A scene histogram says "battle" and a battle deals five different pads (docs/design/macros.md 12.6, 13.1), so a loop inside one of them is invisible in the tables the hunt already prints. Three more: frames per sub-state, every macro channel ever bound in each one, and the macro starts by the sub-state they started on. |
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| .. | ||
| .cargo | ||
| crates | ||
| golden | ||
| tools | ||
| vendor/binjgb | ||
| Cargo.lock | ||
| Cargo.toml | ||
| flysim.toml.example | ||
| rust-toolchain.toml | ||