flybrain/services/flysim
claude 1b06e6a6cb gb: the collision tile is the lower left of a map tile s quadrant
Measured on the cartridge, not derived: a map tile is 2x2 screen tiles and
CheckTilePassable matches one id, and the screen agrees with the lower-left tile
of the quadrant. Viridian Forest s (4, 32) reads 3, the second row of its
block, where the first row holds bash4. On open ground most quadrants hold one id
four times over, so the upper-left guess reads correctly on a town and falls
apart in a forest -- which is why the decode is cross-checked against the screen
before it is trusted.
2026-09-22 04:10:28 +00:00
..
.cargo flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
crates gb: the collision tile is the lower left of a map tile s quadrant 2026-09-22 04:10:28 +00:00
golden flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
tools symbols: the four WRAM names the whole-map grid reads 2026-09-22 03:17:20 +00:00
vendor/binjgb flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
Cargo.lock flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
Cargo.toml flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
flysim.toml.example flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
rust-toolchain.toml flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00