flybrain/services/flysim/crates/fly-session/README.md
acamilo a3c1c125cd session: negative fixtures for the allocation, and honest resolution bounds
Two review notes.

The launcher allocation became a required field of HelloResult.limits
with no negative fixture behind it. Three rows now cover it: missing,
above maxWorkerThreads, and zero. Both readers reject all three, and no
derived fixture moved, because invalid.json is not one of them.

The resolution's two bounds disagreed. 512 attempts at a 2 ms pause
give up near 1.5 s, so the attempt count silently pre-empted the 8 s
budget the doc comment advertised. The budget is now the working limit
and says so: the guard is 8192 attempts, over sixteen seconds of pauses
against an eight-second budget, so at the default values the budget is
always what fires. Which one did is no longer arithmetic either --
ResolutionEnd records it, the failure message names the bound and its
size, and the code, the doc comment and the README all state the same
numbers. a_resolution_says_which_of_its_two_bounds_ended_it drives each
bound to the end in every execution mode.
2026-09-22 16:00:13 +00:00

19 KiB

fly-session

The lockstep session coordinator, its phase machine and a synthetic composition over flybus.

This crate is the SESSION-01 and SESSION-02 slices of the session-framework implementation guide: the transaction of step-v1, driven over the Flybus router, with small fake workers standing in for a brain and an emulator, run either in the coordinator's process, on dedicated threads, or as one agent process per fly and one environment process under a launcher. It contains no public controller API, no implicit best-effort retry, no real emulator and no real brain.

The domain scalars, method payloads, their validation, the canonical digests and the trace format all come from fly-session-types, the CONTRACT-01 crate. This crate adds only what is not part of the type contract: a session-side error value, the synthetic composition's schema and event-id derivations, and the coordinator-local ControllerIntent, PortBinding and AgentOutcome that never cross the bus.

Ready(k) ─ Prepare all agents concurrently ────────────> every agent Prepared(k)
         ─ one executor per agent, sorted agent-id order
         ─ one complete port batch, descriptor port order
         ─ exactly one Environment.Advance(k, batch) ──> boundary k+1
         ─ task.evaluate_transition, once
         ─ Commit all agents concurrently ─────────────> every agent Ready(k+1)
         ─ committed boundary k+1, publish, next Prepare allowed

Layout

Module Contents
types A facade over the fly-session-types crate, plus the session-side additions a coordinator needs
clock The step-v1 section 5 rational tick accumulator and the coordinator's pacing
phase The step-v1 section 2 state machine as an explicit edge table
dedup The ipc-v1 section 5 operation keys, result caches and retention
worker The worker dispatch shell: one service, the common Worker.* methods, admission
agent A fake agent worker: seeded model, mutation counter, fixed readout stub
environment The counter arena: one complete batch per advance, one native frame
task The task and executor traits, the deterministic counter task, the identity executor
rpc Domain calls: req-<U64> serials, incarnation pinning, the retry rule
coordinator The transaction, the trace, the failure rules and the publication boundary
launcher The supervisor: thread budget, identities, start, health check, reap
metrics Latency percentiles and the machine's core and memory counters
measure The execution-mode comparison of the guide's section 5
cli The binary's subcommands: agent, environment, measure
harness The runnable composition: router, the flies, one arena, one coordinator

Execution modes and the launcher

A participant runs in one of three places, and the same composition code starts it in any of them. The separate-process mode is the SESSION-02 subject; the other two are what it is compared against.

Mode Where each participant runs Transport
InProcess A task on the coordinator's runtime in-memory or Unix socket
Thread Its own OS thread, with its own runtime Unix socket
Process Its own process: one per fly, one for the world Unix socket

The launcher is the configured supervisor. It owns four things:

