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3 commits

Author SHA1 Message Date
lane-l4
c842d44d62 L4: engine doc for the research-selection capture 2026-09-08 18:26:59 -04:00
lane-l4
c769394b57 L4: credit lane L5 for the turn-1 nondeterminism, and record what the block dump adds to it 2026-09-08 18:03:18 -04:00
lane-l4
4a5c218a35 L4: read the AI's command block out of the running game
New shim module src/shim/hooks/ai_orders.{h,cpp}: one register-transparent entry
stub on StrategySim::ApplyTurnCommandBatch dumps every submitted TurnCommands block
(six gates, 27 list lengths, element bytes) at the point where all of them are
complete in memory; sixteen entry probes, with RunTaskList's stub recording the
pass so every later hit is pass-attributed.

Two workloads on VM145, one End Turn each. The rule-19 control passed with all
seventeen detours installed: both autosaves byte-identical to the published oracle.

What the AI actually emits, and three things no reading had produced:
  - a list-23 element on EVERY turn, the first element ever observed in the free
    half of the cost table -- and both turns still cost the measured 12;
  - the ids in AI commands are client-allocated and travel in the command (design
    18, fleet 34; neither exists in the input save);
  - pass 0 emits nothing, measured from element counts rather than inferred.

tests/game_ai/test_live_blocks.cpp rebuilds both captured blocks through the public
OrderClient API and asserts the list profile, element values, gate counts and
ModCount total: 44 checks. Kept separate from test_orders.cpp, which stays the
record of what static reading predicted.

Gates: clean_room_check OK, host ctest 55/55, CT111 shim cross-build exit 0.
2026-09-08 18:01:19 -04:00