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14 changed files with 490 additions and 45 deletions
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@ -961,13 +961,154 @@ struct PrEntry {
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ar.i32(A("PRBt"), prbt);
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}
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};
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// ---- special projects: Game::SpecialProjectImpl and the four subclasses -----------
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//
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// `Sprj` is a POLYMORPHIC frame and `SprjT`, written immediately before it, is the
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// discriminator. Both halves of the mapping are measured, not guessed:
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//
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// * ServerPlayer::Write (0x856fe4) writes `SprjT` from the plain member at
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// `project+0x3c` -- not from a virtual call -- and then writes the object as
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// the `Sprj` frame;
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// * ServerPlayer::Read (0x881aa7) reads `SprjT` and passes it as the first
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// argument to the factory at 0x8610a0, whose 4-entry jump table (0x8611e8) is
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//
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// 0 -> new 0x54, ctor(0, ...), vftable 0xa3185c Game::BackEngProject
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// 1 -> new 0x54, ctor(...), vftable 0xa3180c Game::MonitorProject
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// 2 -> new 0x4c, ctor(...), vftable 0x9fa438 Game::JewelsProject
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// 3 -> new 0x60, ctor(3, ...), vftable 0xa31884 Game::TechOfferProject
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//
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// and each of those constructors stores that same index at `+0x3c`, which
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// closes the loop: the value the writer emits is the index the factory takes.
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// Any other value creates nothing, so a save carrying one is malformed.
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//
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// Game::TechProject (vftable 0xa31834) has NO factory entry and cannot come off a
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// save; it shares BackEngProject's serializer (Read 0x853280 / Write 0x853390)
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// byte for byte, so the two are indistinguishable on the wire anyway.
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//
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// ONLY SprjT 0 IS EXERCISED by the corpus (one record, in the 12 `ad-*`/`ar-*`/`bp-*`
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// saves: a back-engineering project on "Magonian Prophicies" for `DRV_RecFiss`).
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// The other three arms are typed from the recovered schema and the factory, and
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// are HYPOTHESES until a save exercises them (rule 6). An unknown SprjT falls to
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// `rest()`, which shows up as opaque coverage rather than as a silent mis-read.
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struct SpecialProject { // Game::SpecialProject -- the `SPi` sub-frame, common to all four
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static constexpr const char* kStreamName = "SPi";
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int32_t spid = 0, sts = 0;
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float cst = 0;
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int32_t mxc = 0;
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std::string nm;
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int32_t trns = 0;
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template <class Ar>
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void io(Ar& ar) {
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ar.i32(A("SPid"), spid);
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ar.i32(A("Sts"), sts);
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ar.f32(A("Cst"), cst);
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ar.i32(A("MxC"), mxc);
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ar.str(A("Nm"), nm);
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ar.i32(A("Trns"), trns);
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}
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};
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struct BackEngProject { // Game::BackEngProject (SprjT 0); Game::TechProject shares this serializer
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static constexpr const char* kStreamName = "Sprj";
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int32_t stp = 0;
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SpecialProject spi;
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float aOdd = 0, aInc = 0;
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std::string tch;
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int32_t rCst = 0, rDn = 0;
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template <class Ar>
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void io(Ar& ar) {
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ar.i32(A("Stp"), stp);
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ar.obj(A("SPi"), spi);
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ar.f32(A("AOdd"), aOdd);
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ar.f32(A("AInc"), aInc);
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ar.str(A("Tch"), tch);
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ar.i32(A("RCst"), rCst);
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ar.i32(A("RDn"), rDn);
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}
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};
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struct MonitorProject { // Game::MonitorProject (SprjT 1) -- no save exercises it
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static constexpr const char* kStreamName = "Sprj";
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int32_t stp = 0;
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SpecialProject spi;
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int32_t sys = 0, rMn = 0, rMx = 0, rDn = 0;
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float rMd = 0;
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template <class Ar>
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void io(Ar& ar) {
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ar.i32(A("Stp"), stp);
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ar.obj(A("SPi"), spi);
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ar.i32(A("Sys"), sys);
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ar.i32(A("RMn"), rMn);
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ar.i32(A("RMx"), rMx);
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ar.i32(A("RDn"), rDn);
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ar.f32(A("RMd"), rMd);
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}
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};
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struct JewelsProject { // Game::JewelsProject (SprjT 2) -- no save exercises it
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static constexpr const char* kStreamName = "Sprj";
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int32_t stp = 0;
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SpecialProject spi;
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int32_t einv = 0, eapp = 0;
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template <class Ar>
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void io(Ar& ar) {
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ar.i32(A("Stp"), stp);
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ar.obj(A("SPi"), spi);
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ar.i32(A("einv"), einv);
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ar.i32(A("eapp"), eapp);
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}
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};
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struct TechOfferProject { // Game::TechOfferProject (SprjT 3) -- no save exercises it
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static constexpr const char* kStreamName = "Sprj";
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int32_t stp = 0;
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SpecialProject spi;
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float aOdd = 0, aInc = 0;
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std::string tch;
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int32_t rCst = 0, rDn = 0;
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int32_t giv = 0, rcp = 0;
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bool rcpd2 = false;
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template <class Ar>
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void io(Ar& ar) {
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ar.i32(A("Stp"), stp);
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ar.obj(A("SPi"), spi);
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ar.f32(A("AOdd"), aOdd);
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ar.f32(A("AInc"), aInc);
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ar.str(A("Tch"), tch);
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ar.i32(A("RCst"), rCst);
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ar.i32(A("RDn"), rDn);
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ar.i32(A("giv"), giv);
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ar.i32(A("rcp"), rcp);
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ar.b(A("rcpd2"), rcpd2);
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}
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};
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// The `Sprj` body, selected by the `SprjT` beside it. Same idiom as EncounterObject:
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// a switch, not a `when`, so SchemaProbe does not concatenate the arms -- each arm is
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// bound to its own wire class in tests/mars_stream/test_wire_schema.cpp.