  • The thread budget. A total allocation, one slice of it reserved for the coordinator and its router, and one allocation per participant. A request the total cannot cover is refused as BUSY before anything starts. Agent.Initialize carries exactly the allocation the launcher handed out, and an agent refuses an Initialize asking for more than its own, which is what workers-v1 means by "within launcher allocation". The allocation is on the wire, not only in the launcher's own record: HelloResult.limits.workerThreads reports it, under the dated 2026-09-22 amendment to workers-v1 section 2 that this slice added, so a coordinator that is not also its own launcher can read the bound it has to respect.
  • Identity. The bus client id, the service name, the worker id and an agent's port binding are launcher configuration. The launcher says Worker.Hello with the identity it configured and refuses anything that answers as another worker, role, incarnation or thread allocation -- before the coordinator has pinned a registration. The registration the coordinator pins is the one that hello returned, never one that was assumed.
  • Health. Worker.Status on the supervisor's own monotonic clock, with the ipc-v1 section 6 prototype budgets: probe at two seconds, fail at ten, a separate budget for boot. A status answer never waits for a mutation, so a busy participant is still a healthy one.
  • Reaping. Worker.Shutdown is the request and the operating system is the guarantee. A participant that does not stop inside the budget is terminated, and the supervisor reports which of the two happened. A launcher that is dropped takes its children with it.

A separate-process participant is a subcommand of this crate's one binary, which is what implementation.md section 2 allows instead of separate worker crates:

fly-session agent       --socket S --store-root D --client-id C --service N --threads T ...
fly-session environment --socket S --store-root D --client-id C --service N --threads T ...
fly-session measure     --steps 300 --agents 1,2,4

What it implements

  • The transaction, in order. Prepare all agents concurrently; run each task-local executor once in sorted agent-id order; assemble all configured port controls in descriptor port order; send exactly one Environment.Advance; evaluate the task once; commit all agents concurrently. The committed boundary moves only when every commit has succeeded.

  • The state machine, including Paused and Failed, with every transition recorded. A transition the step-v1 section 2 table does not list returns INVALID_PHASE.

  • The committed boundary rule. Only Ready(k) or Paused(k) is a committed boundary; a snapshot publishes one of those and never an in-progress mix of new agent state and an old world.

  • Time and pacing with checked rational accumulation. A 60 Hz world with a 1 ms model tick produces 16, 17, 17 ticks over three steps, totalling 50, with a remainder of exactly zero. Wall time is only pacing: when behind, the coordinator omits the sleep and reports the lag.

  • Initialization, pause and episodes. The environment initializes first, while stopped; the task bootstraps; then the agents warm up with learning disabled. Nothing in bootstrap advances the world or produces a gameplay reward. A pause arriving mid-step completes the transition and pauses at its committed boundary. A terminal task event commits its final rewards, then the session pauses; no worker resets itself.

  • The failure rules. A partial commit fails the epoch; an uncertain Advance is resolved against its original domain request id and never becomes a second batch; a worker incarnation change invalidates the epoch.

  • A failure stops the epoch rather than neutralising a player. Every failure carries the participant it is attributed to, and failing fences the session: the committed boundary stops moving, the artifact handles are dropped, and no further transition or publication is allowed. Lifting the fence is a coherent group restore, which is STATE-01's.

  • The ipc-v1 section 6 procedure, on the path that reaches it. A call that goes two seconds without a terminal reply is uncertain, not failed. The coordinator then queries the same operation -- a fresh bus call carrying the original domain request id and body, pinned to the same incarnation, with its retained attachments -- absorbing IN_PROGRESS while the original is still running. Only when that ends without a definite answer, or the incarnation is gone, or the retained result expired, is the epoch failed. A merely slow participant therefore finishes its step, and step-v1 section 7's "query/retransmit same request to same incarnation; never new batch" is the same code path for a slow Advance.

    The procedure has two explicit bounds, and they do not mean the same thing. resolve, 8 seconds, is the working limit: two to notice plus eight to resolve is section 6's ten seconds without progress. resolve_attempts, 8192, is a guard, not the limit -- the procedure pauses 2 ms between attempts, so the guard is over sixteen seconds of pauses alone, twice the budget, and an attempt whose call expires costs a whole probe on top. At these values the budget is always what fires. Which one did is recorded in Coordinator::last_resolution and named in the failure's own message, so an exhausted resolution never has to be explained by arithmetic.

