Commit graph

6 commits

Author SHA1 Message Date
alex
ed6602e9ed S11 civilian growth; fix ComputeBudget's interest literals
Reference pair turn1->turn2: 81 leaves closed, 0 regressed (was 78/0).
Pair turn2->turn3: 39 closed, 0 regressed (was 36/0). With
--commit-blocked=T31 --ai-player 1: 83/0 and 41/0.

game/sim/colony: GrowCivilianPopulations models ServerSystem's civilian
growth sub-pass. The whole system's delta is clamped to 20,000,000 -- an
int64 column of the population-type table, built in the executable from
its own literals -- and on both reference pairs that clamp, not the growth
curve and not any carrying capacity, is what decides the value: the
uncapped delta is 7.5x it and the capacity headroom 25x it. So the pass
commits with no tuning table loaded, and says by how much each unmodelled
input would have to be wrong before it mattered.

The one input genuinely off the wire is the per-species civilian capacity
factor. It is handled by running the pass twice, once with the modelled
capacity and once with the system's own wire-known dcs limit, and
committing only when the two agree. Imperial growth is deliberately NOT
committed: it is a no-op on this corpus and would need a capacity the
corpus can bound from below but not from above.

game/sim/economy: both interest rates in ComputeBudget are WIDENED FLOAT
literals, (double)0.01f and (double)0.15f, and are then truncated -- so a
treasury of exactly 50,000 earns 499, not 500. This module used the exact
decimals, which left the human's savings one money high on the first
reference pair and exact on the second. Sixteen hand-computed test
expectations moved by one; they were derived from the model, not measured.
The live ComputeBudget compare (4,437 calls, 0 divergences) did not catch
this because it presented only 20 distinct states and none sat on a
rounding boundary.

game/sim/colony: ShipRepairCost, the last unmodelled input of the output
turn path. The demand is still 0 -- its two design fields are cached stats
the save does not carry -- but the zero is now evidenced rather than
silent: S13 reports the candidate set, and the independent colony keeps a
ten-ship fleet over a colony whose savings close exactly at zero demand.

Gates run as separate commands: clean-room OK, host ctest 49/49, and the
CT111 shim cross-build exit 0 (required: game/sim is compiled into the
shim). The host build and report were also re-run on CT111 and produced
identical numbers.

docs/G3-civilian-growth.md; notes repo
findings/subsystems/population-growth.md.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
2026-09-08 15:52:38 -04:00
alex
7c29700ab0 game/sim + app: the output -> money chain, the difficulty multiplier's source, T31
The second chain ComputeBudget needs. The output term (lane N) is a system's
OUTPUT; what the budget and the bankruptcy limits sum is its MONEY, which runs
that total through TradePointsToMoney. Read instruction by instruction, every
range disassembled to the next function start.

The income law is not the output law with a different constant: money per head
is typeIncomeMod / 14000 -- no 1.8, no 500000 -- and it truncates TWICE per
(group, species) row, once inside the per-row term and once after the morale and
addiction factors. Summing the species first and truncating once is wrong on any
colony with more than one species.

The multiplier that was "not on the wire" (formula-gaps.md Q3) resolves to a
three-row table the executable BUILDS IN CODE from .rdata float literals, exactly
like lane N's pop-type table: {int id; float ai[3]; float other[3]}, selected per
player by is-AI && !NPC. Every corpus save carries aidf == 1, whose AI income
column is 1.1f -- the x1.1 the BnkEl oracle measured. Its other two columns are a
fleet-maintenance divisor and a research multiplier, both of which already had a
home in BudgetInputs and no source.

Verified against the 25-record BnkEl oracle, which inverts the stored limit to
the true sum and therefore needs no VM: 6/25 before, 25/25 after. Falsified three
ways -- moving the AI flag off the AI players costs 11 records, moving it onto the
humans costs the other 11, and forcing one species' resource pair on all of them
costs every Zuul record.

app: T31 UpdateBankruptcyLimits now runs the whole roll-up and self-checks it
every run against the BnkEl the input save already carries -- 8 of 8 players on
turn1-state with --ai-player 1. It stays blocked on two things that are not the
formula: ServerPlayer+0xf9 (is this player AI?) is a game-setup input the save
does not carry, and BnkPr needs BANKRUPTCY_PROTECTION_LIMIT_FACTOR from the data
files. Committing it closes nothing on the reference pair -- the limits move
because the CIVILIAN POPULATION grows and that growth is not committed -- so
measured with --commit-blocked=T31 --ai-player 1: 0 closed, 0 REGRESSED, i.e.
209 -> 204 and 108 -> 103 unchanged.

P01 is NOT unblocked, and the roadmap's item 1 was wrong about that: ComputeBudget
takes its per-system money from ComputeOutput with the system's OWN rate sliders,
not from ComputeMaxIncome. Only its projected mode uses the max-income form. On
the turn path the repair pass runs and the unspent-industry and
unspent-terraforming cascades into the money channel are live, so the proof that
both are zero does not apply. The catalog text says so now.

Two things the 25/25 does NOT cover, and they are labelled in the code: the
suitability money cost is multiplied by zero on every corpus colony (all sit at
their species' ideal), and the slave, addiction, morale, station and
capacity-surplus branches are unexercised.
2026-09-08 13:49:28 -04:00
alex
0ebc222f45 lane N: the population -> base-output term, live-verified
Reads the whole colony output chain off the instruction stream (every range
disassembled to the next function start) and compares two of its functions
against the running game.

The population -> output law is linear and is carried by the executable:
output points per head are typeOutputModifier x 1.8 / 500000, and the
three-row population-type table is built in code rather than loaded, so the
imperial (1.0) and civilian (0.33f) modifiers are facts about the binary.

A system's total output is a SUM of three terms, not one multiplicative
chain. The station bonus scales only the imperial term and morale only the
civilian one, so OutputModifiers no longer carries either; they belong to
GroupOutputInputs. The function previously described as the base-output term
is the over-harvest RESOURCE demand, and it is corrected in place.

Live on VM140, both hooks in compare mode over two species and two workloads:
GroupOutput 13,105 calls / 0 divergences; ComputeTotalOutput 11,252 calls /
1 divergence of one ulp, in a value its caller rounds to an integer. Both
functions declare a whole-object Guard: 0 undeclared writes in 24,357 calls,
which is what makes the side-effect-free claim a measurement.

sim::Narrow forces the double rounding a 32-bit x87 build otherwise skips;
without it every civilian row came out one ulp low.

Also fixes ComputeBankruptcyLimits' elimination divisor, which was the
decimal -0.15 rather than the image's widened float -0.15000000596046448.
The two disagree for every maximum income divisible by 3 and for essentially
every empire above ~3,000,000.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
2026-09-08 12:11:36 -04:00
alex
16f3aa90e5 b1: ComputeBudget hook + adapter; fix researchMoneyKept to be charged only with a research target; budget out-param is int[22] 2026-09-07 23:24:10 -04:00
alex
f83f6af62d game/sim: pin all five low-confidence formulas; game/effects: TechId table + 44 typed strategic effects 2026-09-07 22:32:16 -04:00
alex
72ecc74684 game/sim: strategic formulas as pure functions (economy, research, colony, movement), 356 checks 2026-09-07 17:28:45 -04:00