Five hooks recaptured, build recap-7584bad-20260908T0615Z, no source change. - ProcessResearch: the over-budget event is now a compare divergence (side.events.after.v.next_id orig=4 ours=3) instead of a 609 KB save diff. 15 calls over 5 turns, 3 diverged, RNG matched 15/15. - ComputeBudget: 4284 compared, 0 diverged, guard quiet - but only 20 distinct states and 13 of 22 slots always zero. - MoveFleet: 8 of 45 calls diverge by 1 ULP of position. B4's clean verdict was a one-sample verdict. - First guarded captures for OnTechResearched (RollResearchEvent draw fired and matched), the colony turn and MoveFleet. - Guards mapped SetResearched live and found an undeclared ObservedTech append. VM140 released at the main menu, hooks=trace.
964 lines
32 KiB
JSON
964 lines
32 KiB
JSON
{
|
|
"coverage_contradicted": [],
|
|
"coverage_unstated": [],
|
|
"format": 1,
|
|
"hooks": {
|
|
"Game::ServerPlayer::ComputeBudget": {
|
|
"calls": 3592,
|
|
"compared": 0,
|
|
"coverage": {
|
|
"checked_regions": [
|
|
"budget",
|
|
"inputs",
|
|
"research_alloc"
|
|
],
|
|
"guarded_calls": 3592,
|
|
"guards": [
|
|
"budget_object"
|
|
],
|
|
"spans": {
|
|
"trace": []
|
|
},
|
|
"state": "partial",
|
|
"undeclared_calls": 0,
|
|
"undeclared_writes": 0,
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "declared input boundary; see budget_inputs.h",
|
|
"risk": "high",
|
|
"what": "slots 1, 2, 3, 4, 7 and 11 are produced by callees this milestone does not model (per-system output, trade, ship-carried population, a second manager, the build-queue spend)",
|
|
"why": "they are copied out of the original's own output and back into the same slots, so they match BY CONSTRUCTION and prove nothing"
|
|
},
|
|
{
|
|
"mitigation": "guard:budget_object does not reach the ships; unverified",
|
|
"risk": "high",
|
|
"what": "ServerSystem::ComputeOutput repairs damaged ships in orbit",
|
|
"why": "replace mode runs the original a second time on a scratch Budget to harvest the six unmodelled slots, so that repair happens TWICE per turn in replace mode and nothing in the trace would show it"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "the difficulty-mods row from StrategyServer::GetDifficultyMods",
|
|
"why": "not reachable from a ServerPlayer, so the two relevant entries are fitted constants measured from the B1 trace rather than snapshotted inputs"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "the research-allocation vector's heap block",
|
|
"why": "only the element count is compared; the three words are heap pointers the default policy ignores"
|
|
}
|
|
],
|
|
"verdict": "partial",
|
|
"why": ""
|
|
},
|
|
"diffs": [],
|
|
"diverged": 0,
|
|
"diverged_call_ids": [],
|
|
"errors": 0,
|
|
"modes": {
|
|
"trace": 3592
|
|
}
|
|
},
|
|
"Game::ServerSystem::ProcessTurn": {
|
|
"calls": 28,
|
|
"compared": 0,
|
|
"coverage": {
|
|
"checked_regions": [
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|
"bats2",
|
|
"bats_mask",
|
|
"haltv",
|
|
"ibon",
|
|
"infra",
|
|
"inputs",
|
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"ntdev",
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|
"pbon",
|
|
"rcex",
|
|
"rcex_mask",
|
|
"rng",
|
|
"tres"
|
|
],
|
|
"guarded_calls": 28,
|
|
"guards": [
|
|
"system"
|
|
],
|
|
"spans": {
|
|
"trace": [
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"system+0x1a4:12",
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|
"system+0xd8:1",
|
|
"system+0x170:1",
|
|
"system+0x238:4"
|
|
]
|
|
},
|
|
"state": "partial",
|
|
"undeclared_calls": 3,
|
|
"undeclared_writes": 6,
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "guard:system",
|
|
"risk": "high",
|
|
"what": "the addiction sweep raises MoraleEvents, which are constructed and appended to the system's capped morale history",
|
|
"why": "the same class of write as B3's defect. sim::ProcessColonyTurn does compute the morale events (ColonyTurnResult), but the hook never emits them: DescribeMoraleEvents is dead code, so they are neither compared nor logged"
|
|
},
|
|
{
|
|
"mitigation": "guard:system covers the system object only, not the other objects",
|
|
"risk": "high",
|
|
"what": "every callee: the plague pass, imperial and civilian growth, the resource debit, in-orbit refuel, slaves, rebellion and the build queue",
|
|
"why": "declared input boundary -- ProcessTurn is a dispatcher and only the words it writes itself are modelled. The callees raise EVENT_SLAVES_DEAD, EVENT_SYSTEM_REBELLION_CONTINUES, the plague events and SEBuildCompleted, create ships and bump per-player ShipRecords counters"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "ApplyInfraBonus / ApplyPopBonus read the owner's home-system id, and the build queue writes the owning ServerPlayer",
|
|
"why": "writes through a pointer to another object; no region reaches the player"
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|
},
|
|
{
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|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "ProcessRebellion is the pass's only RNG consumer and its draw count is data-dependent",
|
|
"why": "the generator IS a declared region, so a moved post-state is visible and names the system whose rebellion fired -- it is reported, not modelled"
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|
},
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|
{
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|
"mitigation": "",
|
|
"risk": "medium",
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|
"what": "replace mode is refused for this hook",
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|
"why": "our side models the dispatcher's own writes and none of the callees, so a replace run would silently skip a colony's whole turn. There is therefore no oracle layer behind the compare for this hook"
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|
}
|
|
],
|
|
"verdict": "partial",
|
|
"why": ""
|
|
},
|
|
"diffs": [],
|
|
"diverged": 0,
|
|
"diverged_call_ids": [],
|
|
"errors": 0,
|
|
"modes": {
|
|
"trace": 28
|
|
}
|
|
},
|
|
"Game::StrategyServer::MoveFleet": {
|
|
"calls": 7,
|
|
"compared": 0,
|
|
"coverage": {
|
|
