The turn's RNG cost has never been measured end to end. combat-done-tail.md
found two draw sites in OnAllCombatDone_Tail that nothing models and that both
run before the autosave, so a reimplementation that reproduces both ProcessTurn
functions exactly still diverges the first turn a node line expires.
RngLedger recovers an ABSOLUTE WORD POSITION from (mt[624], left) alone, by
indexing the forward-only chain of blocks the twist generates. Word deltas
between any two observations are then exact -- across twists, across NextInt
rejection loops, and across draws nobody hooked. That last point is not
theoretical: the image has four draw entry points, one of which (NextUInt
0x004f7670) appears in no previous lane's primitive set, plus inlined draws in
twelve functions. A primitive-counting hook would have undercounted silently.
Six nested trace hooks bracket one End Turn between the two autosaves and
attribute the words: the two turn drivers, the two tail phases that can draw,
and ProcessNodeSpaceTravel because it runs twice a turn. NodeLineDecay carries
a real model -- one word per expired node line under NodePath::RemainingLife --
so compare mode checks the count rather than reporting it.
Corrections from the instruction stream, both load-bearing:
* StrategyHost::Autosave is ret 8, not ret 4, and returns the std::string* in
EAX. A void-returning hook would have dropped it at both call sites.
* node-line decay's 0x20000-fleet skip runs AFTER the Chance(0.5f) call, not
before, so it cannot change the draw count -- combat-done-tail.md reads as
if it gated the roll.
fpu.sample_turn releases StrategyServer::ProcessTurn, which the fpu sampler and
this ledger both want and MinHook grants to one of them. Default on: no
existing run changes behaviour.
Host ctest 37/37; shim cross-built on CT111; clean-room check OK.
Descriptor + pure adapter + host tests for the per-player turn driver. Not
deployed; the WIN32 half is unbuilt here (no cross-compiler on this host).
The declared boundary is narrower than the function on purpose. Phases 2, 3
and 6 -- the savings apply, the aid records and the research refund -- are pure
functions of ComputeBudget's 22 slots and ProcessResearch's overBudget, and
both live in the original's own stack frame. Reaching them would mean calling
ComputeBudget ourselves (it repairs ships in orbit, audit #6), reading the
nested B1/B3 hooks (audit #5, the self-fulfilling compare), or inferring them
from the Sav delta. So they are guarded, not checked, and the three formulas
are written and unit-tested but not wired into the verdict.
Declared: the phase-7 clear, the RebAI decay, the descending timed-bonus
sweep, plus roll_flags and rng as observations ours never writes. Guards over
the whole ServerPlayer and the TechTree header.
docs/T-turn-driver.md states, before any run: which regions must not diverge,
which checks are weak by construction on the reference save, what falsifies
the ResearchRollPending reading, and the save that would finally fire the
branch nobody has seen.
host ctest 36/36 (was 35/35); clean_room_check OK.
Game::StrategyAIAgent::Streamable and the ten shapes under it. The whole
writer is unconditional -- the branch the decompiler shows around lnat is an
inlined vector destructor whose operator delete is marked noreturn, and both
paths converge -- so the recovered sequence and a single record are the same
sequence, and all 36 items match with 0 wire-only and 0 shape-only.
CD blocks are now selected by the CDT id at the same ordinal, in both
directions; the one .TurnCommands_v5 block per save still falls to a Node.
Also: Sim's Attrib was not an empty frame, it was an AttribMap holding a count
of 0, and typing it closes those two items too. And StreamableEnum<T> writes a
frame containing one int, not a bare int, so SysMem/mts/nalat are arrays of
one-int frames -- byte-neutral, since all three have count 0 in every save,
but the previous typing was wrong.
Conformance 74 shapes/769 items -> 86/838, still 0 MISMATCH. Round trip
byte-identical on all four saves; ratchet 97.5 -> 99.8. Every container that
is empty in all four saves is named as such in the notes; the new unit test
populates each one, since nothing else exercises them.
SvSctOb is a StreamableHelper<SVScriptObject> -- a polymorphic pointer holding a
Game::SVSOSots, which writes two variant lists each dispatched by the key item
before it (xscn -> xsc, EncID -> EncObj). Neither map is on the wire; both were
read out of the game's factories (see the notes repo). The shapes apply the key
in both directions, so a body goes back out as whatever it came in as, and an
unmodelled key still round-trips as a Node. 18 new shapes: SVSOSots, the four
scenario bodies (traps / crowdefs / indsys / gmtrigger -- indsys really does
serialize nothing, its Read and Write are both the shared `ret 4` stub) and the
eight encounter bodies the saves exercise. The four factory ids no save carries
(7 SystemKiller, 8 PuppetMaster, 14 Locust, 21 Ortgay) are deliberately NOT
typed: their serializers are recovered but nothing could check a shape for them.