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struct SpecialProjectBody {
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static constexpr const char* kStreamName = "Sprj";
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int32_t type = 0;
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BackEngProject backEng; // 0
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MonitorProject monitor; // 1
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JewelsProject jewels; // 2
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TechOfferProject offer; // 3
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std::vector<Node> unknown; // no factory entry: carried, and counted as opaque
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void select(int32_t sprjT) { type = sprjT; }
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template <class Ar>
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void io(Ar& ar) {
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switch (type) {
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case 0: backEng.io(ar); break;
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case 1: monitor.io(ar); break;
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case 2: jewels.io(ar); break;
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case 3: offer.io(ar); break;
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default: ar.rest(unknown); break;
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}
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}
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};
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struct SprjEntry {
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int32_t sprjT = 0;
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Node sprj;
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SpecialProjectBody sprj;
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template <class Ar>
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void io(Ar& ar) {
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ar.i32(A("SprjT"), sprjT);
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ar.any(A("Sprj"), sprj);
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sprj.select(sprjT);
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ar.obj(A("Sprj"), sprj);
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}
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};
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struct NexpEntry {
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@ -1351,12 +1492,37 @@ struct SpyManager { // Game::ServerSpyManager
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ar.rest(extra);
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}
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};
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// One used-suffix slot of a name-generator record: the `usp`/`usc` PAIR.
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//
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// MEASURED from the writer (Game::SpecialProjectNameGen::Write, 0x8147e0). Each
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// record is 0x58 bytes and opens with a 32-byte table of per-suffix use counts.
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// The writer counts the NON-ZERO entries (the unrolled byte loop at 0x814850) and
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// emits that as `usnc`; it then walks slots 0..31 and, for every non-zero one,
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// writes the SLOT INDEX as `usp` (0x8148b1) and that slot's count byte, widened by
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// `movzx`, as `usc` (0x8148c2). Both go through WriteInt, so both are i32 on the
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// wire (rule 5). `Nm` and `Ntg` follow from record+0x20 and record+0x3c.
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//
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// The old shape read `usnc` as a count of ONE item and named only `usc`, on the
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// strength of "usnc is 0 in every save available". That was rule 6's hypothesis
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// and `ad-turn27-two-raiders.sav` falsified it: 102 of its 103 records have an
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// empty table and one has `usnc == 1`, so the writer dropped that record's `usp`
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// and the save round-tripped exactly 12 bytes short (one i32 item: 4-byte length +
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// 3-byte tag + 4-byte value + 1 pad). 12 of the 43 corpus saves carry that record.
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struct UsedName {
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int32_t slot = 0; // usp -- index into the record's 32-slot use table
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int32_t count = 0; // usc -- that slot's use count (a byte in memory, i32 on the wire)
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template <class Ar>
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void io(Ar& ar) {
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ar.i32(A("usp"), slot);
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ar.i32(A("usc"), count);
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}
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};
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struct ProjectName { // one entry of Game::SpecialProjectNameGen
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std::vector<Node> used; // usnc is 0 in every save available
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std::vector<UsedName> used;
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std::string nm, ntg;
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template <class Ar>
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void io(Ar& ar) {
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ar.narr(A("usnc"), used, [](Ar& a, Node& e) { a.any(A("usc"), e); });
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ar.narr(A("usnc"), used, [](Ar& a, UsedName& e) { e.io(a); });
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ar.str(A("Nm"), nm);
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ar.str(A("Ntg"), ntg);
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}
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@ -1692,19 +1858,40 @@ struct ShipEntry {
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ar.obj(A("Ship"), ship);
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}
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};
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struct FieldPoint { // Game::FieldTemplate::Point -- one ship's slot in a stored formation
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static constexpr const char* kStreamName = "";
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int32_t shipID = 0, desID = 0, posX = 0, posY = 0, sqd = 0;
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template <class Ar>
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void io(Ar& ar) {
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ar.i32(A("FTPShID"), shipID);
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ar.i32(A("FTPDesID"), desID);
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ar.i32(A("FTPPosX"), posX);
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ar.i32(A("FTPPosY"), posY);
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ar.i32(A("FTPSqd"), sqd);
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}
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};
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struct FieldTemplate { // Game::FieldTemplate, the NULL-named first frame of a Lay
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static constexpr const char* kStreamName = "";
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// FTPnts is the ONE item in this round's work that the recovery itself marks
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// unresolved: it names the element class from the decorated helper name
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// (Game::FieldTemplate::Point, whose own serializer is fully recovered --
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// FTPShID/FTPDesID/FTPPosX/FTPPosY/FTPSqd) but could not type the item, and
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// the count is 0 in every Lay in the corpus. That is exactly the pair of
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// conditions under which SysMem, mts and nalat were all typed wrong: the
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// element FRAMING is a property of the helper, not of the element class, and
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// no save has ever shown one. So the elements stay carried. What settles it
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// is a save whose fleet has a stored tactical formation -- set a fleet's
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// combat layout in the tactical setup screen, then save.
