Merge branch 'wip/cr'
This commit is contained in:
commit
19f49dc6dc
7 changed files with 203 additions and 24 deletions
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@ -79,6 +79,11 @@ struct Env {
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std::uintptr_t exe_base = 0;
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void (*log_line)(const char*) = nullptr;
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CostFn cost = nullptr;
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// `research.replace_cascade=on` (lane CR). Default OFF, so a build behaves exactly as it
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// did before this key existed and the two replace configurations differ by configuration
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// rather than by binary. See ours() for what the flag does and, just as important, what it
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// deliberately still does not do.
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bool replace_cascade = false;
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};
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Env g_env;
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@ -934,17 +939,29 @@ void TechTreeProcessResearchHook::ours(void* tree, void* rng, void* alloc, int*
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// completed node's turn/order stamps, the child costs and states, the availability stamp
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// EVENT_TECHS_UNLOCKED is computed from, the observed-tech append, and one RNG word.
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//
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// It runs in COMPARE MODE ONLY, for the same reason the event post does. In replace mode
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// every pointer here is live game memory, and running half of OnTechResearched -- the
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// observed-tech append and the research-event roll, but not the ninety-odd tech-effect field
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// writes -- would leave the player in a state no code path produces. Not running it leaves a
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// player missing a cascade, which is a smaller and already-declared lie.
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// It ran in COMPARE MODE ONLY until lane CR, for the same reason the event post still does:
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// in replace mode every pointer here is live game memory, and running half of
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// OnTechResearched -- the observed-tech append and the research-event roll, but not the
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// ninety-odd tech-effect field writes -- leaves the player in a state no code path produces.
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//
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// The graph is transcribed from the SCRATCH node copies, so what the cascade decides is a
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// function of the pre-call tree and not of what the original just did to the live one.
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// `research.replace_cascade=on` opts a replace run into the half that is entirely inside this
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// subsystem: the four TechNode words SetResearched stamps (costRP, turnAvailable,
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// turnResearched, order) and the tree's own completion-order counter. Those are TechTree
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// state, they are what the compare has been checking for a day, and writing them live is what
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// SetResearched does. Everything the callback does to the *player* stays unmodelled and stays
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// declared -- the event post, the ObservedTech element and the tech-effect fields -- so a
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// replace run with the flag on is still a partial displacement, by exactly the boundary the
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// coverage notes name. The point of the flag is to make that boundary measurable: the same
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// binary, the same save, two configurations, and the leaf difference between their autosaves
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// is the cascade's own contribution.
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//
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// The graph is transcribed from the node copies -- SCRATCH in compare mode, the live nodes in
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// replace mode, where nothing has run yet -- so in both cases what the cascade decides is a
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// function of the pre-call tree and not of what the original just did.
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sots::sim::TechGraph graph;
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CascadeCtx cc;
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const bool cascade_possible = compare && g_scan.turn_ok && g_pre.tree_ok;
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const bool cascade_possible =
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(compare || g_env.replace_cascade) && g_scan.turn_ok && g_pre.tree_ok;
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bool cascade_ok = false;
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if (cascade_possible) {
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cascade_ok = build_graph(nodes, graph);
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@ -989,6 +1006,14 @@ void TechTreeProcessResearchHook::ours(void* tree, void* rng, void* alloc, int*
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set_word(p, A::TechNode_off_TurnResearched, graph.nodes[i].turnResearched);
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set_word(p, A::TechNode_off_Order, graph.nodes[i].order);
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}
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// The counter the `order` stamps came from. In compare mode `tree` is the LIVE tree (only
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// the nodes are copied), so this must never run there -- writing it would move a byte the
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// tree_header guard is there to watch, on a run whose whole value is that ours touched
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// nothing. In replace mode nothing else advances it, and leaving it behind would make the
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// next completion reuse an order number.
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if (!compare && g_pre.tree_ok) {
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set_word(tree, A::TechTree_off_OrderCounter, graph.orderCounter);
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}
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cc.unlocked = sots::sim::CollectNewlyAvailable(graph, g_scan.turn);
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}
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set_word(overbudget, 0, word_at(overbudget, 0) + r.overbudget);
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@ -1094,22 +1119,49 @@ void TechTreeProcessResearchHook::ours(void* tree, void* rng, void* alloc, int*
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// A line per call, so a run can be read without the trace: these are the counts that say the
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// cascade actually ran, and a clean compare with all of them at zero would be a clean compare
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// of nothing.
