sots-re/findings
alex 3a3513b5cc Z: S+0x8 is 12-44 per turn, not 12-14 -- it scales with the game state
The second save's numbers were not in the first draft's table. Correcting my
own correction: on a turn-19 Zuul game the counter moves 16, 21 and 44 times
between ProcessTurn entries, against 12-14 on an early two-colony game. So it
is not a driver-invocation counter and not a constant either.
2026-09-08 09:49:17 -04:00
..
control-flow Z: S+0x8 is 12-44 per turn, not 12-14 -- it scales with the game state 2026-09-08 09:49:17 -04:00
objects lane Q: TurnCommands_v5 reconciled and typed; SAVE_FORMAT section 11 corrected 2026-09-08 09:03:26 -04:00
subsystems lane K: StrategyServer::OnAllCombatDone_Tail mapped, 36 phases from the instruction stream 2026-09-08 08:47:08 -04:00
.keep.md init commit 2026-09-07 12:31:56 -04:00
00-strategy.md strategy: phase 2 decisions (two repos, c++ shim, accrual order) 2026-09-07 17:10:21 -04:00
01-fingerprint.md map: RTTI class inventory (1924 types, engine=Mars); reseed board with real targets 2026-09-07 14:48:43 -04:00
_template.md scaffold RE campaign: board, backlog, findings template, verify tree 2026-09-07 14:40:44 -04:00