DOpts and SVSOVonNeumann::trev are VectorHelper<Mars::String>, so read_elem /
write_elem / SchemaBuilder::carr grew the std::string branch lane G listed as
missing. spies2 is VectorHelper<int>: the TYPE is certain from the helper's own
decorated name, but the count is 0 in all 28 systems of all four saves, so no
element value has ever been observed -- the shape is a hypothesis about
behaviour even though it is a fact about type. Same for SysMem and mts.
Conformance 56 shapes / 657 items -> 74 / 769, still 0 MISMATCH, and every new
binding is 0 wire-only and 0 shape-only. Coverage 97.1/97.2/97.2/97.6 ->
98.0/98.0/98.0/98.4 with the byte-identical round trip preserved; ratchet
95.0 -> 97.5. CD is now the only remaining region of size, and it stays opaque:
the recovered 44-item Game::TurnCommands sequence cannot be aligned to the
save's 35 items even as a subsequence (item 4 is 8 bytes, so a bool where the
recovery says i32; and the 27 trailing ints have only 22 i32 slots to come
from), which proves the no-orders diagnosis rather than assuming it.
Two unit tests added that need no saves: the string-array element branch
(including the empty string, which is four zero bytes and so looks like int 0)
and the SvSctOb variant dispatch round trip.
ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR
unset. sots_stream_schema.h unchanged: streams.py and gen_stream_schema.py were
re-run and the output is byte-identical apart from the provenance line.
The serializer recovery reaches this repo as a generated wire schema
(include/generated/sots_stream_schema.h, 386 classes / 2042 items): for each
class, the ordered sequence of items its Write puts on the stream. Facts only —
no field offsets, no sizeof, no strides. This engine reads and writes the on-disk
format; it does not inherit the original's memory layout.
The table is a specification, not a program: the recovery is a linear pass over
Write, so it cannot see Write's branches (StarShip's BQ2 is gated on hbq but
listed unconditionally) and it flattens container loops. A codec driven off it
would desynchronise. The hand-written io() shapes stay the codec; SchemaProbe
(probe.h) walks them with every branch taken and test_wire_schema LCS-aligns
that against the table — 56 shapes bound, 657 items matched, 0 mismatches.
Four defects the check found, all invisible to a round-trip test:
- SystemParams field 1 is a string, not an int. It is the empty string in
every save, and an empty string is four zero bytes — byte-identical to the
int 0, so it round-tripped by luck. A named planet would have desynced.
- ObservedTech/ObservedWeapon odet is a bool, not an int. Byte-safe only
because a 4-char tag makes a bool item and an int item both 12 bytes.
- SpeciesRatios nv and ShipRecords srbd are counts, not fields.
CoverageArchive separates items a field names from items a Node merely carries,
because a byte-identical round trip is not a coverage claim. Typed coverage of a
real save goes 37.9% -> 97.1% (97.2/97.2/97.6 on the others) with the round trip
still byte-identical, by typing TechTree (both NumTechs sections), Events,
ShipRecs, sprjs, civr, comms, spy2, spymgr, aid, Ojvs, AIEnf, FNG, trdmgr and
the Des section/gun-bank tree. Ratchet at 95%.
trdmgr resolves a recorded trap: ServerTradeManager's Read/Write really are the
inherited no-op, but the call is virtual and ServerTradeManagerImpl has the real
serializer. Same shape resolves IServerSpyManager -> ServerSpyManager.
ctest 34/34, clean_room_check OK, test_save skips cleanly with SOTS_SAVES_DIR unset.
Pure module game/sim/techgraph: PrereqsMet (AND of ORs, empty group fails),
SetResearched (stamps, child-cost sweep, sticky turnAvailable, zero-cost
recursion) and the newly-available collector, all read out of 0x00581e10,
0x0057d8e0 and 0x00587cc3.
Wired into the B3 hook in compare mode only, over the scratch node copies:
four more node write-backs, the EVENT_TECHS_UNLOCKED list (still an input,
still nullptr when it could not be computed), the de-duplicating observed-tech
append and the one RNG word RollResearchEvent draws.
docs/U-unlock.md section 4 is the prediction, written before the build was staged.
TechTree::ProcessResearch's events region now compares a modelled value instead of
reporting a known defect. ours posts the pass's events into its own
sots::events::EventStorage, seeded from a scan of the owner's list taken BEFORE the
original runs, and writes only the counts into the region's scratch copy. The game's
PostEvent is never called and no live byte moves; replace mode still posts nothing,
because a bumped EvNxID with no record behind it would corrupt the oracle's save.