"checked_regions": [
|
|
"pos",
|
|
"prev_pos",
|
|
"rng",
|
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"ship[0].range",
|
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"ship[1].range",
|
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"ship[2].range",
|
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"ship[3].range",
|
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"ship[4].range",
|
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"ship[5].range",
|
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"ship[6].range",
|
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"ship[7].range",
|
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"ship[8].range",
|
|
"ship[9].range"
|
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],
|
|
"guarded_calls": 7,
|
|
"guards": [
|
|
"fleet"
|
|
],
|
|
"spans": {
|
|
"trace": [
|
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"fleet+0xa0:4",
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"fleet+0xdc:1",
|
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"fleet+0x10c:1"
|
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]
|
|
},
|
|
"state": "partial",
|
|
"undeclared_calls": 1,
|
|
"undeclared_writes": 3,
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "guard:fleet sees the fleet's own words; the event and the system do not",
|
|
"risk": "high",
|
|
"what": "on arrival: dispatches SEFleetArrived and runs one of three arrival handlers by destination kind (enter system / join fleet / stop at point)",
|
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"why": "declared input boundary -- an arriving call is expected to differ in all of it, and none of it is declared, so the compare says nothing about arrivals"
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},
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|
{
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"mitigation": "",
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"risk": "high",
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|
"what": "on departure: cancels every still-acting ship (with a log line each) and calls ServerSystem::FleetDeparts, which rewrites the system's ownership bits",
|
|
"why": "writes through pointers to ships and to the system"
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|
},
|
|
{
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|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "the tanker top-up refuels other ships in the fleet",
|
|
"why": "the per-ship range regions would show it, but ours does not model it, so a fleet with a tanker diverges for a known reason"
|
|
},
|
|
{
|
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"mitigation": "declared gap: docs/B4.md",
|
|
"risk": "medium",
|
|
"what": "a node-line waypoint's step comes from the stutter profile",
|
|
"why": "NodeLineStep / BuildStutterSegments are written and unit-tested but not wired in; the hook steps every waypoint type as speed x dt, so a node-line leg is knowingly mis-stepped and only its type is recorded"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "a missed probabilistic jump scatters the fleet in a random direction",
|
|
"why": "the direction is a second draw whose mapping is not modelled; ours leaves the position alone and reports the scatter distance, so the generator region diverges by one word on a miss"
|
|
},
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|
{
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|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "the route revalidation and the waypoint list itself",
|
|
"why": "declared input boundary; the waypoint vector is not a region"
|
|
}
|
|
],
|
|
"verdict": "partial",
|
|
"why": ""
|
|
},
|
|
"diffs": [],
|
|
"diverged": 0,
|
|
"diverged_call_ids": [],
|
|
"errors": 0,
|
|
"modes": {
|
|
"trace": 7
|
|
}
|
|
},
|
|
"Game::TechTree::ProcessResearch": {
|
|
"calls": 3,
|
|
"compared": 0,
|
|
"coverage": {
|
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"checked_regions": [
|
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"events",
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"node[0]",
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"node[105]",
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"node[106]",
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"node[107]",
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"node[108]",
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"node[13]",
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"node[141]",
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"node[142]",
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"node[144]",
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"node[145]",
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"node[146]",
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"node[147]",
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"node[148]",
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"node[149]",
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"node[14]",
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"node[151]",
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"node[152]",
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"node[153]",
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"node[154]",
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"node[155]",
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"node[156]",
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"node[157]",
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"node[158]",
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"node[159]",
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"node[15]",
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"node[160]",
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"node[161]",
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"node[162]",
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"node[163]",
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"node[164]",
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"node[165]",
