Six nested trace hooks bracket one End Turn between the two autosaves and attribute every word the strategic generator consumes to a phase. Position is recovered from (mt[624], left) alone via a forward-only block chain, so word deltas are exact across twists and across NextInt rejection loops. Eight predictions with their falsifications, including the two that matter: the tail runs on a no-combat turn (lane K inferred it), and a quiet turn's residual outside the two drivers is zero.
122 lines
7.9 KiB
Markdown
122 lines
7.9 KiB
Markdown
# Z — the RNG ledger for one strategic turn
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Lane Z, 2026-09-08. Worktree `wip/tailrng`. **Written before the build was staged** (method rule 2).
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The milestone this serves: *a standalone that loads a save, runs one strategic turn, and writes an
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autosave that byte-matches the original's.* Generator state is part of the saved state, so the turn
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is not reproduced until every word the strategic generator consumes is accounted for.
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Lane K (`sots-re/findings/control-flow/combat-done-tail.md` §3) found two draw sites in
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`StrategyServer::OnAllCombatDone_Tail` that no lane models, both **before** the autosave. Every RNG
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accounting in the repo assumes the generator only advances inside `StrategyServer::ProcessTurn`.
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This lane measures what actually happens.
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---
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## 1. The instrument
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Not an RNG-primitive hook. The generator's whole state is `mt[624] + left`, and the twist is a pure
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function of the block, so **position is recoverable from state alone**:
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```
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position(block_index, left) = block_index * 624 + (624 - left)
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```
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`RngLedger` (`src/shim/hooks/rng_ledger.{h,cpp}`, host-tested) keeps a forward-only chain of blocks
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from the first block it ever sees, memoised by a 64-bit hash of the 2496-byte block. Observing a
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state resolves its block to an index (extending the chain by twisting when the block is ahead of the
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frontier) and returns an absolute word position. **Word deltas between any two observations are then
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exact**, including across twists, and no assumption is made about how many words a `NextInt`
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rejection loop spent — the state says.
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Ordering matters and is handled explicitly. `Hook<>` calls `describe_args` and `regions` at entry
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(chronological) but calls every region `describe` *after* the original returns, so a nested call's
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`before` snapshot would otherwise be described after the chain had already moved past it. Each hook
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therefore **observes at entry from `describe_args`**, which memoises the entry block; the `describe`
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that runs at exit then resolves it from the memo instead of walking backwards.
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Six hooks, all `trace`, nested so the subtotals attribute:
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| hook | address | why |
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|---|---|---|
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| `Game::StrategyHost::Autosave` | 0x00895210 | the two absolute markers. `endTurn=1` is the pre-turn state, `endTurn=0` the post-turn state; **the words between them are the turn's whole RNG cost as the two saves see it** |
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| `Game::StrategyServer::ProcessTurn` | 0x007dc6c0 | the half the repo already believes in |
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| `Game::StrategyServer::OnAllCombatDone_Tail` | 0x007d92a0 | the half nothing models |
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| `Game::StrategyServer::ApplyEncounterResult` | 0x007d8920 | tail phase 6, the combat-resolver subtree |
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| `Game::StrategyServer::NodeLineDecay` | 0x007ae010 | tail phase 11, the `Chance(0.5f)` per expired node line |
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| `Game::StrategyServer::ProcessNodeSpaceTravel` | 0x007a0e20 | runs **twice** a turn (ProcessTurn phase 7 and tail phase 10) and has never been swept for draws |
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The residual — `Autosave(1)→Autosave(0)` total minus the sum of the attributed subtotals — is the
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number this lane exists to produce. It is the part of a turn a reimplementation would silently miss.
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## 2. Predictions
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**P1 — the tail runs on a turn with no combat.** Lane K flagged this as inferred from the
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determinism note, not from the instruction stream. Predicted: `OnAllCombatDone_Tail` records exactly
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one call per End Turn regardless of encounters.
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*Falsified by:* an End Turn where `Autosave(endTurn=0)` records a call and no tail call precedes it
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in the same turn. If that happens, §6's autosave mechanism is reached some other way and lane K's
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§7.1 (`S+0x8` advances twice per turn) is wrong too — so P1 and P6 fail together or not at all.
