sots-engine/src/shim/shim.cfg.l4research

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# Lane L4. THE THREE CONFIGS BELOW DIFFER FROM EACH OTHER IN AT MOST TWO KEYS, ON PURPOSE.
#
# `l4control` installs nothing but the same template-hook set as `l4dump`/`l4probes` (all off),
# `l4dump` adds ONE detour (`aiorders=on`), `l4probes` adds sixteen entry probes on top
# (`aiprobes=all`). Rule 19 is run against the campaign's published autosave oracle, and the
# pairwise single-key differences are what localise a failure to one half of the instrument.
#
# Lane H's own entry probes are explicitly `probes=off` here: that set is the one measured to have
# changed an autosave by 4 bytes, and leaving it on the default (which is ALL of them) would make
# every byte comparison below meaningless.
hooks=trace
hook.Shim::SelfTest::Fill=off
hook.Mars::GlobalConsts::LoadFile=off
hook.Game::WeaponDictionary::Init=off
hook.Game::SectionDictionary::SectionDictionary=off
hook.Game::TechTree::ProcessResearch=off
hook.Game::ServerPlayer::ComputeBudget=off
hook.Game::ServerPlayer::OnTechResearched=off
hook.Game::ServerPlayer::ProcessTurn=off
hook.Game::ServerSystem::ProcessTurn=off
hook.Game::ServerSystem::GroupOutput=off
hook.Game::ServerSystem::ComputeTotalOutput=off
hook.Game::StrategyServer::MoveFleet=off
hook.Game::StrategyServer::ProcessFleetMovement=off
hook.Game::StrategyHost::Autosave=off
hook.Game::StrategyServer::ProcessTurn=off
hook.Game::StrategyServer::OnAllCombatDone_Tail=off
hook.Game::StrategyServer::ApplyEncounterResult=off
hook.Game::StrategyServer::NodeLineDecay=off
hook.Game::StrategyServer::ProcessNodeSpaceTravel=off
hook.Game::EncounterDetect::AssignContacts=off
hook.Game::EncounterDetect::ProcessTeamRecord=off
trace.path=C:\SOTS\shim.trace.jsonl
trace.flush=always
probes=off
watch=off
aiorders.out=C:\SOTS\shim.aiorders.txt
aiorders=on
aiprobes=all
airesearch=on