  • A bounded diagnosed outcome. Those budgets are the coordinator's own, on its own clock, so a participant that dies or stops answering produces a typed failure naming it rather than a hang. An expired deadline is unknown, never none: a caller-side timeout is not evidence that nothing was mutated.

  • Domain deduplication over bus calls. Same key, request and body replays its cached reply with fresh delivery ownership over retained artifacts; a changed body is CONFLICT; a duplicate of a running operation is IN_PROGRESS for that bus call while the original completes; an evicted record is RESULT_EXPIRED; a newly issued request naming an old step is STALE_STEP. Worker.Acknowledge releases a domain result cache, which is not a bus delivery.consumed.

API

let harness = SessionHarness::start(Via::Unix, dir.path(), HarnessConfig::default()).await?;
harness.coordinator.bootstrap().await?;            // Ready(0), world stopped at boundary 0
let reports = harness.coordinator.run(3).await?;   // three transitions
harness.coordinator.pause_handle().request();      // finish this transition, then pause
harness.coordinator.trace.behavior();              // the step-v1 section 8 behaviour trace
harness.shutdown().await;
  • Coordinator::dispatch selects Sequential, Concurrent or Reversed per-agent dispatch. All three must produce the same behaviour trace; that is a test.
  • Coordinator::injections asks for one deliberate message fault at one step: a duplicate Prepare or Commit, an abandoned Advance result, an altered control batch, or a consumed result artifact followed by a replay. injection_log reports what came back.
  • Coordinator::probe_raw sends one domain request as it stands and returns the worker's own terminal outcome, without letting the answer change session state.
  • AgentFaults and EnvironmentFaults ask a worker for a deliberate delay or failure.

The synthetic composition

  • Agents. A fake model is an LCG with an explicit seed and one counter of everything that mutated it: ticks, stimulations, reinforcements and input installs. The worker reports that counter as its progressCounter, which is how a test proves a duplicate repeated nothing. The readout is a fixed stub: it reads bits of the current state, masked by the declared available actions, and never changes its own weights or invents a default winner.
  • Environment. A signed counter. inc adds one, dec subtracts one, and one bipolar bias axis is carried and validated but does not move the world. Each observation seals one immutable 4x4 RGBA frame whose bytes carry the counter, so an agent reading its sensory view reads the world rather than a constant.
  • Task. Rewards are the counter delta of each agent's own port control, with deterministic event ids derived from epoch, source step, rule and ordinal.
  • Executors. The stateless identity executor only, as v1 specifies.

Where this crate narrows or adds to the contract crate

  • Required views. WorldObservation::validate_against checks the views a result carries against their descriptors. Requiring every declared view to be there at all is the coordinator's Phase C check, so verify_step_result makes it: a missing required sensory view fails the transition with BUFFER_INVALID rather than being replaced by an older frame.
  • ControllerIntent. workers-v1 section 4 calls the task and executor interfaces local libraries, so their types live here rather than in the payload contract. An intent is a PortControl without its port, and only the coordinator adds the port.
  • The phase machine. step-v1 section 2 is this crate's, not the contract crate's; the trace's phase path is recorded beside the contract's TransitionTrace. The mid-step pause it takes -- the transition finishes, then the session pauses at the boundary it just committed -- is now written into the section 2 machine as a dated amendment.

Limitations

  • Fake workers. There is no neural model and no emulator. What is modelled exactly is the ordering, the identity rules and the retry rules, not any numerical behaviour.
  • No state methods. State.Capture, State.StageRestore and State.ActivateRestore are STATE-01. The phase machine has their edges (Capturing, Restoring) and the workers do not advertise them as implemented methods.
  • No audience input. The admitted pre-step stimulation list exists and is always empty.
  • Pacing is coarse. The pacing deadline rounds one step to whole nanoseconds for sleeping only; simulation time stays rational and that rounding never re-enters the accumulator.

Measurements

fly-session measure runs the same composition in each mode at one, two and four agents and reports the thread allocation, the RPC and critical-path percentiles, the memory peaks and the router's owner, collection and queue counters. These are local synthetic timings on one machine and no host capacity claim follows from any of them; they exist so the three modes can be compared with each other. Pacing is off for the run, so the samples are work rather than sleep, and the run report carries the full table.