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if (cascade_possible) {
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logf("research: cascade ok=%d completions=%d unlocked=%u otch_appends=%d roll_draws=%d "
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"failures=%d depth=%d name_unreadable=%d",
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cascade_ok ? 1 : 0, cc.completions, static_cast<unsigned>(cc.unlocked.size()),
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cc.observed_appends, cc.roll_draws, cc.cascade_failures, cc.depth_exceeded ? 1 : 0,
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cc.name_unreadable ? 1 : 0);
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//
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// `steps`/`completed` are counted from the PASS itself and are therefore printed in every
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// mode, cascade or no cascade. That is the point: rule 1 says a green verdict on a hook that
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// may be comparing nothing is not evidence, and the same holds for a green replace-mode
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// ORACLE. Without this line a replace run with the cascade off has no counter at all -- the
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// old log line was gated on the cascade -- so "a completion happened" could only ever be
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// inferred from the save, which is the artefact under test. Counted here, it is a statement
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// by the instrument about what our own code did.
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int model_completions = 0;
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for (const sots::sim::ResearchStepResult& s : r.steps)
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if (s.completed) ++model_completions;
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logf("research: mode=%s steps=%u completions=%d overbudget=%d cascade_possible=%d ok=%d "
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"cascade_completions=%d unlocked=%u otch_appends=%d roll_draws=%d failures=%d depth=%d "
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"name_unreadable=%d",
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compare ? "compare" : "replace", static_cast<unsigned>(r.steps.size()), model_completions,
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r.overbudget, cascade_possible ? 1 : 0, cascade_ok ? 1 : 0, cc.completions,
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static_cast<unsigned>(cc.unlocked.size()), cc.observed_appends, cc.roll_draws,
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cc.cascade_failures, cc.depth_exceeded ? 1 : 0, cc.name_unreadable ? 1 : 0);
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}
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bool research_config(const char* key, const char* value, std::string* err) {
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if (std::strcmp(key, "research.replace_cascade") == 0) {
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if (std::strcmp(value, "on") == 0 || std::strcmp(value, "1") == 0) {
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g_env.replace_cascade = true;
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} else if (std::strcmp(value, "off") == 0 || std::strcmp(value, "0") == 0) {
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g_env.replace_cascade = false;
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} else if (err) {
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*err = "expected on|off";
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}
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return true;
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}
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return false;
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}
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void init_research(std::uintptr_t exe_base, void (*log_line)(const char* line)) {
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g_env.exe_base = exe_base;
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g_env.log_line = log_line;
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g_env.cost = reinterpret_cast<CostFn>(exe_base + A::TechTree_Cost);
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logf("research: ProcessResearch hook ready (Cost=%p, node=0x%x, rng=0x%x, fpu_cw=0x%04x)",
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logf("research: ProcessResearch hook ready (Cost=%p, node=0x%x, rng=0x%x, fpu_cw=0x%04x, "
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"replace_cascade=%s)",
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reinterpret_cast<void*>(g_env.cost), static_cast<unsigned>(kNodeSize),
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static_cast<unsigned>(kRngSize), fpu_control_word());
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static_cast<unsigned>(kRngSize), fpu_control_word(),
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g_env.replace_cascade ? "on" : "off");
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}
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} // namespace shim::hooks
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@ -43,8 +43,13 @@
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// and the rebellion branch cancels the research outright. Its tech-effect field writes are B2's
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// milestone and remain what the `player` guard reports.
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//
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// REPLACE mode runs none of the cascade: there, every pointer is live game memory and applying
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// half of the callback would leave the player in a state no code path produces.
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// REPLACE mode runs none of the cascade by default: there, every pointer is live game memory and
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// applying half of the callback would leave the player in a state no code path produces.
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// `research.replace_cascade=on` opts a replace run into the TechTree half of it -- the four
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// TechNode words SetResearched stamps and the tree's completion-order counter -- and nothing of
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// the ServerPlayer half. That is deliberate and it is measurable: the same binary run twice with
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// the flag off and on gives two autosaves whose leaf difference IS the cascade's contribution,
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// and what both still differ from the original by is the callback's effect on the player.
