Probe 2 of the 2026-09-09 resolution: pin the AI client seeds on ad-turn27-two-raiders.sav -- the richest AI turn the campaign owns, and the one whose hooks=off control varies in 94 leaves -- and run two fresh processes. Committed prediction: the two autosaves are byte-identical and state_checksum prints IDENTICAL over ~67k leaves. If they differ, reading 3 is alive on rich states, C-exact is false on the turns that matter, and that is a resolution trigger rather than a lane result. Also records, before any run: the exposure facts for all eight players read off the input save, and the observation that four AI players enter this turn with ResTNm == '' while contributing none of AD's 94 leaves -- all four have NumOwn == 0, so 'ResTNm == emptystring names a pick turn' is necessary and not sufficient. |
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| .. | ||
| control-flow | ||
| objects | ||
| resolutions | ||
| subsystems | ||
| .keep.md | ||
| 00-strategy.md | ||
| 01-fingerprint.md | ||
| _template.md | ||