The loop-carried cl_Chance(0.2f) at 0x006ae575 has measured zero on all six composer calls of all four runs, and a word count cannot say which of its two gates did it: a null from the UNRESTRICTED weapon lookup skips the whole point-defence block, a null from the RESTRICTED one short-circuits every iteration without drawing. Both print zero -- method rule 20 one level below the level the sub-bracket was built for. So the chooser 0x006ad2a0 is detoured and its two return values recorded per composer call, keyed by the return address that distinguishes the call sites (0x006ae3c6 restricted, 0x006ae3e1 default), and printed as w_alt / w_def. NOT YET RUN. Every measurement in findings/subsystems/ship-design-composer.md was taken with the previous build; this hook is the instrument for the next lane, not for the numbers already published. Header regenerated from ghidra/addresses.json plus the fragments, never hand-resolved. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ |
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| cmake | ||
| docs | ||
| include/generated | ||
| src | ||
| tests | ||
| third_party | ||
| tools | ||
| .gitignore | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
sots-engine
A from-scratch, functional reimplementation of the engine behind Sword of the Stars (2006). Not a byte-for-byte decompilation: behavior-equivalent code, built up one verified piece at a time (OpenRCT2-style) until the tree can build the whole application on its own.
Bring your own game. This repository contains engine code only. Game data, assets, saves, and
the original binaries are never included; tests and tools read an owner-supplied copy via
$SOTS_DATA_DIR. See CONTRIBUTING.md for the clean-room rules.
Status
Phase 2. M0 done — the shim frontend (src/shim/, a proxy binkw32.dll the original game
loads) builds, deploys, hooks, and logs from a real game launch. Engine code accrues under
src/mars/ and src/game/; each module is oracle-verified against the owner's game data before merge:
mars/parse— brace-block +.effectreaders (1,531/1,531 files agree with the reference)mars/text— flat key/value tables, id manifests, CSV (64/64 files agree)game/sim— strategic formulas (economy, research, colonies, movement) as pure functions; 356 hand-computed checksmars/vfs—.gob(ZIP) archive reader + loose-file override; entry counts and bytes verified againstunzipmars/stream— the game's self-describing save/serialization format (reader, writer, typed shapes) + gzip; three real saves round-trip byte-identicalmars/rng— MT19937 with save-state load/store; layout confirmed against real saves, draw mappings read off the binary (docs/mars-rng.md)game/data— typed catalogs (weapons, ship sections, turrets, id registries, tech tree, strings) with cross-reference checks; 229k values agree with the referencegame/design— ship-design assembly/fit/tech-gating rules and derived stats; validates all 127 stock designs from real savesapp— the standalone:sots_turnloads a save, runs one strategic turn over the published phase order of all three turn drivers, and writes a save. 14 of the 44 turn-driver phases are modelled; every phase that is not appears in the run log as a named no-op. How far it is from the byte-match, and what stands in the way, is indocs/S-standalone.md
Build: cmake --preset host && cmake --build --preset host && ctest --preset host (Linux);
tools/sync-build.sh cross-builds the shim on the lab box and stages it for deployment.
Layout (grows with the work)
src/shim/— binkw32 proxy + hooks + old-vs-new compare harness (frontend #1)src/mars/,src/game/— the engine and game reimplementation (accruing)src/app/— the standalone turn driver (frontend #2): load a save, run a turn, write a saveinclude/generated/sots_addresses.h— binary facts (RVAs/prototypes), generated from the RE repotests/— host tests; real-data tests skip unless$SOTS_DATA_DIRis settools/— build (MinGW i686 cross) and deploy scripts
Planning, findings, and verification evidence are tracked in the private RE repo (sots-re).