..
.keep.md
scaffold RE campaign: board, backlog, findings template, verify tree
2026-09-07 14:40:44 -04:00
battle-load-profile.md
battle-load: profile filed, bug parked; sampler + resume recipe kept
2026-09-07 16:43:14 -04:00
data-model.md
data-model: fix example section path (CRAIC, caught by vfs oracle)
2026-09-07 17:41:45 -04:00
data-parsers.md
verify: mars data parsers proven 100% on 1595 files; catalogs; tech-tree graph
2026-09-07 15:22:55 -04:00
determinism-oracle.md
verified: End-Turn oracle byte-identical cross-process; stream tag corrections
2026-09-07 17:46:20 -04:00
eventlive-verification.md
lane V: live verification of the event-posting model against an advance prediction
2026-09-08 05:59:22 -04:00
events.md
events: 161 call sites are spread over 113 functions, not 110
2026-09-08 02:47:42 -04:00
formula-gaps.md
lane K: StrategyServer::OnAllCombatDone_Tail mapped, 36 phases from the instruction stream
2026-09-08 08:47:08 -04:00
fpu-precision-sensitivity.md
lane F: x87 precision sensitivity measured; STATE_CHECKSUM 3.5 closed
2026-09-08 05:07:53 -04:00
golden-trace-recapture.md
lane X: x86 displacement xref scanner; pin sizeof(ObservedTech) and its append site
2026-09-08 04:44:18 -04:00
loader-prototypes.md
lane S: std::string is 0x1c binary-wide; ObservedTech element fully mapped
2026-09-08 05:09:33 -04:00
movefleet-position-rounding.md
lane M: MoveFleet position rounding closed; VM140 released; types 2-5 still uncovered
2026-09-08 03:51:39 -04:00
multiplayer-gamespy.md
board: lane P2 nav classifier; type 2 is the Liir drive, a naming error not a gap
2026-09-08 12:45:27 -04:00
observedtech-append.md
lane S: std::string is 0x1c binary-wide; ObservedTech element fully mapped
2026-09-08 05:09:33 -04:00
output-term.md
lane N: the population -> base-output term, read and live-verified
2026-09-08 12:11:52 -04:00
path-solver.md
lane P2: the path solver read from the instruction stream, and OrderFleetMove's three failure bits
2026-09-08 12:43:34 -04:00
running-the-game.md
verified: real saves parse; ServerPlayer/StarFleet/StarShip confirmed, ServerSystem conditional gaps listed; game-run recipe
2026-09-07 16:09:28 -04:00
setresearched-cascade.md
lane U: the unlock cascade, implemented and live-verified
2026-09-08 06:57:37 -04:00
strategic-turn-internals.md
lane N: the population -> base-output term, read and live-verified
2026-09-08 12:11:52 -04:00
strings-and-config.md
strings/config: battle-load smoking gun (affinity), lockstep sim, net map, Mods override
2026-09-07 14:58:36 -04:00
system-visibility-prediction.md
lane E3: the prediction's outcome, leaf for leaf
2026-09-08 13:39:30 -04:00
system-visibility-record.md
lane E3: the per-system visibility record read from the instruction stream, and the prediction before the build
2026-09-08 13:26:46 -04:00
tech-effects.md
b2 static findings: tech effects corrections, full g_TechIdNames dump; contract 176->211
2026-09-08 00:01:04 -04:00
ui-screen-map.md
board: lane P2 nav classifier; type 2 is the Liir drive, a naming error not a gap
2026-09-08 12:45:27 -04:00
unlock-cascade.md
lane K: StrategyServer::OnAllCombatDone_Tail mapped, 36 phases from the instruction stream
2026-09-08 08:47:08 -04:00