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std::vector<Node> points;
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// FTPnts was the ONE item the recovery itself marks unresolved: it names the
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// element class from the decorated helper name (Game::FieldTemplate::Point,
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// whose own serializer is fully recovered -- FTPShID/FTPDesID/FTPPosX/FTPPosY/
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// FTPSqd) but could not type the item, and the count was 0 in every Lay in the
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// 22-save corpus. The elements were therefore carried as Nodes rather than
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// typed against a framing no save had ever shown -- the trap that mis-typed
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// SysMem, mts and nalat.
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//
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// The workload that note asked for now EXISTS. Six saves in the 43-save corpus
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// carry stored tactical formations (`ap-turn22` 2 points, `az-turn23` 3, and
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// `ap-turn25` / `ar-oracle-A-pre` / `ar-r1-turn43-post` / `ar-turn37` 1 each),
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// and the framing is the ordinary CArr: a `FTPnts` frame holding a "." count
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// and that many NULL-named element frames of five i32 items. Typed, and
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// byte-identical on all six.
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//
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// FTPPosX/FTPPosY/FTPSqd read 0 in every point observed so far, so their DISK
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// type (i32, from the WriteInt vftable slot) is the schema's word and not the
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// corpus's -- a formation with a ship moved off the origin is what would tell
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// an i32 grid coordinate from a float one by value.
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std::vector<FieldPoint> points;
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std::vector<Node> extra;
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template <class Ar>
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void io(Ar& ar) {
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@ -79,6 +79,11 @@ struct Env {
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std::uintptr_t exe_base = 0;
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void (*log_line)(const char*) = nullptr;
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CostFn cost = nullptr;
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// `research.replace_cascade=on` (lane CR). Default OFF, so a build behaves exactly as it
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// did before this key existed and the two replace configurations differ by configuration
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// rather than by binary. See ours() for what the flag does and, just as important, what it
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// deliberately still does not do.
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bool replace_cascade = false;
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};
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Env g_env;
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@ -934,17 +939,29 @@ void TechTreeProcessResearchHook::ours(void* tree, void* rng, void* alloc, int*
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// completed node's turn/order stamps, the child costs and states, the availability stamp
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// EVENT_TECHS_UNLOCKED is computed from, the observed-tech append, and one RNG word.
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//
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// It runs in COMPARE MODE ONLY, for the same reason the event post does. In replace mode
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// every pointer here is live game memory, and running half of OnTechResearched -- the
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// observed-tech append and the research-event roll, but not the ninety-odd tech-effect field
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// writes -- would leave the player in a state no code path produces. Not running it leaves a
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// player missing a cascade, which is a smaller and already-declared lie.
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// It ran in COMPARE MODE ONLY until lane CR, for the same reason the event post still does:
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// in replace mode every pointer here is live game memory, and running half of
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// OnTechResearched -- the observed-tech append and the research-event roll, but not the
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// ninety-odd tech-effect field writes -- leaves the player in a state no code path produces.
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//
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// The graph is transcribed from the SCRATCH node copies, so what the cascade decides is a
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// function of the pre-call tree and not of what the original just did to the live one.
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// `research.replace_cascade=on` opts a replace run into the half that is entirely inside this
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// subsystem: the four TechNode words SetResearched stamps (costRP, turnAvailable,
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// turnResearched, order) and the tree's own completion-order counter. Those are TechTree
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// state, they are what the compare has been checking for a day, and writing them live is what
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// SetResearched does. Everything the callback does to the *player* stays unmodelled and stays
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// declared -- the event post, the ObservedTech element and the tech-effect fields -- so a
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// replace run with the flag on is still a partial displacement, by exactly the boundary the
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// coverage notes name. The point of the flag is to make that boundary measurable: the same
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// binary, the same save, two configurations, and the leaf difference between their autosaves
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// is the cascade's own contribution.
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//
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// The graph is transcribed from the node copies -- SCRATCH in compare mode, the live nodes in
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// replace mode, where nothing has run yet -- so in both cases what the cascade decides is a
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// function of the pre-call tree and not of what the original just did.
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sots::sim::TechGraph graph;
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CascadeCtx cc;
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const bool cascade_possible = compare && g_scan.turn_ok && g_pre.tree_ok;
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const bool cascade_possible =
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(compare || g_env.replace_cascade) && g_scan.turn_ok && g_pre.tree_ok;
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bool cascade_ok = false;
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if (cascade_possible) {
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cascade_ok = build_graph(nodes, graph);
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@ -989,6 +1006,14 @@ void TechTreeProcessResearchHook::ours(void* tree, void* rng, void* alloc, int*
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set_word(p, A::TechNode_off_TurnResearched, graph.nodes[i].turnResearched);
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set_word(p, A::TechNode_off_Order, graph.nodes[i].order);
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}
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// The counter the `order` stamps came from. In compare mode `tree` is the LIVE tree (only
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// the nodes are copied), so this must never run there -- writing it would move a byte the
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// tree_header guard is there to watch, on a run whose whole value is that ours touched
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// nothing. In replace mode nothing else advances it, and leaving it behind would make the
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// next completion reuse an order number.
