New shim module src/shim/hooks/ai_orders.{h,cpp}: one register-transparent entry
stub on StrategySim::ApplyTurnCommandBatch dumps every submitted TurnCommands block
(six gates, 27 list lengths, element bytes) at the point where all of them are
complete in memory; sixteen entry probes, with RunTaskList's stub recording the
pass so every later hit is pass-attributed.
Two workloads on VM145, one End Turn each. The rule-19 control passed with all
seventeen detours installed: both autosaves byte-identical to the published oracle.
What the AI actually emits, and three things no reading had produced:
- a list-23 element on EVERY turn, the first element ever observed in the free
half of the cost table -- and both turns still cost the measured 12;
- the ids in AI commands are client-allocated and travel in the command (design
18, fleet 34; neither exists in the input save);
- pass 0 emits nothing, measured from element counts rather than inferred.
tests/game_ai/test_live_blocks.cpp rebuilds both captured blocks through the public
OrderClient API and asserts the list profile, element values, gate counts and
ModCount total: 44 checks. Kept separate from test_orders.cpp, which stays the
record of what static reading predicted.
Gates: clean_room_check OK, host ctest 55/55, CT111 shim cross-build exit 0.