flybrain/services/flysim
acamilo 097a11196b trap hunt: report the battle sub-state, its pad and the starts on it
A scene histogram says "battle" and a battle deals five different pads
(docs/design/macros.md 12.6, 13.1), so a loop inside one of them is
invisible in the tables the hunt already prints. Three more: frames per
sub-state, every macro channel ever bound in each one, and the macro
starts by the sub-state they started on.
2026-09-22 03:13:27 +00:00
..
.cargo flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
crates trap hunt: report the battle sub-state, its pad and the starts on it 2026-09-22 03:13:27 +00:00
golden flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
tools flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
vendor/binjgb flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
Cargo.lock flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
Cargo.toml flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
flysim.toml.example flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00
rust-toolchain.toml flybrain v0.4.0: public tree (history retained privately) 2026-09-21 15:09:46 +00:00