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if (!compare && g_pre.tree_ok) {
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set_word(tree, A::TechTree_off_OrderCounter, graph.orderCounter);
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}
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cc.unlocked = sots::sim::CollectNewlyAvailable(graph, g_scan.turn);
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}
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set_word(overbudget, 0, word_at(overbudget, 0) + r.overbudget);
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@ -1094,22 +1119,49 @@ void TechTreeProcessResearchHook::ours(void* tree, void* rng, void* alloc, int*
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// A line per call, so a run can be read without the trace: these are the counts that say the
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// cascade actually ran, and a clean compare with all of them at zero would be a clean compare
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// of nothing.
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if (cascade_possible) {
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logf("research: cascade ok=%d completions=%d unlocked=%u otch_appends=%d roll_draws=%d "
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"failures=%d depth=%d name_unreadable=%d",
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cascade_ok ? 1 : 0, cc.completions, static_cast<unsigned>(cc.unlocked.size()),
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cc.observed_appends, cc.roll_draws, cc.cascade_failures, cc.depth_exceeded ? 1 : 0,
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cc.name_unreadable ? 1 : 0);
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//
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// `steps`/`completed` are counted from the PASS itself and are therefore printed in every
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// mode, cascade or no cascade. That is the point: rule 1 says a green verdict on a hook that
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// may be comparing nothing is not evidence, and the same holds for a green replace-mode
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// ORACLE. Without this line a replace run with the cascade off has no counter at all -- the
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// old log line was gated on the cascade -- so "a completion happened" could only ever be
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// inferred from the save, which is the artefact under test. Counted here, it is a statement
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// by the instrument about what our own code did.
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int model_completions = 0;
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for (const sots::sim::ResearchStepResult& s : r.steps)
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if (s.completed) ++model_completions;
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logf("research: mode=%s steps=%u completions=%d overbudget=%d cascade_possible=%d ok=%d "
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"cascade_completions=%d unlocked=%u otch_appends=%d roll_draws=%d failures=%d depth=%d "
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"name_unreadable=%d",
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compare ? "compare" : "replace", static_cast<unsigned>(r.steps.size()), model_completions,
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r.overbudget, cascade_possible ? 1 : 0, cascade_ok ? 1 : 0, cc.completions,
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static_cast<unsigned>(cc.unlocked.size()), cc.observed_appends, cc.roll_draws,
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cc.cascade_failures, cc.depth_exceeded ? 1 : 0, cc.name_unreadable ? 1 : 0);
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}
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bool research_config(const char* key, const char* value, std::string* err) {
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if (std::strcmp(key, "research.replace_cascade") == 0) {
|
||||
if (std::strcmp(value, "on") == 0 || std::strcmp(value, "1") == 0) {
|
||||
g_env.replace_cascade = true;
|
||||
} else if (std::strcmp(value, "off") == 0 || std::strcmp(value, "0") == 0) {
|
||||
g_env.replace_cascade = false;
|
||||
} else if (err) {
|
||||
*err = "expected on|off";
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void init_research(std::uintptr_t exe_base, void (*log_line)(const char* line)) {
|
||||
g_env.exe_base = exe_base;
|
||||
g_env.log_line = log_line;
|
||||
g_env.cost = reinterpret_cast<CostFn>(exe_base + A::TechTree_Cost);
|
||||
logf("research: ProcessResearch hook ready (Cost=%p, node=0x%x, rng=0x%x, fpu_cw=0x%04x)",
|
||||
logf("research: ProcessResearch hook ready (Cost=%p, node=0x%x, rng=0x%x, fpu_cw=0x%04x, "
|
||||
"replace_cascade=%s)",
|
||||
reinterpret_cast<void*>(g_env.cost), static_cast<unsigned>(kNodeSize),
|
||||
static_cast<unsigned>(kRngSize), fpu_control_word());
|
||||
static_cast<unsigned>(kRngSize), fpu_control_word(),
|
||||
g_env.replace_cascade ? "on" : "off");
|
||||
}
|
||||
|
||||
} // namespace shim::hooks
|
||||
|
|
|
|||
|
|
@ -43,8 +43,13 @@
|
|||
// and the rebellion branch cancels the research outright. Its tech-effect field writes are B2's
|
||||
// milestone and remain what the `player` guard reports.
|
||||
//
|
||||
// REPLACE mode runs none of the cascade: there, every pointer is live game memory and applying
|
||||
// half of the callback would leave the player in a state no code path produces.
|
||||
// REPLACE mode runs none of the cascade by default: there, every pointer is live game memory and
|
||||
// applying half of the callback would leave the player in a state no code path produces.
|
||||
// `research.replace_cascade=on` opts a replace run into the TechTree half of it -- the four
|
||||
// TechNode words SetResearched stamps and the tree's completion-order counter -- and nothing of
|
||||
// the ServerPlayer half. That is deliberate and it is measurable: the same binary run twice with
|
||||
// the flag off and on gives two autosaves whose leaf difference IS the cascade's contribution,
|
||||
// and what both still differ from the original by is the callback's effect on the player.
