruction stream 2026-09-08 09:37:02 -04:00
tail-rng-ledger.md Z: S+0x8 is 12-44 per turn, not 12-14 -- it scales with the game state 2026-09-08 09:49:17 -04:00
turn-driver.md lane K: StrategyServer::OnAllCombatDone_Tail mapped, 36 phases from the instruction stream 2026-09-08 08:47:08 -04:00
turn-spine.md tech effects (196-entry TechId table, OnTechResearched), 8 formula gaps answered, std::string settled 2026-09-07 22:05:49 -04:00