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//
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// The effective cost of a node is taken from the game's own TechTree::Cost, which is read-only --
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// the cost multiplier is a separate, lower-confidence formula and not what this milestone is
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@ -52,6 +57,7 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <tuple>
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#include <vector>
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@ -94,13 +100,16 @@ struct TechTreeProcessResearchHook {
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"table, so the message is composed from node indices instead and is not the "
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"game's text",
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"region:events");
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c.unmodelled("TechTree::SetResearched in REPLACE mode: nothing of it runs",
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c.unmodelled("TechTree::SetResearched in REPLACE mode: only its TechTree half runs, and "
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"only when research.replace_cascade=on",
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trace::Risk::High,
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"the cascade is compare-mode only. In replace mode every pointer is live "
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"game memory, and applying half of OnTechResearched -- the observed-tech "
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"append and the research-event roll, but not the tech-effect field writes -- "
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"would leave the player in a state no code path produces. A replace run "
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"therefore still leaves the completed node unstamped and no tech unlocked",
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"with the flag OFF (the default) nothing of the cascade runs, so a replace "
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"run leaves the completed node unstamped and no tech unlocked. With it ON, "
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"the four TechNode words (costRP, turnAvailable, turnResearched, order) and "
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"the tree's completion-order counter are written live, and the ServerPlayer "
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"half is still not: no event is posted, no ObservedTech element is appended "
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"and no tech effect is applied. Neither setting is a full displacement of "
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"the completion path; the pair measures where the boundary is",
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"guard:player, guard:tree_header");
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c.unmodelled("ServerPlayer::OnTechResearched's tech effects: the ~90 hard-coded "
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"ServerPlayer field writes, the plague-cure masks, the design-option "
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@ -146,6 +155,10 @@ struct TechTreeProcessResearchHook {
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}
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};
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// `research.replace_cascade=on|off` (default off). Returns false if `key` is not ours.
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// Call BEFORE init_research so the banner reports the value that is in force.
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bool research_config(const char* key, const char* value, std::string* err);
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// Process facts the hook needs (exe base for the RVAs, a line logger). Call once before
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// installing.
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void init_research(std::uintptr_t exe_base, void (*log_line)(const char* line));
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@ -102,6 +102,9 @@ Config ReadConfig() {
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} else if (shim::hooks::ai_orders_config(p, val, &err)) {
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if (!err.empty()) Log("config: %s=%s rejected (%s)", p, val, err.c_str());
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else Log("config: %s=%s", p, val);
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} else if (shim::hooks::research_config(p, val, &err)) {
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if (!err.empty()) Log("config: %s=%s rejected (%s)", p, val, err.c_str());
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else Log("config: %s=%s", p, val);
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} else if (shim::hooks::watch_apply_config(p, val, &err)) {
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if (!err.empty()) Log("config: %s=%s rejected (%s)", p, val, err.c_str());
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else Log("config: %s=%s", p, val);
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35
src/shim/shim.cfg.crcompare
Normal file
35
src/shim/shim.cfg.crcompare
Normal file
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@ -0,0 +1,35 @@
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# Lane CR, crcompare. ProcessResearch in compare; every other registered hook named off.
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# research.replace_cascade=off.
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# exhaustive
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hooks=trace
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hook.Game::EncounterDetect::AssignContacts=off
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hook.Game::EncounterDetect::ProcessTeamRecord=off
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hook.Game::SVSOSlaversRefuel::UpdateDifficultyTier=off
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hook.Game::SVSOSwarmQueen::OnTurnBegin=off
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hook.Game::SVSOSwarmQueen::RegisterHives=off
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hook.Game::SVSOSwarmQueen::TickHives=off
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hook.Game::SectionDictionary::SectionDictionary=off
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hook.Game::ServerPlayer::ComputeBudget=off
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hook.Game::ServerPlayer::OnTechResearched=off
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hook.Game::ServerPlayer::ProcessTurn=off
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hook.Game::ServerSystem::ComputeTotalOutput=off
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hook.Game::ServerSystem::GroupOutput=off
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hook.Game::ServerSystem::ProcessTurn=off
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hook.Game::StrategyApp::RunAI=off
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hook.Game::StrategyHost::Autosave=off
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hook.Game::StrategyServer::ApplyEncounterResult=off
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hook.Game::StrategyServer::BeginProcessTurn=off
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hook.Game::StrategyServer::MoveFleet=off
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hook.Game::StrategyServer::NodeLineDecay=off
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hook.Game::StrategyServer::OnAllCombatDone_Tail=off
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hook.Game::StrategyServer::ProcessFleetMovement=off
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hook.Game::StrategyServer::ProcessNodeSpaceTravel=off
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hook.Game::StrategyServer::ProcessTurn=off
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hook.Game::WeaponDictionary::Init=off
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hook.Mars::GlobalConsts::LoadFile=off
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hook.Mars::RNG::Seed=off
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hook.Game::TechTree::ProcessResearch=compare
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research.replace_cascade=off
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trace.path=C:\SOTS\shim.trace.jsonl
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trace.inline_max=256
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trace.flush=always
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6
src/shim/shim.cfg.croff
Normal file
6
src/shim/shim.cfg.croff
Normal file
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@ -0,0 +1,6 @@
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# Lane CR, the rule-19 control. Same proxy DLL as every measured CR run, same guest, same save,
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# same click path -- `hooks=off` installs NOTHING (not even the M0 asm stub), so a difference
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# between this run's autosaves and a measured run's is the instrument and nothing else.