|
||||
//
|
||||
// The effective cost of a node is taken from the game's own TechTree::Cost, which is read-only --
|
||||
// the cost multiplier is a separate, lower-confidence formula and not what this milestone is
|
||||
|
|
@ -52,6 +57,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
|
|
@ -94,13 +100,16 @@ struct TechTreeProcessResearchHook {
|
|||
"table, so the message is composed from node indices instead and is not the "
|
||||
"game's text",
|
||||
"region:events");
|
||||
c.unmodelled("TechTree::SetResearched in REPLACE mode: nothing of it runs",
|
||||
c.unmodelled("TechTree::SetResearched in REPLACE mode: only its TechTree half runs, and "
|
||||
"only when research.replace_cascade=on",
|
||||
trace::Risk::High,
|
||||
"the cascade is compare-mode only. In replace mode every pointer is live "
|
||||
"game memory, and applying half of OnTechResearched -- the observed-tech "
|
||||
"append and the research-event roll, but not the tech-effect field writes -- "
|
||||
"would leave the player in a state no code path produces. A replace run "
|
||||
"therefore still leaves the completed node unstamped and no tech unlocked",
|
||||
"with the flag OFF (the default) nothing of the cascade runs, so a replace "
|
||||
"run leaves the completed node unstamped and no tech unlocked. With it ON, "
|
||||
"the four TechNode words (costRP, turnAvailable, turnResearched, order) and "
|
||||
"the tree's completion-order counter are written live, and the ServerPlayer "
|
||||
"half is still not: no event is posted, no ObservedTech element is appended "
|
||||
"and no tech effect is applied. Neither setting is a full displacement of "
|
||||
"the completion path; the pair measures where the boundary is",
|
||||
"guard:player, guard:tree_header");
|
||||
c.unmodelled("ServerPlayer::OnTechResearched's tech effects: the ~90 hard-coded "
|
||||
"ServerPlayer field writes, the plague-cure masks, the design-option "
|
||||
|
|
@ -146,6 +155,10 @@ struct TechTreeProcessResearchHook {
|
|||
}
|
||||
};
|
||||
|
||||
// `research.replace_cascade=on|off` (default off). Returns false if `key` is not ours.
|
||||
// Call BEFORE init_research so the banner reports the value that is in force.
|
||||
bool research_config(const char* key, const char* value, std::string* err);
|
||||
|
||||
// Process facts the hook needs (exe base for the RVAs, a line logger). Call once before
|
||||
// installing.
|
||||
void init_research(std::uintptr_t exe_base, void (*log_line)(const char* line));
|
||||
|
|
|
|||
|
|
@ -102,6 +102,9 @@ Config ReadConfig() {
|
|||
} else if (shim::hooks::ai_orders_config(p, val, &err)) {
|
||||
if (!err.empty()) Log("config: %s=%s rejected (%s)", p, val, err.c_str());
|
||||
else Log("config: %s=%s", p, val);
|
||||
} else if (shim::hooks::research_config(p, val, &err)) {
|
||||
if (!err.empty()) Log("config: %s=%s rejected (%s)", p, val, err.c_str());
|
||||
else Log("config: %s=%s", p, val);
|
||||
} else if (shim::hooks::watch_apply_config(p, val, &err)) {
|
||||
if (!err.empty()) Log("config: %s=%s rejected (%s)", p, val, err.c_str());
|
||||
else Log("config: %s=%s", p, val);
|
||||
|
|
|
|||
|
|
@ -116,3 +116,9 @@ aiseed.values=32=156ebbbd,496=fe7b2826,512=0ed341d1,*=deadbeef
