From-scratch reimplementation of the Sword of the Stars (2006) engine. Clean-room; engine code only — bring your own game copy. Planning/RE evidence live in sots-re.
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2026-09-07 17:45:27 -04:00
cmake m0: binkw32 proxy shim, minhook, trace hook on Application::Initialize; build/deploy tooling 2026-09-07 17:22:15 -04:00
docs merge mars/vfs 2026-09-07 17:40:51 -04:00
include/generated generated address header: 80 entries (loader prototypes, verified app spine) 2026-09-07 17:45:27 -04:00
src merge mars/vfs 2026-09-07 17:40:51 -04:00
tests merge mars/vfs 2026-09-07 17:40:51 -04:00
third_party mars/vfs: gob ZIP reader + native override, miniz 3.1.2; oracle-verified 8352+2035 entries 2026-09-07 17:40:51 -04:00
tools m0: binkw32 proxy shim, minhook, trace hook on Application::Initialize; build/deploy tooling 2026-09-07 17:22:15 -04:00
.gitignore init commit 2026-09-07 17:07:54 -04:00
CMakeLists.txt merge mars/vfs; wire into host + shim builds; readme 2026-09-07 17:41:28 -04:00
CMakePresets.json m0: binkw32 proxy shim, minhook, trace hook on Application::Initialize; build/deploy tooling 2026-09-07 17:22:15 -04:00
CONTRIBUTING.md init commit 2026-09-07 17:07:54 -04:00
LICENSE init commit 2026-09-07 17:07:54 -04:00
README.md merge mars/vfs; wire into host + shim builds; readme 2026-09-07 17:41:28 -04:00

sots-engine

A from-scratch, functional reimplementation of the engine behind Sword of the Stars (2006). Not a byte-for-byte decompilation: behavior-equivalent code, built up one verified piece at a time (OpenRCT2-style) until the tree can build the whole application on its own.

Bring your own game. This repository contains engine code only. Game data, assets, saves, and the original binaries are never included; tests and tools read an owner-supplied copy via $SOTS_DATA_DIR. See CONTRIBUTING.md for the clean-room rules.

Status

Phase 2. M0 done — the shim frontend (src/shim/, a proxy binkw32.dll the original game loads) builds, deploys, hooks, and logs from a real game launch. Engine code accrues under src/mars/ and src/game/; each module is oracle-verified against the owner's game data before merge:

  • mars/parse — brace-block + .effect readers (1,531/1,531 files agree with the reference)
  • mars/text — flat key/value tables, id manifests, CSV (64/64 files agree)
  • game/sim — strategic formulas (economy, research, colonies, movement) as pure functions; 356 hand-computed checks
  • mars/vfs — .gob (ZIP) archive reader + loose-file override; entry counts and bytes verified against unzip

Build: cmake --preset host && cmake --build --preset host && ctest --preset host (Linux); tools/sync-build.sh cross-builds the shim on the lab box and stages it for deployment.

Layout (grows with the work)

  • src/shim/ — binkw32 proxy + hooks + old-vs-new compare harness (frontend #1)
  • src/mars/, src/game/ — the engine and game reimplementation (accruing)
  • include/generated/sots_addresses.h — binary facts (RVAs/prototypes), generated from the RE repo
  • tests/ — host tests; real-data tests skip unless $SOTS_DATA_DIR is set
  • tools/ — build (MinGW i686 cross) and deploy scripts

Planning, findings, and verification evidence are tracked in the private RE repo (sots-re).