Commit graph

67 commits

Author SHA1 Message Date
alex
82ef52f55c sync generated header (380 entries) after events merge 2026-09-08 02:50:37 -04:00
alex
a7348be72c game/events: the player event log and the five research events
Recovers the game's event-posting API so the engine can post events and the
compare harness can see them. Until now the owner's event list was invisible to
every layer: B3's replace-mode oracle failed by exactly one item across 40,300
(an unposted EVENT_RESEARCH_OVERBUDGET) while its compare read clean, and B2's
clean compare bounds the economy fields only.

New pure module src/game/events:
  * EventStorage / TurnEvents / PlayerEvent -- the list is bucketed by TURN, not
    flat, which the save-editor struct notes had wrong.
  * EventStorage::Post reproducing the original's rules, including the four that
    change save bytes: the FLT_MAX (not infinity) default position; action 0 with
    no subject and no position storing as 2; per-bucket dedup that compares
    message/image/location/position/action but NOT summary; and EvNxID starting
    at 0 and being promoted to 1 on the first post.
  * PruneOldTurns reproduced with its off-by-one: of a leading run of buckets
    older than turn-50 it erases n-1, so one stale bucket always survives. The
    survivor is serialized, so correcting it would diverge.
  * research_events: the five events the research path raises, their EvImg
    identifiers and string-table keys, and the 0.8 completion split evaluated
    against (double)0.8f rather than the decimal 0.8.

Localized text is deliberately absent: only the EVENTSUM_/EVENTMSG_ keys are
here and the text resolves through a caller-supplied lookup, as the game does.

The four event offsets the B3 hook carried as local literals now come from the
generated header; they are read off instructions rather than inferred from the
save schema.

tests/game_events: 112 checks including a replay of the event list
turn3-state.sav actually holds. ctest 31/31 -> 32/32.

docs/E-events.md carries the proposed region and Coverage wording for the next
B3 recapture.
2026-09-08 02:45:57 -04:00
alex
7584badab3 sync header 2026-09-08 02:07:51 -04:00
alex
bf163a187f b4 live: 36 calls 0 divergences, no colony RNG draws as predicted; fix 3 hook bugs (stale args, two-base StrategyServer, raw Ghidra offset) 2026-09-08 02:07:28 -04:00
alex
a5ffe187ea merge b2 live verification (header regenerated) 2026-09-08 01:18:39 -04:00
alex
bbba536d99 b2 live: 3 completions compared 0 divergences; float32 confirmed on the game; RollResearchEvent RNG region added; xenotech block size bug fixed 2026-09-08 01:18:39 -04:00
alex
89c0013496 merge b4; regenerate header 2026-09-08 00:57:55 -04:00
alex
4abf654983 b4: colony + movement hooks; 22 formula corrections (growth curve has no capacity term, range margin +0.05f, ties-to-even rounding); 3 verified signatures 2026-09-08 00:57:55 -04:00
alex
646e4e8bb2 merge b3 live verification; regenerate header 2026-09-08 00:30:07 -04:00
alex
8a58862707 b3 live results: 13/15 zero-divergence, RNG post-state 14/15; research target is state 3 (no decay); oracle gap = unposted overbudget event 2026-09-08 00:29:44 -04:00
alex
f28c6393ba merge b2; regenerate address header (211 entries) 2026-09-08 00:01:27 -04:00
alex
4a6e11d1ce b2: OnTechResearched hook + 10 effects-table corrections (float32, xenotech block size, no already-researched guard, sticky mask, AI bonus values) 2026-09-08 00:01:04 -04:00
alex
16f3aa90e5 b1: ComputeBudget hook + adapter; fix researchMoneyKept to be charged only with a research target; budget out-param is int[22] 2026-09-07 23:24:10 -04:00
alex
b1fcb56017 generated address header: verified RNG signatures 2026-09-07 22:29:05 -04:00
alex
044e1afd7a generated address header refresh (tech-effects, M1 recon) 2026-09-07 22:05:51 -04:00
alex
04ec5eee77 generated address header: 80 entries (loader prototypes, verified app spine) 2026-09-07 17:45:27 -04:00
alex
4a15301db6 generated address header from sots-re (25 entries) 2026-09-07 17:09:15 -04:00