sots-engine/docs/B6-ship-construction.md
lane-b6 9f8d75d9cb docs: B6 prediction before the build -- the build queue closes nothing on either reference pair
Written before any code (earned rule 2). Both reference saves carry three BQ frames with
zero orders, every hbq false and the only TurnCommands_v5 block empty, so the pass has
nothing to advance; the archived destroyer is created inside the turn by the AI. Includes
the falsification list and names the oracle pair the campaign already owns.
2026-09-08 14:33:16 -04:00

4.4 KiB

B6 — ship construction: the build queue, and where the missing destroyer actually comes from

Lane B6. Branch wip/build off main 0f1c007.

This file was written and committed before the code (earned rule 2). Section 1 is the prediction as first written; section 2 is the falsification list; sections 3 onward are filled in after the measurement and correct section 1 in place where it was wrong.


1. Prediction, written before the build

The brief's target is hist[*]/stats[*]/shpt[0] on both reference pairs — the archived ship census is one destroyer higher than ours, and lane E2 concluded that no phase we run builds a ship. That conclusion is right. The inference drawn from it — that S11's build-queue sub-pass is what closes it — is wrong, and this lane predicts the pass closes nothing:

Both reference pairs: closed 0, regressed 0.

turn1-state.sav and turn2-state.sav each carry exactly three BQ frames (one per owned system: players 16, 32 and 576), and every one of them holds zero orders. Every hbq in both files is false, so there is no ship-borne BQ2 queue either. The only TurnCommands_v5 block belongs to player 16 and is the byte-identical empty one. So at the moment the standalone loads either save, the whole game contains no build order at all, and a faithful build-queue pass has nothing to advance.

The destroyer the archive counts is created inside the turn: on the reference pair the owner is player 32 ("Fane Lao"), an AI, and the same turn shows NumDes 5 → 6 (a design the AI designed during the turn), FNG/FNGNum 0 → 1 (a fleet named), Maint 0 → 500, ShipRecs/srb[0] 0 → 1 and a new ShipRecs design record, with NMnx 106 → 109 — three ids issued in the order design(107), ship(108), fleet(109). The order that fed the queue was issued by the AI and consumed in the same turn.

shpt[0] is blocked on AI order generation (game/ai, Rung B), not on S11. This lane moves the blocker; it does not close the leaf.

What this lane does deliver, and what it is worth:

  • the build-queue advance read byte for byte from Game::BuildQueue::ProcessTurn (0x00890d50, real end 0x00891240 — Ghidra says 1230 bytes, the body runs 1264), which independently confirms lane B4's sim::ProcessBuildQueue and finds one divergence in it (§4);
  • the ShipRecords update the pass performs, whose per-class counter has exactly one writer in the whole image;
  • the pass wired into the standalone's S11 as its own reported sub-pass;
  • a real oracle for the pass that the campaign already owns and had not noticed: zuul-turn16-noderoute.sav → zuul-turn17-rollpending.sav is a genuine consecutive-turn pair (frames 16 and 17) in which six orders complete and one is partially advanced across two systems (§5).

2. How this prediction could be wrong, and the symptom of each way

  1. A build order exists somewhere I did not look. The reader types unknown regions as raw; a queue hidden inside one would not show up in a tag scan. Symptom: the standalone reports a non-zero order count on a reference pair, and closed is not 0.
  2. The order is created before the spine rather than during it. If the AI's orders were applied at load time by something the standalone also runs, the queue would be non-empty by S11 and the pass would build. Symptom: same as (1). (The measured PvSav says otherwise: Fane Lao's savings are 50,000 in the input file and the previous-turn snapshot in the output file is 38,100, so 11,900 left the treasury between the save and phase 0 — the queue-time deduction of a build order the file does not contain.)
  3. The FIFO + stop-at-the-first-short-order model is wrong. Symptom: on the zuul-turn16 → zuul-turn17 pair there is no single non-negative integer point total per system that turns the observed before-queue into the observed after-queue. This is a real test: a per-order point budget, a non-FIFO order, or a "skip and continue" rule instead of "stop" each fail it.
  4. The points <= 0 gate on the removal sweep is wrong. Unobservable in this corpus (§4) and therefore carried as a labelled hypothesis, not a result.
  5. shpt is not the fleet walk. If the census leaf were fed by ShipRecs rather than by walking fleets, the fix would be different. Lane E2 already falsifies this: the fleet walk reproduces 480/480 archived census leaves.