- game/events: PostResearchPassEvents (the decision half, pure) + KeylessEventText
- shim/hooks/event_inputs (new lib shim_events, host-tested): the live<->model adapter,
carrying game pointers as explicit uint32 so a 64-bit host build cannot alias them
- research hook: the wiring, a new observed_techs region for ServerPlayer+0x274, and
turn / events_next_id_in / events_dedup_risk in the args so the count model's own
assumption is measured rather than assumed
- EVENT_TECHS_UNLOCKED is NOT posted: its trigger is pinned but needs SetResearched's
unlock cascade, which ours does not run. The driver takes the unlock list as an input
and is handed 'no list', so a missing input cannot look like a modelled negative.
Predicted residual: next_id short by exactly 1 on a completion call.
ctest 33/33 (shim_events_unit is new), clean_room_check OK. The shim TU is
syntax-checked only: no MinGW cross toolchain on this box.
See docs/P-events-wiring.md for the exact prediction for the next VM run.
The behavioural compare found 8 of 45 StrategyServer::MoveFleet calls diverging by
one ULP on a position component. Read off the instruction stream, the cause is that
the engine's vector normalise narrows to float32 four separate times and we kept
everything in double:
delta.c = f32(dest.c - pos.c) stored back to a float32 slot before normalising
sumsq = f32(x*x + y*y + z*z) products/adds in 53-bit regs, only the SUM stored
len = f32(sqrt(sumsq))
inv = f32(1.0 / len) a reciprocal, MULTIPLIED through, not three divides
dir.c = f32(delta.c * inv)
and the same call returns the leg distance, so it is never recomputed in a wider
precision either. The position tail was already right, which is why the error was a
constant absolute ~1.2e-7 (half an ULP of the inputs) rather than a formula error.
Adds NormalizeVec3 / StraightLeg / StraightLegDistance / AdvanceAlongUnitDirection
and rebuilds AdvanceAlongDirection on them; the movement hook now takes both the
direction and the distance from one StraightLeg call, as the original does. The
arrival test is an exact float compare, so the distance has to be that same float32.
Tests pin float32 BIT PATTERNS, not tolerances: one case per narrowing plus four
independent legs component by component. A CHECK_NEAR would pass against the old
arithmetic.
sim::Distance is left in double on purpose and flagged at its declaration: it now
serves only the node-line/stutter geometry, which very likely needs the same
treatment but has zero behavioural coverage to correct it against.
Live, same VM/save/workload, run twice by this lane:
control recap-7584bad-20260908T0615Z 45 calls, 45 compared, 8 diverged, exit 1
fixed mf-45bdf7d-dirty-20260908T0721Z 45 calls, 45 compared, 0 diverged, exit 0
with identical arguments, identical pos.before and identical ORIGINAL pos.after on
all 45 calls. The control reproduced the eight divergent call_ids exactly.
Coverage unchanged and still thin: all 15 moving calls are the same straight-run
waypoint type; types 2-5 were attempted and could not be reached (the only player
that would travel a node line has no ships on this save). See docs/M-movefleet.md.
ctest 32/32; tools/clean_room_check.sh OK.
Recovers the game's event-posting API so the engine can post events and the
compare harness can see them. Until now the owner's event list was invisible to
every layer: B3's replace-mode oracle failed by exactly one item across 40,300
(an unposted EVENT_RESEARCH_OVERBUDGET) while its compare read clean, and B2's
clean compare bounds the economy fields only.
New pure module src/game/events:
* EventStorage / TurnEvents / PlayerEvent -- the list is bucketed by TURN, not
flat, which the save-editor struct notes had wrong.
* EventStorage::Post reproducing the original's rules, including the four that
change save bytes: the FLT_MAX (not infinity) default position; action 0 with
no subject and no position storing as 2; per-bucket dedup that compares
message/image/location/position/action but NOT summary; and EvNxID starting
at 0 and being promoted to 1 on the first post.
* PruneOldTurns reproduced with its off-by-one: of a leading run of buckets
older than turn-50 it erases n-1, so one stale bucket always survives. The
survivor is serialized, so correcting it would diverge.
* research_events: the five events the research path raises, their EvImg
identifiers and string-table keys, and the 0.8 completion split evaluated
against (double)0.8f rather than the decimal 0.8.
Localized text is deliberately absent: only the EVENTSUM_/EVENTMSG_ keys are
here and the text resolves through a caller-supplied lookup, as the game does.
The four event offsets the B3 hook carried as local literals now come from the
generated header; they are read off instructions rather than inferred from the
save schema.
tests/game_events: 112 checks including a replay of the event list
turn3-state.sav actually holds. ctest 31/31 -> 32/32.
docs/E-events.md carries the proposed region and Coverage wording for the next
B3 recapture.