Decodes the route-creation gate first (rule 28 practice 2): TradeSector.tssec gates which player may source a trade route from a sector, and sector 768's tssec is 0 for every player on az-turn23-tarka-comraid.sav -- so the briefed Target 1 cannot be built there at all. The three sector masks are decoded and reproduce all five sectors x seven players from the save; tscr turns out to be the CnRad roster, which closes lane AZ's open item. The workload switches to the alternative: player 0's own Tarka raiders parked on the node of a sector that sources an AI route, which satisfies G_B3 by war instead of by ownership. |
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| .. | ||
| control-flow | ||
| objects | ||
| resolutions | ||
| subsystems | ||
| .keep.md | ||
| 00-strategy.md | ||
| 01-fingerprint.md | ||
| _template.md | ||