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"node[166]",
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"node[167]",
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"node[168]",
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"node[169]",
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"node[16]",
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"node[170]",
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"node[171]",
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"node[172]",
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"node[173]",
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"node[174]",
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"node[175]",
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"node[177]",
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"node[178]",
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"node[179]",
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"node[17]",
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"node[180]",
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"node[181]",
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"node[182]",
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"node[183]",
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"node[184]",
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"node[185]",
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"node[186]",
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"node[187]",
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"node[188]",
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"node[189]",
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"node[18]",
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"node[190]",
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"node[191]",
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"node[192]",
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"node[193]",
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"node[194]",
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"node[195]",
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"node[196]",
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"node[197]",
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"node[198]",
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"node[199]",
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"node[19]",
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"node[1]",
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"node[200]",
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"node[201]",
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"node[202]",
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"node[203]",
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"node[204]",
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"node[206]",
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"node[212]",
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"node[214]",
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"node[218]",
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"node[219]",
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"node[21]",
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"node[220]",
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"node[221]",
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"node[222]",
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"node[223]",
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"node[224]",
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"node[225]",
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"node[226]",
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"node[227]",
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"node[228]",
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"node[229]",
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"node[22]",
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"node[230]",
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"node[231]",
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"node[232]",
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"node[234]",
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"node[235]",
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"node[236]",
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"node[237]",
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"node[238]",
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"node[239]",
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"node[23]",
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"node[240]",
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"node[241]",
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"node[242]",
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"node[243]",
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"node[244]",
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"node[245]",
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"node[246]",
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"node[247]",
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"node[248]",
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"node[249]",
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"node[24]",
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"node[250]",
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"node[251]",
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"node[252]",
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"node[253]",
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"node[254]",
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"node[255]",
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"node[256]",
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"node[257]",
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"node[258]",
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"node[259]",
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"node[25]",
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"node[260]",
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"node[261]",
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"node[262]",
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"node[263]",
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"node[264]",
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"node[265]",
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"node[266]",
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"node[267]",
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"node[268]",
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"node[269]",
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"node[26]",
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"node[270]",
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"node[271]",
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"node[272]",
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"node[273]",
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"node[274]",
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"node[275]",
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"node[276]",
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"node[277]",
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"node[278]",
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"node[279]",
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"node[27]",
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"node[280]",
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"node[281]",
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"node[282]",
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"node[283]",
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"node[284]",
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"node[285]",
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"node[286]",
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"node[287]",
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"node[288]",
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"node[289]",
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"node[28]",
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"node[290]",
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"node[291]",
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"node[292]",
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"node[29]",
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"node[2]",
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"node[30]",
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"node[31]",
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"node[32]",
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"node[33]",
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"node[34]",
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"node[35]",
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"node[36]",
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"node[37]",
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"node[38]",
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"node[39]",
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"node[3]",
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"node[40]",
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"node[41]",
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"node[42]",
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"node[43]",
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"node[44]",
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"node[45]",
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"node[46]",
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"node[47]",
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"node[48]",
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"node[49]",
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"node[4]",
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"node[50]",
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"node[51]",
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"node[52]",
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"node[53]",
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"node[54]",
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"node[55]",
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"node[56]",
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"node[57]",
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"node[58]",
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"node[5]",
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"node[60]",
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"node[61]",
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"node[62]",
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"node[63]",
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"node[64]",
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"node[65]",
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"node[66]",
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"node[67]",
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"node[68]",
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"node[69]",
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"node[6]",
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"node[70]",
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"node[72]",
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"node[74]",
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"node[77]",
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"node[78]",
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"node[7]",
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"node[80]",
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"node[81]",
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"node[85]",
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"node[86]",
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"node[87]",
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"node[88]",
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"node[89]",
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"node[8]",
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"node[90]",
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"node[91]",
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"node[92]",
|
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"node[94]",
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"node[98]",
|
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"node[99]",
|
|
"node[9]",
|
|
"overbudget",
|
|
"rng"
|
|
],
|
|
"guarded_calls": 3,
|
|
"guards": [
|
|
"player",
|
|
"tree_header"
|
|
],
|
|
"spans": {
|
|
"trace": []
|
|
},
|
|
"state": "partial",
|
|
"undeclared_calls": 0,
|
|
"undeclared_writes": 0,
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "region:events (EvNxID now diverges instead of passing silently)",
|
|
"risk": "high",
|
|
"what": "posts EVENT_RESEARCH_OVERBUDGET on the owner's EventStorage in the same branch that sets node.flag = 2",
|
|
"why": "the message text is composed from the tech name, so ours cannot synthesise it; it would have to be posted through the game's own event API. This is the defect that made a clean compare false: replace mode's autosave differed from the oracle by exactly this one event"
|
|
},
|
|
{
|
|
"mitigation": "region:events",
|
|
"risk": "medium",
|
|
"what": "posts EVENT_TECHS_UNLOCKED for nodes that became available this turn",
|
|
"why": "the trailing unlock loop makes no draw and writes no node, but it does build a names list and post an event"
|
|
},
|
|
{
|
|
"mitigation": "guard:player, guard:tree_header",
|
|
"risk": "high",
|
|
"what": "TechTree::SetResearched on completion: the turn/order stamps, the child unlock cascade, the recursive research of zero-cost children, and the owner's OnTechResearched callback",
|
|
"why": "its own milestone (B2); the callback writes live player state that compare mode must not touch, and it consumes one extra RNG word"
|
|
},
|
|
{
|
|
"mitigation": "guard:tree_header",
|
|
"risk": "medium",
|
|
"what": "bumps the tree's completion-order counter (TechTree+0x20)",
|
|
"why": "part of SetResearched; the per-node `order` word is compared but the counter it comes from was not a region"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "writes a completion line to the game log",
|
|
"why": "log text is not simulation state"
|
|
}
|
|
],
|
|
"verdict": "partial",
|
|
"why": ""
|
|
},
|
|
"diffs": [],
|
|
"diverged": 0,
|
|
"diverged_call_ids": [],
|
|
"errors": 0,
|
|
"modes": {
|
|
"trace": 3
|
|
}
|
|
}
|
|
},
|
|
"inputs": [
|
|
"/tmp/claude-1000/-home-alex/ec8e34f8-af37-4ef2-a309-ed6a15293097/scratchpad/recap-trace.jsonl"
|
|
],
|
|
"invalid": [],
|
|
"kind": "report",
|
|
"meta": [
|
|
{
|
|
"build": "recap-7584bad-20260908T0615Z",
|
|
"exe_sha256": "970b7de729956a53094c7eb98aba4270aee98e2fed5daf0d39e290013c90c841",
|
|
"format": 1,
|
|
"hooks": {
|
|
"Game::SectionDictionary::SectionDictionary": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "see docs/M2.md; compare mode for this hook is not safe to run",
|
|
"risk": "high",
|
|
"what": "LoadSection registers each section with the string table and the live TechTree, and may append to the dictionary's own vector",
|
|
"why": "M3 scope; ours delegates to the game's LoadSection after the original has already built all 885 definitions, so the second pass registers duplicates -- the leading hypothesis for this hook's compare-mode crash"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "post-load validation pass over every definition's @-token against the string table",
|
|
"why": "runs after the loop and touches no declared region"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "allocates 885 SectionDef objects (0x3d8 bytes each) on the game heap",
|
|
"why": "they do not exist at hook entry; compared by index/species/id/token"
|
|
},
|
|
{
|
|
"mitigation": "guard:dict",
|
|
"risk": "low",
|
|
"what": "the word at dictionary+0x14",
|
|
"why": "not modelled; emitted as an ignored pointer"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "the before-snapshot of the object is uninitialised heap",
|
|
"why": "the hook is on the constructor, so `before` is meaningless and only `after` carries information"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Game::ServerPlayer::ComputeBudget": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "declared input boundary; see budget_inputs.h",
|
|
"risk": "high",
|
|
"what": "slots 1, 2, 3, 4, 7 and 11 are produced by callees this milestone does not model (per-system output, trade, ship-carried population, a second manager, the build-queue spend)",
|
|
"why": "they are copied out of the original's own output and back into the same slots, so they match BY CONSTRUCTION and prove nothing"
|
|
},
|
|
{
|
|
"mitigation": "guard:budget_object does not reach the ships; unverified",
|
|
"risk": "high",
|
|
"what": "ServerSystem::ComputeOutput repairs damaged ships in orbit",
|
|
"why": "replace mode runs the original a second time on a scratch Budget to harvest the six unmodelled slots, so that repair happens TWICE per turn in replace mode and nothing in the trace would show it"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "the difficulty-mods row from StrategyServer::GetDifficultyMods",
|
|
"why": "not reachable from a ServerPlayer, so the two relevant entries are fitted constants measured from the B1 trace rather than snapshotted inputs"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "the research-allocation vector's heap block",
|
|
"why": "only the element count is compared; the three words are heap pointers the default policy ignores"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Game::ServerPlayer::OnTechResearched": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "guard:player (EventStorage is inline at ServerPlayer+0x29c)",
|
|
"risk": "high",
|
|
"what": "posts EVENT_RESEARCH_COMPLETE / _UNDERBUDGET / _TEMPERANCE on the owner's EventStorage when !silent",
|
|
"why": "the same class of write as B3's defect, and this hook has no replace-mode oracle that could catch it: gotcha 4 in docs/B2.md says a changed save hash on a completion turn is expected and therefore not a finding"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "high",
|
|
"what": "writes every owned system's AI flag (CCC_AIVrus / CCC_AISlv), re-evaluates the arcology civilian cap, cures addiction and clears plague across systems AND ships",
|
|
"why": "writes through pointers to other objects; compare mode must not touch live state, and no region reaches them"
|
|
},
|
|
{
|
|
"mitigation": "this is the extra draw B3 observed on a completion",
|
|
"risk": "high",
|
|
"what": "the pending plague-cure roll (ServerPlayer::RollResearchEvent)",
|
|
"why": "it draws exactly one word from the strategic generator unconditionally; running it in compare mode would consume real randomness. The two words it guards are still cleared and the record says whether it would have fired"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "TechTree::SetResearched for the Zuul boarding-pod grant",
|
|
"why": "it would mutate the live tree, and it recurses"
|
|
},
|
|
{
|
|
"mitigation": "region:node_bore, declared only when the block already exists",
|
|
"risk": "medium",
|
|
"what": "allocates or frees the node-bore block at ServerPlayer+0x308",
|
|
"why": "ours has no allocator the game's runtime could free, so replace mode calls the game's own updater -- which means replace mode never exercises our node-bore selection at all"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Game::ServerSystem::ProcessTurn": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "guard:system",
|
|
"risk": "high",
|
|
"what": "the addiction sweep raises MoraleEvents, which are constructed and appended to the system's capped morale history",
|
|
"why": "the same class of write as B3's defect. sim::ProcessColonyTurn does compute the morale events (ColonyTurnResult), but the hook never emits them: DescribeMoraleEvents is dead code, so they are neither compared nor logged"
|
|
},
|
|
{
|
|
"mitigation": "guard:system covers the system object only, not the other objects",
|
|
"risk": "high",
|
|
"what": "every callee: the plague pass, imperial and civilian growth, the resource debit, in-orbit refuel, slaves, rebellion and the build queue",
|
|
"why": "declared input boundary -- ProcessTurn is a dispatcher and only the words it writes itself are modelled. The callees raise EVENT_SLAVES_DEAD, EVENT_SYSTEM_REBELLION_CONTINUES, the plague events and SEBuildCompleted, create ships and bump per-player ShipRecords counters"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "ApplyInfraBonus / ApplyPopBonus read the owner's home-system id, and the build queue writes the owning ServerPlayer",
|
|
"why": "writes through a pointer to another object; no region reaches the player"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "ProcessRebellion is the pass's only RNG consumer and its draw count is data-dependent",
|
|
"why": "the generator IS a declared region, so a moved post-state is visible and names the system whose rebellion fired -- it is reported, not modelled"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "replace mode is refused for this hook",
|
|
"why": "our side models the dispatcher's own writes and none of the callees, so a replace run would silently skip a colony's whole turn. There is therefore no oracle layer behind the compare for this hook"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Game::StrategyServer::MoveFleet": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "guard:fleet sees the fleet's own words; the event and the system do not",
|
|
"risk": "high",
|
|
"what": "on arrival: dispatches SEFleetArrived and runs one of three arrival handlers by destination kind (enter system / join fleet / stop at point)",
|
|
"why": "declared input boundary -- an arriving call is expected to differ in all of it, and none of it is declared, so the compare says nothing about arrivals"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "high",
|
|
"what": "on departure: cancels every still-acting ship (with a log line each) and calls ServerSystem::FleetDeparts, which rewrites the system's ownership bits",
|
|
"why": "writes through pointers to ships and to the system"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "the tanker top-up refuels other ships in the fleet",
|
|
"why": "the per-ship range regions would show it, but ours does not model it, so a fleet with a tanker diverges for a known reason"
|
|
},
|
|
{
|
|
"mitigation": "declared gap: docs/B4.md",
|
|
"risk": "medium",
|
|
"what": "a node-line waypoint's step comes from the stutter profile",
|
|
"why": "NodeLineStep / BuildStutterSegments are written and unit-tested but not wired in; the hook steps every waypoint type as speed x dt, so a node-line leg is knowingly mis-stepped and only its type is recorded"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "a missed probabilistic jump scatters the fleet in a random direction",
|
|
"why": "the direction is a second draw whose mapping is not modelled; ours leaves the position alone and reports the scatter distance, so the generator region diverges by one word on a miss"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "the route revalidation and the waypoint list itself",
|
|
"why": "declared input boundary; the waypoint vector is not a region"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Game::StrategyServer::ProcessFleetMovement": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "",
|
|
"risk": "high",
|
|
"what": "`ours` re-reads the LIVE fleet list after the original has run",
|
|
"why": "the gate-traffic total is computed by the original at the very end of the pass, so a pre-call snapshot would diverge for the wrong reason. It breaks the compare invariant that ours never touches live memory, and it makes this hook's verdict partly self-fulfilling: the input to our arithmetic is the original's own post-move state"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "high",
|
|
"what": "drives MoveFleet up to five times per fleet",
|
|
"why": "every undeclared effect of MoveFleet happens inside this call too; the pass schedule is recorded in the arguments but never compared"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "high",
|
|
"what": "writes FPdpos into every fleet and clears flags 0x2 and 0x100 on every fleet",
|
|
"why": "no region covers the fleets, only the players' gate-traffic words"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "high",
|
|
"what": "OnFleetArrived posts EVENT_FLEET_ARRIVED",
|
|
"why": "the same class of write as B3's defect, and there is no replace mode for this hook, so nothing behind the compare could catch it either"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "the original accumulates by player->index but writes back by the player's position in the server vector, into a fixed 32-int array with no bounds check",
|
|
"why": "a real latent bug in the original that our side reproduces only while index == position; the reference save never separates them"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "medium",
|
|
"what": "PassSchedule() is never called by the hook, and FleetSummary::targetFleetId / relation are never filled",
|
|
"why": "the header claims ours predicts the call order for a trace to check; that prediction is not actually emitted"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Game::TechTree::ProcessResearch": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "region:events (EvNxID now diverges instead of passing silently)",
|
|
"risk": "high",
|
|
"what": "posts EVENT_RESEARCH_OVERBUDGET on the owner's EventStorage in the same branch that sets node.flag = 2",
|
|
"why": "the message text is composed from the tech name, so ours cannot synthesise it; it would have to be posted through the game's own event API. This is the defect that made a clean compare false: replace mode's autosave differed from the oracle by exactly this one event"
|
|
},
|
|
{
|
|
"mitigation": "region:events",
|
|
"risk": "medium",
|
|
"what": "posts EVENT_TECHS_UNLOCKED for nodes that became available this turn",
|
|
"why": "the trailing unlock loop makes no draw and writes no node, but it does build a names list and post an event"
|
|
},
|
|
{
|
|
"mitigation": "guard:player, guard:tree_header",
|
|
"risk": "high",
|
|
"what": "TechTree::SetResearched on completion: the turn/order stamps, the child unlock cascade, the recursive research of zero-cost children, and the owner's OnTechResearched callback",
|
|
"why": "its own milestone (B2); the callback writes live player state that compare mode must not touch, and it consumes one extra RNG word"
|
|
},
|
|
{
|
|
"mitigation": "guard:tree_header",
|
|
"risk": "medium",
|
|
"what": "bumps the tree's completion-order counter (TechTree+0x20)",
|
|
"why": "part of SetResearched; the per-node `order` word is compared but the counter it comes from was not a region"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "writes a completion line to the game log",
|
|
"why": "log text is not simulation state"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Game::WeaponDictionary::Init": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "suspected cause of the sibling section hook's compare crash (docs/M2.md)",
|
|
"risk": "high",
|
|
"what": "LoadWeapon -> WeaponDef::ParseScript registers each weapon's name with the string table and resolves `requires` against the live TechTree",
|
|
"why": "per-file parsing is M3 scope; ours delegates to the game's own LoadWeapon, so a compare run performs the registration a SECOND time and neither the string table nor the tech tree is a declared region"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "allocates 123 WeaponDef objects (0x278 bytes each) on the game heap",
|
|
"why": "the definitions do not exist when the hook is entered, so they cannot be a before-snapshot; the dictionary region compares them by id/name/path"
|
|
},
|
|
{
|
|
"mitigation": "guard:dict",
|
|
"risk": "low",
|
|
"what": "the word at dictionary+0x14",
|
|
"why": "not modelled; emitted as an opaque pointer, which the default policy ignores -- a change is visible in a trace but never a divergence"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "writes lines to the game log for a missing manifest",
|
|
"why": "log text is not simulation state"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "std::sort tie order for equal weapon names",
|
|
"why": "msvc_sort.h replays MSVC 2010's introsort, but the shipped data has no tied names, so the tie rule is unexercised rather than verified"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Mars::GlobalConsts::LoadFile": {
|
|
"coverage": {
|
|
"state": "partial",
|
|
"unmodelled": [
|
|
{
|
|
"mitigation": "LoadAll's post-state would have to be hooked to see it",
|
|
"risk": "medium",
|
|
"what": "erases each consumed key from the caller's std::map",
|
|
"why": "the map is a LoadAll temporary; declaring a red-black tree as a region is not possible before the call. First-occurrence-wins is reproduced in game::config::apply instead, so the *effect* is modelled, the container is not"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "writes three kinds of line to the game log (unrecognised key, applied key, expected-but-not-found)",
|
|
"why": "log text is not part of the simulation state"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "opens the file through the VFS and allocates/releases a refcounted buffer",
|
|
"why": "ours performs the same two calls, so allocation behaviour matches by construction rather than by comparison"
|
|
},
|
|
{
|
|
"mitigation": "",
|
|
"risk": "low",
|
|
"what": "String slots assign through the engine's own std::string, leaking one heap block per long string in compare mode",
|
|
"why": "start-up only; documented in docs/M1.md"
|
|
}
|
|
],
|
|
"why": ""
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
},
|
|
"Shim::SelfTest::Fill": {
|
|
"coverage": {
|
|
"state": "complete",
|
|
"unmodelled": [],
|
|
"why": "Fill writes buf[0..n) and nothing else; the whole range is a declared region"
|
|
},
|
|
"ftol": 0,
|
|
"ftol_kind": "abs",
|
|
"ptr": "ignore"
|
|
}
|
|
},
|
|
"inline_max": 256,
|
|
"started": "2026-09-08T06:18:02Z"
|
|
}
|
|
],
|
|
"totals": {
|
|
"calls": 3630,
|
|
"compared": 0,
|
|
"coverage_contradicted": 0,
|
|
"coverage_unstated": 0,
|
|
"diverged": 0,
|
|
"guarded_calls": 3630,
|
|
"invalid_records": 0,
|
|
"undeclared_calls": 4,
|
|
"undeclared_writes": 9
|
|
},
|
|
"warnings": []
|
|
}
|