SvSctOb is a StreamableHelper<SVScriptObject> -- a polymorphic pointer holding a Game::SVSOSots, which writes two variant lists each dispatched by the key item before it (xscn -> xsc, EncID -> EncObj). Neither map is on the wire; both were read out of the game's factories (see the notes repo). The shapes apply the key in both directions, so a body goes back out as whatever it came in as, and an unmodelled key still round-trips as a Node. 18 new shapes: SVSOSots, the four scenario bodies (traps / crowdefs / indsys / gmtrigger -- indsys really does serialize nothing, its Read and Write are both the shared `ret 4` stub) and the eight encounter bodies the saves exercise. The four factory ids no save carries (7 SystemKiller, 8 PuppetMaster, 14 Locust, 21 Ortgay) are deliberately NOT typed: their serializers are recovered but nothing could check a shape for them. DOpts and SVSOVonNeumann::trev are VectorHelper<Mars::String>, so read_elem / write_elem / SchemaBuilder::carr grew the std::string branch lane G listed as missing. spies2 is VectorHelper<int>: the TYPE is certain from the helper's own decorated name, but the count is 0 in all 28 systems of all four saves, so no element value has ever been observed -- the shape is a hypothesis about behaviour even though it is a fact about type. Same for SysMem and mts. Conformance 56 shapes / 657 items -> 74 / 769, still 0 MISMATCH, and every new binding is 0 wire-only and 0 shape-only. Coverage 97.1/97.2/97.2/97.6 -> 98.0/98.0/98.0/98.4 with the byte-identical round trip preserved; ratchet 95.0 -> 97.5. CD is now the only remaining region of size, and it stays opaque: the recovered 44-item Game::TurnCommands sequence cannot be aligned to the save's 35 items even as a subsequence (item 4 is 8 bytes, so a bool where the recovery says i32; and the 27 trailing ints have only 22 i32 slots to come from), which proves the no-orders diagnosis rather than assuming it. Two unit tests added that need no saves: the string-array element branch (including the empty string, which is four zero bytes and so looks like int 0) and the SvSctOb variant dispatch round trip. ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR unset. sots_stream_schema.h unchanged: streams.py and gen_stream_schema.py were re-run and the output is byte-identical apart from the provenance line.
5.4 KiB
G — the wire schema channel
include/generated/sots_stream_schema.h is the second generated channel into this repo, alongside
include/generated/sots_addresses.h. Both carry facts about the original binary and nothing
else, both are produced by a script in the sots-re notes repo, and neither is ever hand-edited.
sots-re objects/layouts.json (the serializer recovery, memory-layout view)
| tools/streams.py -> objects/streams.json (wire view)
| tools/gen_stream_schema.py
v
sots-engine include/generated/sots_stream_schema.h
Regenerate after any change on the notes side:
cd ~/sots-re
uv run python3 tools/streams.py
uv run python3 tools/gen_stream_schema.py ../sots-engine/include/generated/sots_stream_schema.h
What crosses, and what deliberately does not
What crosses is the wire schema: for each serializable class, the ordered sequence of items its
Write puts on the stream — on-disk tag, on-disk primitive, and how the item is framed.
What does not cross is every memory fact in the recovery: field offsets, sizeof, gaps,
container strides. This engine is our own C++, not a byte-for-byte decompilation. It has to read and
write the on-disk format faithfully; it must not inherit the original's ABI in its runtime types,
and shapes.h is free to lay its structs out however C++ likes.
The shim is the one component that legitimately needs the original's ABI, because it reads the
running game's memory. Those offsets have their own home: offset entries in addresses.json,
which arrive through sots_addresses.h.
Note the primitive in the table is the disk type. A member the original holds as int16 or
int8 is written by Stream::WriteInt and is four bytes on the wire; nothing narrow reaches the
stream.
Why it is a check, not a generator
The table is a specification, not a program. The recovery is a linear pass over the game's
Write, so:
- It cannot see branches.
StarShipwritesBQ2only whenhbqis set; the table lists it unconditionally. The sequence is a superset of what any single record contains. - Container loops are flattened. A count item is followed by its element items as siblings
(
member == false), not nested inside the container.
A codec driven straight off the table would desynchronise on the first branch. So the hand-written
io(Ar&) shapes stay the codec — they express the conditionals and the nesting the binary facts
cannot supply — and the table is what proves they agree with the binary.
The two extra archives
src/mars/stream/probe.h adds two archives to the three in archive.h:
SchemaProbewalks a shape'sio()with every branch taken — the same "all branches" view the recovery has — and records the item sequence.tests/mars_stream/test_wire_schema.cppLCS-aligns that against the generated table. A tag both sides name with different disk primitives is a hard failure; a wire-only item is a conditional or coverage debt and is reported only. Run withSOTS_WIRE_VERBOSE=1to list every gap.CoverageArchivewalks a populated shape'sio()and separates items a field names (typed) from items only a genericNodecarried (opaque). This matters because a byte-identical round trip is not a coverage claim:ar.anyand thear.resttail round-trip perfectly by copying bytes they do not understand.test_saveprints the split and the worst offenders, and carries a ratchet so typing a body can never silently regress.
Adding a shape
uv run python3 ~/sots-re/tools/streams.py Game::TheClass— the item list, in disk order.- Write the
io()inshapes.h. Watch for two things the table shows but does not spell out: an item marked[element]is a loop body, so the item before it is a count, not a field; and an item the game writes conditionally will be listed anyway. - Add a
check<sh::Shape>("Shape", "Game::TheClass")line totest_wire_schema.cpp. ctest— the conformance test fails on a type disagreement, andtest_savefails if the round trip breaks or coverage regresses.
What the table cannot tell you: polymorphic members
Mars::StreamableHelper<Base> is a pointer, and the wire schema only records that a frame goes
here — never which derived class wrote it. Game::SVSOSots writes two such lists, each preceded by
the key that selects the body (xscn, a scenario name, for xsc; EncID, an int, for EncObj).
Those maps are not on the wire at all; they were read out of the game's own factories and are
recorded in the notes repo (findings/objects/svsctob-variants.md). The shapes apply the key in
both directions — the reader select()s from what it just read, the writer from what it is about
to write — so a body goes back out as whatever it came in as, and a key with no shape falls to a
generic Node and still round-trips.
Two more things the table's prim column will not save you from:
- A
booland anintitem are the same size only when the tag length makes the padding agree. A 4-character tag gives 4 + 4 + 1 → 12 and 4 + 4 + 4 = 12; a 3-character tag gives 8 and 12. That coincidence is what hidodetbeing a bool for a whole campaign round. - An empty string is four zero bytes, byte-identical to the int 0, so a string field that is
empty in all available data round-trips perfectly while typed as an int. That is what hid
Game::SystemParams's name field.