|
|||
# With `aiseed=pin` and no values the module logs "PIN MODE WITH NO PINS -- every seed passes
|
||||
# through unchanged, so this run is NOT pinned and must not be reported as one". Read that, and
|
||||
# the three `aiseed call=... pinned=1` lines, in shim.log before trusting any run.
|
||||
|
||||
# The FPU-force module installs FOUR sampling detours by default, controlled by keys that
|
||||
# do not start with hook. -- lane CR found a config naming all 27 template hooks still
|
||||
# installed six detours. An exhaustive config turns these off explicitly.
|
||||
fpu.sample_turn=off
|
||||
fpu.sample_ticks=off
|
||||
|
|
|
|||
|
|
@ -73,3 +73,9 @@ aiseed=pin
|
|||
# The seeds run C3 (unpinned, same save, same guest, same build) observed for itself. Pinning
|
||||
# them reproduces a turn that actually happened rather than inventing one.
|
||||
aiseed.values=32=e70a4703,496=0c63ca36,512=372be4df
|
||||
|
||||
# The FPU-force module installs FOUR sampling detours by default, controlled by keys that
|
||||
# do not start with hook. -- lane CR found a config naming all 27 template hooks still
|
||||
# installed six detours. An exhaustive config turns these off explicitly.
|
||||
fpu.sample_turn=off
|
||||
fpu.sample_ticks=off
|
||||
|
|
|
|||
41
src/shim/shim.cfg.crcompare
Normal file
41
src/shim/shim.cfg.crcompare
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
# Lane CR, crcompare. ProcessResearch in compare; every other registered hook named off.
|
||||
# research.replace_cascade=off.
|
||||
# exhaustive
|
||||
hooks=trace
|
||||
hook.Game::EncounterDetect::AssignContacts=off
|
||||
hook.Game::EncounterDetect::ProcessTeamRecord=off
|
||||
hook.Game::SVSOSlaversRefuel::UpdateDifficultyTier=off
|
||||
hook.Game::SVSOSwarmQueen::OnTurnBegin=off
|
||||
hook.Game::SVSOSwarmQueen::RegisterHives=off
|
||||
hook.Game::SVSOSwarmQueen::TickHives=off
|
||||
hook.Game::SectionDictionary::SectionDictionary=off
|
||||
hook.Game::ServerPlayer::ComputeBudget=off
|
||||
hook.Game::ServerPlayer::OnTechResearched=off
|
||||
hook.Game::ServerPlayer::ProcessTurn=off
|
||||
hook.Game::ServerSystem::ComputeTotalOutput=off
|
||||
hook.Game::ServerSystem::GroupOutput=off
|
||||
hook.Game::ServerSystem::ProcessTurn=off
|
||||
hook.Game::StrategyApp::RunAI=off
|
||||
hook.Game::StrategyHost::Autosave=off
|
||||
hook.Game::StrategyServer::ApplyEncounterResult=off
|
||||
hook.Game::StrategyServer::BeginProcessTurn=off
|
||||
hook.Game::StrategyServer::MoveFleet=off
|
||||
hook.Game::StrategyServer::NodeLineDecay=off
|
||||
hook.Game::StrategyServer::OnAllCombatDone_Tail=off
|
||||
hook.Game::StrategyServer::ProcessFleetMovement=off
|
||||
hook.Game::StrategyServer::ProcessNodeSpaceTravel=off
|
||||
hook.Game::StrategyServer::ProcessTurn=off
|
||||
hook.Game::WeaponDictionary::Init=off
|
||||
hook.Mars::GlobalConsts::LoadFile=off
|
||||
hook.Mars::RNG::Seed=off
|
||||
hook.Game::TechTree::ProcessResearch=compare
|
||||
research.replace_cascade=off
|
||||
trace.path=C:\SOTS\shim.trace.jsonl
|
||||
trace.inline_max=256
|
||||
trace.flush=always
|
||||
|
||||
# The FPU-force module installs FOUR sampling detours by default, controlled by keys that
|
||||
# do not start with hook. -- lane CR found a config naming all 27 template hooks still
|
||||
# installed six detours. An exhaustive config turns these off explicitly.
|
||||
fpu.sample_turn=off
|
||||
fpu.sample_ticks=off
|
||||
6
src/shim/shim.cfg.croff
Normal file
6
src/shim/shim.cfg.croff
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# Lane CR, the rule-19 control. Same proxy DLL as every measured CR run, same guest, same save,