Every row runs in a child process of its own. A peak-memory figure is a high-water mark that never falls, so rows sharing one process would each report where that process had already been: the column would sort itself by row position rather than by mode, and the mode ranking would reverse when the rows were reordered. One child per row is what makes the number belong to the row.

What the numbers said on a four-core development box, at 300 transitions per row:

  • A process boundary costs about a fifth of the critical path at the median. Two agents: 10.0 ms p50 in-process, 12.2 ms on threads, 12.1 ms across processes, with p99 at 21.4 / 19.4 / 21.4 ms. The dedicated-thread and separate-process variants are within noise of each other, so what is being paid for is leaving the coordinator's runtime, not crossing a socket.
  • Worker.Status -- an RPC answered from a cell with no domain work behind it -- is the router and transport floor: 0.60 / 0.89 / 1.17 ms p50 for the three modes at two agents.
  • Four agents needs six threads, which that box does not have, and every mode's tail widens together. That is the budget being honest about oversubscription, not a property of the process split.
  • Memory is where the split really shows, but not where the first version of this note said. The coordinator's own peak is roughly the same in all three modes and is lowest in process mode -- 8.9 / 9.2 / 7.9 MiB at one agent -- because the workers are no longer inside it. What the split costs is the children: about 5.7 MiB per participant process, so the whole composition is roughly 9 MiB on threads against 39 MiB across processes at four agents.
  • Ownership, collection and queues stayed bounded in every mode and at every agent count: at most 15 live owners, 11 artifact roots and one queued entry per agent, with the store at rest holding two sealed frames and 128 bytes. Of 311 frames observed, 309 were collected -- the two still owned are the current and previous boundary. The frame count is taken from the behaviour trace's observation boundaries rather than calculated from the step count, so a backend sealing two frames per boundary would show up instead of being hidden.

Tests

cargo test -p fly-session                                    # unit + all three integration suites
cargo run -p fly-session --example session                   # the runnable synthetic session
cargo build -p fly-session --bin fly-session                 # the worker binary the launcher starts
cargo run -p fly-session --example processes                 # the same session in all three modes

The three integration suites do not all run over both transports, and cannot:

  • tests/session.rs and tests/failures.rs are in-process compositions and run over both, through the same router code. All but one test in them is generated twice by both_transports!; sequential_concurrent_and_reversed_orders_agree walks both transports inside one test, because it compares their behaviour traces against each other.

  • tests/processes.rs runs over the Unix socket only, in all three execution modes. A participant in a process of its own has no in-memory transport to reach the router by, so the mode is the axis that suite varies and the transport is fixed.

  • tests/session.rs: one world advance per complete batch; every agent Prepared before the advance; one task evaluation per transition; every agent committed before the next Prepare or any committed publication; the 16/17/17 tick profile with a zero remainder; a mid-step pause completing its transition; bootstrap advancing nothing; the committed snapshot naming the transition that just ended; a terminal episode pausing at its own boundary; Worker.Status during a session; and sequential, concurrent and reversed dispatch producing one behaviour trace.

  • tests/processes.rs: the SESSION-02 acceptance bullets, each generated once per execution mode -- a slow participant resolved rather than failed, a delayed one-agent result holding the world, a worker or helper death with a bounded diagnosed outcome, an uncertain Advance that creates no second batch, a partial Commit that permits no next-step play, supervision and identity, and the launcher thread allocation -- plus the sequential/reversed/parallel trace comparison across all three modes and the two process-mode section 4 rows: a router restart during a world advance, and an old worker's reply after a restart.

  • tests/failures.rs: a duplicate Prepare after a lost reply; a duplicate Commit; the same batch with altered controls; a lost Advance result; a cached artifact consumed by its first caller; one Commit failing after another succeeded; a replaced registration; a reply from another incarnation; a world that advanced without sensory data; an exact duplicate of a running operation; and an old-epoch operation.