# Lane L4. THE THREE CONFIGS BELOW DIFFER FROM EACH OTHER IN AT MOST TWO KEYS, ON PURPOSE. # # `l4control` installs nothing but the same template-hook set as `l4dump`/`l4probes` (all off), # `l4dump` adds ONE detour (`aiorders=on`), `l4probes` adds sixteen entry probes on top # (`aiprobes=all`). Rule 19 is run against the campaign's published autosave oracle, and the # pairwise single-key differences are what localise a failure to one half of the instrument. # # Lane H's own entry probes are explicitly `probes=off` here: that set is the one measured to have # changed an autosave by 4 bytes, and leaving it on the default (which is ALL of them) would make # every byte comparison below meaningless. hooks=trace hook.Shim::SelfTest::Fill=off hook.Mars::GlobalConsts::LoadFile=off hook.Game::WeaponDictionary::Init=off hook.Game::SectionDictionary::SectionDictionary=off hook.Game::TechTree::ProcessResearch=off hook.Game::ServerPlayer::ComputeBudget=off hook.Game::ServerPlayer::OnTechResearched=off hook.Game::ServerPlayer::ProcessTurn=off hook.Game::ServerSystem::ProcessTurn=off hook.Game::ServerSystem::GroupOutput=off hook.Game::ServerSystem::ComputeTotalOutput=off hook.Game::StrategyServer::MoveFleet=off hook.Game::StrategyServer::ProcessFleetMovement=off hook.Game::StrategyHost::Autosave=off hook.Game::StrategyServer::ProcessTurn=off hook.Game::StrategyServer::OnAllCombatDone_Tail=off hook.Game::StrategyServer::ApplyEncounterResult=off hook.Game::StrategyServer::NodeLineDecay=off hook.Game::StrategyServer::ProcessNodeSpaceTravel=off hook.Game::EncounterDetect::AssignContacts=off hook.Game::EncounterDetect::ProcessTeamRecord=off trace.path=C:\SOTS\shim.trace.jsonl trace.flush=always probes=off watch=off aiorders.out=C:\SOTS\shim.aiorders.txt aiorders=on aiprobes=all airesearch=on