flybrain/services/flysim/crates
claude 1b06e6a6cb gb: the collision tile is the lower left of a map tile s quadrant
Measured on the cartridge, not derived: a map tile is 2x2 screen tiles and
CheckTilePassable matches one id, and the screen agrees with the lower-left tile
of the quadrant. Viridian Forest s (4, 32) reads 3, the second row of its
block, where the first row holds bash4. On open ground most quadrants hold one id
four times over, so the upper-left guess reads correctly on a town and falls
apart in a forest -- which is why the decode is cross-checked against the screen
before it is trusted.
2026-09-22 04:10:28 +00:00
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flybrain-core flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
flybrain-gb gb: the collision tile is the lower left of a map tile s quadrant 2026-09-22 04:10:28 +00:00
flysim flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00