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# `# exhaustive` is deliberately absent: it is a claim about a `hooks=trace` hook set, and there
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# is no hook set here to be exhaustive about.
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hooks=off
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35
src/shim/shim.cfg.crreplace0
Normal file
35
src/shim/shim.cfg.crreplace0
Normal file
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@ -0,0 +1,35 @@
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# Lane CR, crreplace0. ProcessResearch in replace; every other registered hook named off.
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# research.replace_cascade=off.
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# exhaustive
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hooks=trace
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hook.Game::EncounterDetect::AssignContacts=off
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hook.Game::EncounterDetect::ProcessTeamRecord=off
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hook.Game::SVSOSlaversRefuel::UpdateDifficultyTier=off
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hook.Game::SVSOSwarmQueen::OnTurnBegin=off
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hook.Game::SVSOSwarmQueen::RegisterHives=off
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hook.Game::SVSOSwarmQueen::TickHives=off
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hook.Game::SectionDictionary::SectionDictionary=off
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hook.Game::ServerPlayer::ComputeBudget=off
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hook.Game::ServerPlayer::OnTechResearched=off
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hook.Game::ServerPlayer::ProcessTurn=off
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hook.Game::ServerSystem::ComputeTotalOutput=off
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hook.Game::ServerSystem::GroupOutput=off
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hook.Game::ServerSystem::ProcessTurn=off
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hook.Game::StrategyApp::RunAI=off
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hook.Game::StrategyHost::Autosave=off
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hook.Game::StrategyServer::ApplyEncounterResult=off
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hook.Game::StrategyServer::BeginProcessTurn=off
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hook.Game::StrategyServer::MoveFleet=off
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hook.Game::StrategyServer::NodeLineDecay=off
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hook.Game::StrategyServer::OnAllCombatDone_Tail=off
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hook.Game::StrategyServer::ProcessFleetMovement=off
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hook.Game::StrategyServer::ProcessNodeSpaceTravel=off
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hook.Game::StrategyServer::ProcessTurn=off
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hook.Game::WeaponDictionary::Init=off
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hook.Mars::GlobalConsts::LoadFile=off
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hook.Mars::RNG::Seed=off
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hook.Game::TechTree::ProcessResearch=replace
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research.replace_cascade=off
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trace.path=C:\SOTS\shim.trace.jsonl
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trace.inline_max=256
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trace.flush=always
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35
src/shim/shim.cfg.crreplace1
Normal file
35
src/shim/shim.cfg.crreplace1
Normal file
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@ -0,0 +1,35 @@
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# Lane CR, crreplace1. ProcessResearch in replace; every other registered hook named off.
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# research.replace_cascade=on.
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# exhaustive
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hooks=trace
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hook.Game::EncounterDetect::AssignContacts=off
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hook.Game::EncounterDetect::ProcessTeamRecord=off
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hook.Game::SVSOSlaversRefuel::UpdateDifficultyTier=off
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hook.Game::SVSOSwarmQueen::OnTurnBegin=off
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hook.Game::SVSOSwarmQueen::RegisterHives=off
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hook.Game::SVSOSwarmQueen::TickHives=off
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hook.Game::SectionDictionary::SectionDictionary=off
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hook.Game::ServerPlayer::ComputeBudget=off
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hook.Game::ServerPlayer::OnTechResearched=off
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hook.Game::ServerPlayer::ProcessTurn=off
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hook.Game::ServerSystem::ComputeTotalOutput=off
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hook.Game::ServerSystem::GroupOutput=off
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hook.Game::ServerSystem::ProcessTurn=off
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hook.Game::StrategyApp::RunAI=off
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hook.Game::StrategyHost::Autosave=off
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hook.Game::StrategyServer::ApplyEncounterResult=off
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hook.Game::StrategyServer::BeginProcessTurn=off
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hook.Game::StrategyServer::MoveFleet=off
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hook.Game::StrategyServer::NodeLineDecay=off
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hook.Game::StrategyServer::OnAllCombatDone_Tail=off
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hook.Game::StrategyServer::ProcessFleetMovement=off
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hook.Game::StrategyServer::ProcessNodeSpaceTravel=off
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hook.Game::StrategyServer::ProcessTurn=off
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hook.Game::WeaponDictionary::Init=off
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hook.Mars::GlobalConsts::LoadFile=off
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hook.Mars::RNG::Seed=off
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hook.Game::TechTree::ProcessResearch=replace
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research.replace_cascade=on
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trace.path=C:\SOTS\shim.trace.jsonl
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trace.inline_max=256
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trace.flush=always
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