sots-re/findings
alex c60ee36a0e lane ID: zero-residual id account for the canonical turn, and the collision story
Diffing the four master id lists in the Sim block accounts for every object created on
turn 2->3: ship 1760 (server counter 110), fleet 1776 (111), fleet 34 (client node 2,
counter 2), and DesignIDs unchanged at 43 -- so no design was created that turn and
1776 is a fleet, not a design. Sharpens the correction to turn-command-replay.md row 2.
Also works out what explanation (B) implies for CB's reloaded run: the client re-issues
18, collides in its own map, and the autosave still matches because only the server's
state is serialized.
2026-09-08 20:26:44 -04:00
..
control-flow L1: CDiff crosses at frame 50, and the AI client seed is fresh in every process 2026-09-08 18:23:19 -04:00
objects lane WS: pay the ratchet debt -- prep/TacReports/Lay/trdmgr/fwarn typed, 97.6% -> 99.9959% 2026-09-08 20:15:38 -04:00
resolutions resolution: byte-match survives as C-exact/C-set; tie set is a draw support not equal cost; rule 26 on self-consistent controls 2026-09-08 18:38:37 -04:00
subsystems lane ID: zero-residual id account for the canonical turn, and the collision story 2026-09-08 20:26:44 -04:00
.keep.md init commit 2026-09-07 12:31:56 -04:00
00-strategy.md strategy: phase 2 decisions (two repos, c++ shim, accrual order) 2026-09-07 17:10:21 -04:00
01-fingerprint.md map: RTTI class inventory (1924 types, engine=Mars); reseed board with real targets 2026-09-07 14:48:43 -04:00
_template.md scaffold RE campaign: board, backlog, findings template, verify tree 2026-09-07 14:40:44 -04:00