|
||||
# same click path -- `hooks=off` installs NOTHING (not even the M0 asm stub), so a difference
|
||||
# between this run's autosaves and a measured run's is the instrument and nothing else.
|
||||
# `# exhaustive` is deliberately absent: it is a claim about a `hooks=trace` hook set, and there
|
||||
# is no hook set here to be exhaustive about.
|
||||
hooks=off
|
||||
41
src/shim/shim.cfg.crreplace0
Normal file
41
src/shim/shim.cfg.crreplace0
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
# Lane CR, crreplace0. ProcessResearch in replace; every other registered hook named off.
|
||||
# research.replace_cascade=off.
|
||||
# exhaustive
|
||||
hooks=trace
|
||||
hook.Game::EncounterDetect::AssignContacts=off
|
||||
hook.Game::EncounterDetect::ProcessTeamRecord=off
|
||||
hook.Game::SVSOSlaversRefuel::UpdateDifficultyTier=off
|
||||
hook.Game::SVSOSwarmQueen::OnTurnBegin=off
|
||||
hook.Game::SVSOSwarmQueen::RegisterHives=off
|
||||
hook.Game::SVSOSwarmQueen::TickHives=off
|
||||
hook.Game::SectionDictionary::SectionDictionary=off
|
||||
hook.Game::ServerPlayer::ComputeBudget=off
|
||||
hook.Game::ServerPlayer::OnTechResearched=off
|
||||
hook.Game::ServerPlayer::ProcessTurn=off
|
||||
hook.Game::ServerSystem::ComputeTotalOutput=off
|
||||
hook.Game::ServerSystem::GroupOutput=off
|
||||
hook.Game::ServerSystem::ProcessTurn=off
|
||||
hook.Game::StrategyApp::RunAI=off
|
||||
hook.Game::StrategyHost::Autosave=off
|
||||
hook.Game::StrategyServer::ApplyEncounterResult=off
|
||||
hook.Game::StrategyServer::BeginProcessTurn=off
|
||||
hook.Game::StrategyServer::MoveFleet=off
|
||||
hook.Game::StrategyServer::NodeLineDecay=off
|
||||
hook.Game::StrategyServer::OnAllCombatDone_Tail=off
|
||||
hook.Game::StrategyServer::ProcessFleetMovement=off
|
||||
hook.Game::StrategyServer::ProcessNodeSpaceTravel=off
|
||||
hook.Game::StrategyServer::ProcessTurn=off
|
||||
hook.Game::WeaponDictionary::Init=off
|
||||
hook.Mars::GlobalConsts::LoadFile=off
|
||||
hook.Mars::RNG::Seed=off
|
||||
hook.Game::TechTree::ProcessResearch=replace
|
||||
research.replace_cascade=off
|
||||
trace.path=C:\SOTS\shim.trace.jsonl
|
||||
trace.inline_max=256
|
||||
trace.flush=always
|
||||
|
||||
# The FPU-force module installs FOUR sampling detours by default, controlled by keys that
|
||||
# do not start with hook. -- lane CR found a config naming all 27 template hooks still
|
||||
# installed six detours. An exhaustive config turns these off explicitly.
|
||||
fpu.sample_turn=off
|
||||
fpu.sample_ticks=off
|
||||
41
src/shim/shim.cfg.crreplace1
Normal file
41
src/shim/shim.cfg.crreplace1
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
# Lane CR, crreplace1. ProcessResearch in replace; every other registered hook named off.
|
||||
# research.replace_cascade=on.
|
||||
# exhaustive
|
||||
hooks=trace
|
||||
hook.Game::EncounterDetect::AssignContacts=off
|
||||
hook.Game::EncounterDetect::ProcessTeamRecord=off
|
||||
hook.Game::SVSOSlaversRefuel::UpdateDifficultyTier=off
|
||||
hook.Game::SVSOSwarmQueen::OnTurnBegin=off
|
||||
hook.Game::SVSOSwarmQueen::RegisterHives=off
|
||||
hook.Game::SVSOSwarmQueen::TickHives=off
|
||||
hook.Game::SectionDictionary::SectionDictionary=off
|
||||
hook.Game::ServerPlayer::ComputeBudget=off
|
||||
hook.Game::ServerPlayer::OnTechResearched=off
|
||||
hook.Game::ServerPlayer::ProcessTurn=off
|
||||
hook.Game::ServerSystem::ComputeTotalOutput=off
|
||||
hook.Game::ServerSystem::GroupOutput=off
|
||||
hook.Game::ServerSystem::ProcessTurn=off
|
||||
hook.Game::StrategyApp::RunAI=off
|
||||
hook.Game::StrategyHost::Autosave=off
|
||||
hook.Game::StrategyServer::ApplyEncounterResult=off
|
||||
hook.Game::StrategyServer::BeginProcessTurn=off
|
||||
hook.Game::StrategyServer::MoveFleet=off
|
||||
hook.Game::StrategyServer::NodeLineDecay=off
|
||||
hook.Game::StrategyServer::OnAllCombatDone_Tail=off
|
||||
hook.Game::StrategyServer::ProcessFleetMovement=off
|
||||
hook.Game::StrategyServer::ProcessNodeSpaceTravel=off
|
||||
hook.Game::StrategyServer::ProcessTurn=off
|
||||
hook.Game::WeaponDictionary::Init=off
|
||||
hook.Mars::GlobalConsts::LoadFile=off
|
||||
hook.Mars::RNG::Seed=off
|
||||
hook.Game::TechTree::ProcessResearch=replace
|
||||
research.replace_cascade=on
|
||||
trace.path=C:\SOTS\shim.trace.jsonl
|
||||
trace.inline_max=256
|
||||
trace.flush=always
|
||||
|
||||
# The FPU-force module installs FOUR sampling detours by default, controlled by keys that
|
||||
# do not start with hook. -- lane CR found a config naming all 27 template hooks still
|
||||
# installed six detours. An exhaustive config turns these off explicitly.
|
||||
fpu.sample_turn=off
|
||||
fpu.sample_ticks=off
|
||||
|
|
@ -124,7 +124,17 @@ int main() {
|
|||
// 2026-09-09, 22 saves: 724 fields observed, 490 vary, 234 do not. Nearly a
|
||||
// third of the format we call "99.99% typed" has been seen holding exactly
|
||||
// one value. `tscr` was one of those 234 until a one-turn tech moved it.
|
||||
const size_t kVaryingBaseline = 490;
|
||||
//
|
||||
// 2026-09-09, 43 saves (lane DW): 755 fields observed, 538 vary, 217 do not.
|
||||
// The corpus doubled and the census grew by 31 fields, of which 19 are this
|
||||
// lane's newly typed bodies -- the `usp`/`usc` pair of a name-generator record,
|
||||
// the twelve of a `Sprj` back-engineering project, and the five of a stored
|
||||
// formation point. Only two of those 19 have ever been seen to move
|
||||
// (`FTPShID`, `FTPDesID`), which is exactly why the count of CONSTANTS rose
|
||||
// faster than the count of varying fields: typing a body honestly adds far
|
||||
// more unexercised fields than exercised ones, and this census is the place
|
||||
// that stays visible.
|
||||
const size_t kVaryingBaseline = 538;
|
||||
CHECK(varying >= kVaryingBaseline);
|
||||
|
||||
std::printf("test_domains: %s (%zu save(s), %d failure(s))\n", fails ? "FAILED" : "ok", saves.size(), fails);
|
||||
|
|
|
|||
|
|
@ -142,6 +142,16 @@ static void check_save(const std::string& path, const char* dump_dir) {
|
|||
// With TurnCommands_v5 typed, the only items left carried as Nodes are the
|
||||
// two of the MT19937 block, which is deliberately opaque.
|
||||
CHECK(pct >= 99.99);
|
||||
// The percentage is the WEAKER half of this ratchet and cannot be raised
|
||||
// usefully: it is 2/items, so tightening it would fail on a *small* save
|
||||
// that types perfectly and pass a big one that carries a new opaque body.
|
||||
// The strong form is the item count itself. 2026-09-09, 43 saves: the only
|
||||
// opaque items in any save are the MT19937 block's two (`RNG`), so the
|
||||
// ratchet is that exact set. A newly-carried body breaks this line first,
|
||||
// and it breaks it on the save that has the body, not on the smallest one.
|
||||
// Raise it -- by typing the body -- the way rule 27 says; never widen it.
|
||||
CHECK(cov.opaque == 2);
|
||||
CHECK(cov.opaque_by_tag.size() == 1 && cov.opaque_by_tag.count("RNG") == 1);
|
||||
}
|
||||
|
||||
// --- round trips ------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -305,6 +305,15 @@ int main() {
|
|||
check<sh::SpyReport>("SpyReport", "Game::SpyReport");
|
||||
check<sh::SpyManager>("SpyManager", "Game::ServerSpyManager");
|
||||
check<sh::ProjectNames>("ProjectNames", "Game::SpecialProjectNameGen");
|
||||
// The `Sprj` variant: the SELECTION (SprjT -> class) is not a wire item and so
|
||||
// is not checkable here; it came from the game's own factory at 0x8610a0 (see
|
||||
// the note on sh::SpecialProjectBody). What is checked is that each arm agrees
|
||||
// with its class's serializer. Only SprjT 0 is exercised by any save.
