P1 falsified. Two processes with identical pinned AI client seeds produced different turn-28 autosaves from ad-turn27-two-raiders.sav, so a per-process input other than the seed reaches a rich turn and C-exact is false on this state. Resolution trigger, handed back rather than chased. But the pin did almost all the work. AD's unpinned pair differed in 94 leaves across designs, ship records, money, both build queues, ModCount, NumFlts, DesignIDs[] and FleetIDs[]. This pinned pair differs in 35 of 61147, and all 35 are one transposition: fleets 1970 and 1986 exchange their entire contents. Every decision leaf is identical. The command block says the same from the input side. Runs L (unpinned) and A (pinned to L's observed seeds) wrote BYTE-IDENTICAL autosaves, which gives a noise mask no previous lane could build for this state; against it, A and B differ in exactly three words - one fleet-move fleetId and two systemIds - and list 10's fleet ids are in the same order in both. The id counter is deterministic; what varies is which newly formed ship group each id lands on. Also measured: the save has seven non-human players and the engine builds THREE AI clients (RunAI fires 3x, ids 32/496/512); the four NPC factions get no client and no seed. |
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| .. | ||
| control-flow | ||
| objects | ||
| resolutions | ||
| subsystems | ||
| .keep.md | ||
| 00-strategy.md | ||
| 01-fingerprint.md | ||
| _template.md | ||