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**P2 — on a quiet turn the tail consumes exactly 0 words.** Both known draw sites are conditional:
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phase 6's loop body never runs with an empty encounter vector, and phase 11 draws once per *expired*
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node line. Nothing else in the 36 phases reached a primitive in lane K's sweep.
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*Falsified by:* a nonzero tail delta on a turn whose encounter count is 0 and whose node-line decay
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subtotal is 0. That would be a draw site lane K's callee sweep missed, and it would be the most
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important single result of this lane — more important than a confirmation.
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**P3 — the tail's contribution is 0 on most turns, which is why nothing broke.** The defect lane K
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found is latent, not active: our saves have never expired a node line or fought a battle at the point
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where the tail runs. Predicted: on `ref-turn2` and the `turn1/2/3-state` saves, tail delta = 0.
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*Falsified by:* any nonzero tail delta on the reference saves — which would mean existing "RNG
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matched" results were luckier than they looked (compare method rule 11).
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**P4 — `ProcessTurn` consumes a small, nonzero, state-dependent number of words.** Order 1–20 on a
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two-player early-game turn: research rolls are 1 word per player whose gate passes and 2 on the
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plague path (lane T §3.1), plus whatever `ProcessStations` / `ProcessSurrenders` / `ProcessMissions`
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/ `ProcessSpecialProjects` spend — none of which has ever been measured.
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*Falsified by:* zero (meaning the research gate never passes and nothing else draws — possible, and
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then the interesting question moves entirely to what the AI does), or by hundreds (meaning a
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per-system or per-fleet draw nobody has found).
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**P5 — the attributed subtotals do not sum to the bracket.** Predicted residual > 0, because combat
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itself (`RunCombatRound` 0x007cbe80 / the combat server `FUN_007cfd00`) runs *between*
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`ProcessTurn` and the tail and is hooked by nobody. On a **quiet** turn, though, predicted residual
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= **0** exactly: the two drivers should account for every word between the two autosaves.
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*Falsified by:* a nonzero residual on a quiet turn. That is a draw site outside both drivers and
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outside combat, and it would mean the turn has a third RNG consumer.
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**P6 — `S+0x8` advances exactly twice per turn.** Lane K's §7.1 correction, live. Each hook records
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`S+0x8` and `S+0xc` at entry.
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*Falsified by:* any other count. Recorded because it is free and it settles a published correction.
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**P7 — node-line expiry will probably not fire.** Phase 11 draws per *expired* line; lifetimes are
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long. Predicted: several End Turns on the node-route saves produce zero phase-11 draws, and this lane
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reports that plainly rather than claiming the path is covered (method rule 6 — a path no save
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exercises is a hypothesis, and it stays labelled one).
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*Falsified by:* a phase-11 subtotal > 0, which would make the model in §3 checkable.
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**P8 — one generator, not several.** All six hooks watch the object at `S+0x16c`. Predicted: every
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observation resolves against a single forward chain.
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*Falsified by:* an `UNKNOWN` position, i.e. a block the chain cannot reach — which means a second
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generator instance, and every attribution above would need re-reading.
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## 3. What `ours` models
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`NodeLineDecay` carries a model: walk the 0x30-stride node-line records at `[S+0x154]+8/+0xc`, count
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the expired ones under the same predicate the original tests, and advance the scratch generator by
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that many words. In compare mode the diff on the `rng` region is then a real check of the count.
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`OnAllCombatDone_Tail` and `ProcessTurn` carry **no** model and say so in `Coverage`: their cost is
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whatever their subtrees spend, and the honest statement is the measured number plus the named
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unmodelled subtrees, not a prediction dressed as one.
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## 4. What this cannot settle
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* The combat resolver `FUN_007d5af0` (7499 B) stays unread. Its draw count is measured here as part
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of the phase-6 subtotal, never modelled.
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* A turn with no combat cannot exercise phase 6 at all, so its subtotal on a quiet turn is 0 by
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construction and proves nothing about combat.
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* The ledger measures **words**, not draws. A `NextInt` that rejects three times is four words and
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one draw; this instrument reports four and cannot tell you it was one call. That is the right unit
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for save-state reproduction and the wrong unit for counting decisions.
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