|
||||
check<sh::SpecialProject>("SpecialProject", "Game::SpecialProject");
|
||||
check<sh::BackEngProject>("BackEngProject", "Game::BackEngProject");
|
||||
check<sh::MonitorProject>("MonitorProject", "Game::MonitorProject");
|
||||
check<sh::JewelsProject>("JewelsProject", "Game::JewelsProject");
|
||||
check<sh::TechOfferProject>("TechOfferProject", "Game::TechOfferProject");
|
||||
check<sh::TradeManager>("TradeManager", "Game::ServerTradeManagerImpl");
|
||||
check<sh::TradeSector>("TradeSector", "Game::ServerTradeSector");
|
||||
check<sh::ShipSectionID>("ShipSectionID", "Game::ShipSectionID");
|
||||
|
|
@ -319,11 +328,11 @@ int main() {
|
|||
check<sh::TradeRoute>("TradeRoute", "Game::TradeRoute");
|
||||
check<sh::SpyCraft>("SpyCraft", "Game::SpyCraft");
|
||||
check<sh::FleetLayout>("FleetLayout", "Game::FleetLayout");
|
||||
// Game::FieldTemplate::Point is deliberately NOT bound: FTPnts is empty in
|
||||
// every save and the recovery marks the item unresolved, so its element
|
||||
// framing is a hypothesis and FieldTemplate carries the elements (see the
|
||||
// note on sh::FieldTemplate).
|
||||
// Game::FieldTemplate::Point is bound now that the corpus exercises it: six
|
||||
// saves carry stored tactical formations, so the element framing is measured
|
||||
// rather than assumed (see the note on sh::FieldTemplate).
|
||||
check<sh::FieldTemplate>("FieldTemplate", "Game::FieldTemplate");
|
||||
check<sh::FieldPoint>("FieldPoint", "Game::FieldTemplate::Point");
|
||||
check<sh::Crep>("Crep", "Game::CombatReport");
|
||||
check<sh::CrepPrep>("CrepPrep", "Game::CombatPlayerReport");
|
||||
check<sh::Srep>("Srep", "Game::CombatShipReport");
|
||||
|
|
|
|||
|
|
@ -38,6 +38,12 @@ HOOK_RE = re.compile(r"^hook\.([^=]+)=")
|
|||
EXEMPT = {"Game::Foo"}
|
||||
EXEMPT_PREFIXES = ("Shim::SelfTest::",)
|
||||
|
||||
# Detours that are installed by default and are NOT template hooks. The FPU-force module's
|
||||
# sampling keys accept exactly `on`/`off`. The M0 asm stub has no key at all and is always
|
||||
# installed when `hooks != off`; it is mentioned in the OK line so nobody reads "27" as "all".
|
||||
ALWAYS_ON_UNLESS_OFF = ("fpu.sample_turn", "fpu.sample_ticks")
|
||||
UNNAMEABLE_DETOURS = ("Mars::Application::Initialize (M0 asm stub, always on unless hooks=off)",)
|
||||
|
||||
# Settings whose values legitimately end in a period or a path separator.
|
||||
PROSE_SAFE = ("path", "out", "dir", "file")
|
||||
|
||||
|
|
@ -82,6 +88,19 @@ def check(cfg, hooks):
|
|||
f"declares `# exhaustive` but does not name {len(missing)} registered hook(s), "
|
||||
"which therefore default ON: " + ", ".join(missing)
|
||||
)
|
||||
# Template hooks are not the only detours. Lane CR named all 27, passed this check,
|
||||
# and the shim installed SIX: the M0 Application::Initialize asm stub (unconditional
|
||||
# whenever hooks != off -- it cannot be named off, so it is reported, not required)
|
||||
# and the FPU-force module's four sampling detours, which are ON BY DEFAULT and are
|
||||
# controlled by keys that do not start with `hook.`. An exhaustive config must turn
|
||||
# those off explicitly, or "exhaustive" is a claim about the wrong list.
|
||||
kv = {l.split("=", 1)[0].strip(): l.split("=", 1)[1].strip() for l in settings if "=" in l}
|
||||
for key in ALWAYS_ON_UNLESS_OFF:
|
||||
if kv.get(key) != "off":
|
||||
problems.append(
|
||||
f"declares `# exhaustive` but `{key}` is not `off` (it defaults ON and installs "
|
||||
"detours no `hook.` key names)"
|
||||
)
|
||||
return problems
|
||||
|
||||
|
||||
|
|
@ -104,7 +123,8 @@ def main():
|
|||
for f in failures:
|
||||
print(" " + f)
|
||||
return 1
|
||||
print(f"check_shim_configs: OK ({len(hooks)} registered hooks, {exhaustive} template(s) declared exhaustive)")
|
||||
print(f"check_shim_configs: OK ({len(hooks)} template hooks + {len(ALWAYS_ON_UNLESS_OFF)} default-on "
|
||||
f"FPU sampling keys + {len(UNNAMEABLE_DETOURS)} unnameable detour; {exhaustive} template(s) declared exhaustive)")
|
||||
return 0
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue