A Von Neumann encounter at Gallandro on turn 54 gave the workload the finding said did not exist. Auto-resolved, with P10 committed before the click. P10 predicted a non-zero tail cost and was wrong: res_no_battle flipped to 0 for the first time in 55 turns, the fleet was destroyed, and the generator moved by zero. The bracket residual stayed 0, so combat proper drew nothing either -- all 22 words were inside ProcessTurn, exactly as on a peaceful turn. That is the strong form of lane J's static reading, and it means a reimplementation can model a turn's RNG while modelling nothing about combat. One auto-resolved encounter against an NPC is not combat in general, and 10.2 says so at length. |
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| .. | ||
| control-flow | ||
| objects | ||
| subsystems | ||
| .keep.md | ||
| 00-strategy.md | ||
| 01-fingerprint.md | ||
| _template.md | ||