Closed 2 on the reference pair and 4 on pair 2, regressed 0, with no operator input. Measured, both pairs, never netted. - S00 stamps PvSav from Sav on every live player, before any phase can move it. 0 closed on pair 1 (a no-op there), 2 on pair 2. - T31 recovers the per-player difficulty column by recomputing BnkEl from the colony state the input save was written from and comparing against the BnkEl the save carries. That removes the --ai-player flag as a blocker and turns the phase's self-check into a real one: it used to compare its POST-turn result against the PRE-turn stored value, so its 6-of-8 only ever covered the six players whose limit does not move. The load-time check passes for every live player of all eleven corpus saves. T31 Blocked -> Partial; BnkPr still needs the tuning constant. - BANKRUPTCY_PROTECTION_LIMIT_FACTOR is multiplied in as fmul dword ptr, so it is a float32 in the image; the engine narrows it now. Zero leaves move on this corpus -- all seven of its BnkPr records land where the two constants agree -- and three hand-written test expectations moved (rule 23). docs/PL-players-residual.md carries the decomposition, the predictions written before the build, where they were wrong, and the ranked remainder. |
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|---|---|---|
| cmake | ||
| docs | ||
| include/generated | ||
| src | ||
| tests | ||
| third_party | ||
| tools | ||
| .gitignore | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
sots-engine
A from-scratch, functional reimplementation of the engine behind Sword of the Stars (2006). Not a byte-for-byte decompilation: behavior-equivalent code, built up one verified piece at a time (OpenRCT2-style) until the tree can build the whole application on its own.
Bring your own game. This repository contains engine code only. Game data, assets, saves, and
the original binaries are never included; tests and tools read an owner-supplied copy via
$SOTS_DATA_DIR. See CONTRIBUTING.md for the clean-room rules.
Status
Phase 2. M0 done — the shim frontend (src/shim/, a proxy binkw32.dll the original game
loads) builds, deploys, hooks, and logs from a real game launch. Engine code accrues under
src/mars/ and src/game/; each module is oracle-verified against the owner's game data before merge:
mars/parse— brace-block +.effectreaders (1,531/1,531 files agree with the reference)mars/text— flat key/value tables, id manifests, CSV (64/64 files agree)game/sim— strategic formulas (economy, research, colonies, movement) as pure functions; 356 hand-computed checksmars/vfs—.gob(ZIP) archive reader + loose-file override; entry counts and bytes verified againstunzipmars/stream— the game's self-describing save/serialization format (reader, writer, typed shapes) + gzip; three real saves round-trip byte-identicalmars/rng— MT19937 with save-state load/store; layout confirmed against real saves, draw mappings read off the binary (docs/mars-rng.md)game/data— typed catalogs (weapons, ship sections, turrets, id registries, tech tree, strings) with cross-reference checks; 229k values agree with the referencegame/design— ship-design assembly/fit/tech-gating rules and derived stats; validates all 127 stock designs from real savesapp— the standalone:sots_turnloads a save, runs one strategic turn over the published phase order of all three turn drivers, and writes a save. 14 of the 44 turn-driver phases are modelled; every phase that is not appears in the run log as a named no-op. How far it is from the byte-match, and what stands in the way, is indocs/S-standalone.md
Build: cmake --preset host && cmake --build --preset host && ctest --preset host (Linux);
tools/sync-build.sh cross-builds the shim on the lab box and stages it for deployment.
Layout (grows with the work)
src/shim/— binkw32 proxy + hooks + old-vs-new compare harness (frontend #1)src/mars/,src/game/— the engine and game reimplementation (accruing)src/app/— the standalone turn driver (frontend #2): load a save, run a turn, write a saveinclude/generated/sots_addresses.h— binary facts (RVAs/prototypes), generated from the RE repotests/— host tests; real-data tests skip unless$SOTS_DATA_DIRis settools/— build (MinGW i686 cross) and deploy scripts
Planning, findings, and verification evidence are tracked in the private RE repo (sots-re).